Posted February 1, 20196 yr Hey there. So I created a block, a blockstate for it, then two models and three textures. For itemBlock, and another item from the mod I used ModelLoader to manually set their model locations - so they are both shown correctly in inventories. However, when placed in the world, it has a missing texture (purple-black). Here's the block I'm talking about: https://github.com/autaut03/roomery/blob/master/src/main/java/net/alexwells/roomery/block/RoomHolderBlock.java It's blockstate: https://github.com/autaut03/roomery/blob/master/src/main/resources/assets/roomery/blockstates/room_holder.json Main model: https://github.com/autaut03/roomery/blob/master/src/main/resources/assets/roomery/models/block/room_holder.json And textures: https://github.com/autaut03/roomery/tree/master/src/main/resources/assets/roomery/textures/blocks I must have missed something in the documentation, but I can't get this to work. There are no errors or warning in the log. What could be the reason for that? Thanks regardless. PS: model was taken from vanilla observer, and modified for my needs. PS2: screenshot: Edited February 1, 20196 yr by Alex_Wells
February 1, 20196 yr Please post your log, it should have a model loading error about this in it About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 1, 20196 yr Author 1 minute ago, Cadiboo said: Please post your log, it should have a model loading error about this in it It doesn't, the only warning is about authentication (obv, because not using mojang auth at all). But here it is: https://gist.github.com/autaut03/b9a113e9397727a0be7b8452e9d6db00
February 1, 20196 yr Author I've had problems with model loading in the past, however I managed to fix them all (except this one). Edited February 1, 20196 yr by Alex_Wells
February 1, 20196 yr Author I also found out that debug log might be needed, so I'll post it just in case: https://gist.github.com/autaut03/98202ff68db5826170dcd879912f303f
February 1, 20196 yr Author I unded up debugging half of rendering code to find out what's the problem. Still not sure, but.. really? It got null while trying to find an exact same object (well, maybe not the same object, but with same properties, which shouldn't happen at all to my understanding of blockstates): So there's nothing wrong with my assets, rather it is with my code or Forge. I doubt it is the latter, so.. could anyone please explain what the hell is happening? Edited February 1, 20196 yr by Alex_Wells
February 1, 20196 yr Author I am an idiot. I've overwritten getBlockState instead of createBlockState in my block class. That's so stupid.. Okay then. I know whom to blame. If getBlockState wasn't protected (which was the reason I even noticed it), I would have never guessed that. Edited February 1, 20196 yr by Alex_Wells
February 2, 20196 yr Because obviously you'd only ever override protected methods. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 2, 20196 yr Author 2 minutes ago, Draco18s said: Because obviously you'd only ever override protected methods. Yea, I haven't even noticed at all) I usually let IDE do the work for me, but this time I probably just wrote it manually and that's what happened
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