Posted March 24, 201312 yr I have the main code, with an item that changes a block (like a hoe) How would one spawn an item on the ground. Like if I use a hoe on dirt, it will spawn a block of dirt on the ground. I also want it to fountain out of the top of the block (like 4 different items fly out the top)
March 24, 201312 yr spawning it shouldnt be too bad, player.dropItemWithOffset() should do it just create a new itemstack with that item to do it. but making it fountain up , no clue.
March 24, 201312 yr world.spawnEntityInWorld(new EntityItem(world, x, y, z, new ItemStack(Blah item here))); Should do what you want I'm Sparkst3r, that kid who makes Sphax textures. Well hi there.
March 25, 201312 yr A better solution public boolean onItemUse(ItemStack item, EntityPlayer player, World world, int x, int y, int z, int par7, float xFloat, float yFloat, float zFloat) { //Can the player alter this block? if (!player.canPlayerEdit(x, y, z, par7, item)) { return false; } //Was the block clicked on a dirt block? if(world.getBlockId(x, y, z) == Block.blockDirt.blockID){ world.spawnEntityInWorld(new EntityItem(world, x, y, z, new ItemStack(Blah item here))); return true; } return false; } This goes in your item class I'm Sparkst3r, that kid who makes Sphax textures. Well hi there.
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