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Posted

Despite my mod having the Mod annotation, the launcher isn't finding it and it's just booting into the game ignoring my mod. Any idea why?

 

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SOLUTION

 

At least for now, you can boot the game using 'gradlew runClient' in the command prompt. This seems to be a bug and will probably be fixed soon though.

Edited by HarryTechReviews

Similar problem here. Eclipse says "The selected section cannot be launched" whenever I try to launch the game.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

I'm currently stuck at the same point HarryTechReviews. I am only trying to load the example mod that is included in the mdk, but it doesn't get loaded. I have tried tweaking the mods.toml file, following the example of various mods that are already available for 1.13.2 and provide their source. I can't see what's wrong. It all seems ok, but the mod (even the examplemod) doesn't get loaded

ok i maked a new run configuration and the game works but using @Mod("modid") it doesnt recognize the mod.

As I mentioned earlier, I have precisely the same problem - and all I am trying to do is get it to recognise the examplemod included in the MDK. I have used the mods.toml file exactly as it appears in the MDK, but Forge's own example mod is not loaded.

 

I tried to make set up the mod environment in Eclipse, and I had the same issue.

So I decided to try it out in IntelliJ IDEA instead. Funnily enough, it works perfectly fine using that IDE.

I don't know exactly why Eclipse is have so much trouble working with this, but IDEA seems to have no problems as far as I can tell. Now the only issue is actually learning how to *use* IDEA after such a long time using Eclipse. ?

At the very least, I can start working on mods for 1.13.2 now.

  • Author

SOLUTION

 

At least for now, you can boot the game using 'gradlew runClient' in the command prompt. This seems to be a bug and will probably be fixed soon though.

Edited by HarryTechReviews

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