Drachenbauer Posted February 19, 2019 Posted February 19, 2019 (edited) Hello I found this as an itembase: Spoiler package com.drachenbauer32.angrybirdsmod.items; import com.drachenbauer32.angrybirdsmod.init.ItemInit; import com.drachenbauer32.angrybirdsmod.util.Reference; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraft.util.ResourceLocation; public class ItemBase extends Item { public ItemBase(String name, ItemGroup creativeTab, int maxStackSize) { super(new ItemProperties(maxStackSize, creativeTab)); setRegistryName(new ResourceLocation(Reference.MOD_ID, name)); ItemInit.ITEMS.add(this); } public static class ItemProperties extends Properties { public ItemProperties(int maxStackSize, ItemGroup creativeTab) { maxStackSize(maxStackSize); group(creativeTab); } } } They created a class ItemProperties in it to set stacksize and ItemGroup in the ItemInit class, where the items are listed. but if i try to setup a BlockProperties-class in a blockbase the same way, it´s seccond line is red underscored: public BlockProperties(float hardness, float resistance, SoundType sound) and i get the error Quote Description Resource Path Location Type Implicit super constructor Block.Properties() is undefined. Must explicitly invoke another constructor BlockBase.java /AngryBirdsMod/src/main/java/com/drachenbauer32/angrybirdsmod/blocks line 28 Java Problem how do i correct setup a blockbase, that lets me set block properties in the BlockInit class, where my blocks are listed Edited February 19, 2019 by Drachenbauer Quote
sunsigne Posted February 19, 2019 Posted February 19, 2019 don't forgot the MATERIAL I use Spoiler registry.register(HARD_IRON_BLOCK = new Block(Block.Properties.create(Material.IRON).sound(SoundType.METAL). hardnessAndResistance(30F, 150F).lightValue(1)/*setHarvestLevel("pickaxe", 2);*/)); for the moment. I didn't tested it yet but i have no error display ^w^ but i kind of didn't find out how i setup the harvest level yet Quote
DavidM Posted February 19, 2019 Posted February 19, 2019 1. STOP using ItemBase. 2. STOP using BlockBase. 3. 6 hours ago, Drachenbauer said: Description Resource Path Location Type Implicit super constructor Block.Properties() is undefined. Must explicitly invoke another constructor BlockBase.java /AngryBirdsMod/src/main/java/com/drachenbauer32/angrybirdsmod/blocks line 28 Java Problem This should be basic java though. Your compiler is telling you what's wrong. In a class, you cannot create a constructor to another class. 4. STOP using ItemBase. 5. STOP using BlockBase. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
DavidM Posted February 19, 2019 Posted February 19, 2019 5 hours ago, sunsigne said: don't forgot the MATERIAL I use Hide contents registry.register(HARD_IRON_BLOCK = new Block(Block.Properties.create(Material.IRON).sound(SoundType.METAL). hardnessAndResistance(30F, 150F).lightValue(1)/*setHarvestLevel("pickaxe", 2);*/)); for the moment. I didn't tested it yet but i have no error display ^w^ but i kind of didn't find out how i setup the harvest level yet 1. Drachenbauer is facing a compile time problem. He is not missing a material. 2. The HarvestLevel is in the block property. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
sunsigne Posted February 20, 2019 Posted February 20, 2019 (edited) 8 hours ago, DavidM said: 1. Drachenbauer is facing a compile time problem. He is not missing a material. 2. The HarvestLevel is in the block property. My question could be stupid but .. Where exactly ? Because I searched in Block Properties and it isn't there Spoiler public Block(Block.Properties properties) { StateContainer.Builder<Block, IBlockState> builder = new StateContainer.Builder<>(this); this.fillStateContainer(builder); this.stateContainer = builder.create(BlockState::new); this.setDefaultState(this.stateContainer.getBaseState()); this.material = properties.material; this.blockMapColor = properties.mapColor; this.blocksMovement = properties.blocksMovement; this.soundType = properties.soundType; this.lightValue = properties.lightValue; this.blockResistance = properties.resistance; this.blockHardness = properties.hardness; this.needsRandomTick = properties.needsRandomTick; this.slipperiness = properties.slipperiness; this.variableOpacity = properties.variableOpacity; } Edited February 20, 2019 by sunsigne Quote
Drachenbauer Posted February 20, 2019 Author Posted February 20, 2019 how do you set the mapColor I cannot add this to the properties in the line of the block in the blockinit: properties.mapColor It says, this is undefined... Quote
Drachenbauer Posted February 21, 2019 Author Posted February 21, 2019 but i cannot look inside there, if i hover over my imports, who starts wich minecraft, i get a popup with message: Quote Note: This element has no attached Javadoc and the Javadoc could not be found in the attached source. and if i try to open such a class to look into it, i just get an more advanced info-vindow, that´s not a java-editor Quote
Cadiboo Posted February 21, 2019 Posted February 21, 2019 How did you setup your workspace? Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
Drachenbauer Posted February 21, 2019 Author Posted February 21, 2019 1. i downloaded the MDK of Forge - MC 1.13.2 and copyed it´s contents into a new folder in my modding-space (next to the folder with my 1.12.2 mod, that each mod-version has it´s very own folder) 2. i opened the command-window (that black dos-like thingy) and used "gradlew eclipse" on that prepared folder. 3. i copyed the src-folder of my old mod into the new folder, replacing the src-folder there. 4. i opened eclipse with the folder, wich holds my mod-folders as the new workspace Quote
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