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[1.13.2] How do i setup a block propertys constructor in a blockbase?


Drachenbauer

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Hello

I found this as an itembase:

 

Spoiler

package com.drachenbauer32.angrybirdsmod.items;

import com.drachenbauer32.angrybirdsmod.init.ItemInit;
import com.drachenbauer32.angrybirdsmod.util.Reference;

import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.util.ResourceLocation;

public class ItemBase extends Item
{
	public ItemBase(String name, ItemGroup creativeTab, int maxStackSize)
	{
		super(new ItemProperties(maxStackSize, creativeTab));
		setRegistryName(new ResourceLocation(Reference.MOD_ID, name));	
		ItemInit.ITEMS.add(this);
	}
	
	public static class ItemProperties extends Properties
	{
		public ItemProperties(int maxStackSize, ItemGroup creativeTab) 
		{
			maxStackSize(maxStackSize);
			group(creativeTab);
		}
	}
}

 

 

They created a class ItemProperties in it to set stacksize and ItemGroup in the ItemInit class, where the items are listed.

 

but if i try to setup a BlockProperties-class in a blockbase the same way, it´s seccond line is red underscored:

public BlockProperties(float hardness, float resistance, SoundType sound) 

 

and i get the error

Quote

Description    Resource    Path    Location    Type
Implicit super constructor Block.Properties() is undefined. Must explicitly invoke another constructor    BlockBase.java    /AngryBirdsMod/src/main/java/com/drachenbauer32/angrybirdsmod/blocks    line 28    Java Problem

 

 

how do i correct setup a blockbase, that lets me set block properties in the BlockInit class, where my blocks are listed

Edited by Drachenbauer
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don't forgot the MATERIAL ;) I use 

Spoiler

registry.register(HARD_IRON_BLOCK = new Block(Block.Properties.create(Material.IRON).sound(SoundType.METAL).
                hardnessAndResistance(30F, 150F).lightValue(1)/*setHarvestLevel("pickaxe", 2);*/));

for the moment. I didn't tested it yet but i have no error display ^w^

but i kind of didn't find out how i setup the harvest level yet :/

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1. STOP using ItemBase.

2. STOP using BlockBase.

3.

6 hours ago, Drachenbauer said:

Description    Resource    Path    Location    Type
Implicit super constructor Block.Properties() is undefined. Must explicitly invoke another constructor    BlockBase.java    /AngryBirdsMod/src/main/java/com/drachenbauer32/angrybirdsmod/blocks    line 28    Java Problem

This should be basic java though. Your compiler is telling you what's wrong. In a class, you cannot create a constructor to another class.

 

4. STOP using ItemBase.

5. STOP using BlockBase.

Some tips:

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Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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5 hours ago, sunsigne said:

don't forgot the MATERIAL ;) I use 

  Hide contents

registry.register(HARD_IRON_BLOCK = new Block(Block.Properties.create(Material.IRON).sound(SoundType.METAL).
                hardnessAndResistance(30F, 150F).lightValue(1)/*setHarvestLevel("pickaxe", 2);*/));

for the moment. I didn't tested it yet but i have no error display ^w^

but i kind of didn't find out how i setup the harvest level yet :/

1. Drachenbauer is facing a compile time problem. He is not missing a material.

2. The HarvestLevel is in the block property.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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8 hours ago, DavidM said:

1. Drachenbauer is facing a compile time problem. He is not missing a material.

2. The HarvestLevel is in the block property.

My question could be stupid but .. Where exactly ?

 

Because I searched in Block Properties and it isn't there

 

Spoiler

 public Block(Block.Properties properties) {
      StateContainer.Builder<Block, IBlockState> builder = new StateContainer.Builder<>(this);
      this.fillStateContainer(builder);
      this.stateContainer = builder.create(BlockState::new);
      this.setDefaultState(this.stateContainer.getBaseState());
      this.material = properties.material;
      this.blockMapColor = properties.mapColor;
      this.blocksMovement = properties.blocksMovement;
      this.soundType = properties.soundType;
      this.lightValue = properties.lightValue;
      this.blockResistance = properties.resistance;
      this.blockHardness = properties.hardness;
      this.needsRandomTick = properties.needsRandomTick;
      this.slipperiness = properties.slipperiness;
      this.variableOpacity = properties.variableOpacity;
   }

 

Edited by sunsigne
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Block.Properties.create(Material, MaterialColor).

Please learn to use your IDE. We do not arrive at this by magic. I did not know this method existed. How did I find it?

  1. I want to find where a block's map color is set. So I open the Block class and search (Ctrl-F) for "mapcolor". I find the field Block#blockMapColor.
  2. I want to set that field's value, so I look where it's written to ("Find Usages", which is Alt-F7 in IntelliJ). Oh, look, it's written to from the Block(Block.Properties) constructor. Let's navigate there.
  3. Ah, Block#blockMapColor is set to whatever Block.Properties#mapColor is set to. So where is that written to from? Let's use "Find Usages" again. It's written from two places, one is the from(Block) method, which is not useful for us, the other is the Block.Properties(Material, MaterialColor) constructor. Oh, but that is private. Let's find out where it's used from ("Find Usages").
  4. Ah, look, there is Block.Properties.create(Material, MaterialColor).

This may sound like a complicated process, but it really isn't. These 4 steps take like 10 seconds, if you're fast. Please, try to find your own solutions, instead of just repeating "how do you...".

 

Thank you.

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but i cannot look inside there, if i hover over my imports, who starts wich minecraft,

i get a popup with message:

Quote

Note: This element has no attached Javadoc and the Javadoc could not be found in the attached source.

and if i try to open such a class to look into it, i just get an more advanced info-vindow, that´s not a java-editor

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How did you setup your workspace?

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

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1. i downloaded the MDK of Forge - MC 1.13.2 and copyed it´s contents into a new folder in my modding-space (next to the folder with my 1.12.2 mod, that each mod-version has it´s very own folder)

2. i opened the command-window (that black dos-like thingy) and used "gradlew eclipse" on that prepared folder.

3. i copyed the src-folder of my old mod into the new folder, replacing the src-folder there.

4. i opened eclipse with the folder, wich holds my mod-folders as the new workspace

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