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[1.13.2] actual appearence of blockstates jsons?


Drachenbauer

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44 minutes ago, Drachenbauer said:

My console shows me problems with my blockstates-jsons.

Show your log

45 minutes ago, Drachenbauer said:

And what for a file with 4 states (north, east, south, west)

Vanilla has many examples

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here is the part of my log about my jsons:

Spoiler

[23:28:58.561] [Client thread/WARN] [minecraft/ModelBakery]: Unable to load model: 'angrybirdsmod:balloon_block' referenced from: angrybirdsmod:balloon_block#facing=north: java.io.FileNotFoundException: angrybirdsmod:models/balloon_block.json
[23:28:58.563] [Client thread/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'angrybirdsmod:blockstates/egg_block.json' in resourcepack: 'main' for variant: 'normal': Unknown blockstate property: 'normal'
[23:28:58.567] [Client thread/WARN] [minecraft/ModelBakery]: Unable to load model: 'angrybirdsmod:nest_block' referenced from: angrybirdsmod:nest_block#facing=north: java.io.FileNotFoundException: angrybirdsmod:models/nest_block.json
[23:28:58.571] [Client thread/WARN] [minecraft/ModelBakery]: Unable to load model: 'angrybirdsmod:slingshot_block' referenced from: angrybirdsmod:slingshot_block#facing=north: java.io.FileNotFoundException: angrybirdsmod:models/slingshot_block.json
[23:28:58.575] [Client thread/WARN] [minecraft/ModelBakery]: Unable to load model: 'angrybirdsmod:slingshot2_block' referenced from: angrybirdsmod:slingshot2_block#facing=north: java.io.FileNotFoundException: angrybirdsmod:models/slingshot2_block.json

 

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but i have that json file in my resources and it is spelled correctly.

so i don´t know why it does not find it.

 

it seems like, i have to change something in the blockstate-json, but i don´t know what.

 

And with the egg-block it´s a different error:

Spoiler

[23:28:58.563] [Client thread/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'angrybirdsmod:blockstates/egg_block.json' in resourcepack: 'main' for variant: 'normal': Unknown blockstate property: 'normal'

 

Edited by Drachenbauer
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Well, between you and the computer, the computer can't be wrong. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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21 minutes ago, Drachenbauer said:

And with the egg-block it´s a different error:

  Hide contents

[23:28:58.563] [Client thread/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'angrybirdsmod:blockstates/egg_block.json' in resourcepack: 'main' for variant: 'normal': Unknown blockstate property: 'normal'

 

According to https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a#rendering-changes, "normal" is no longer a valid variant, and "" should be used instead.

 

(That entire document is worth reading carefully, multiple times)

Edited by desht
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It seems like it does not register, what i changed in my jsons...

 

i still get the error with the egg-block, but i already changed it.

 

this is how the blockstate looks now.

Quote

{
    "variants":
    {
        "": { "model": "block/egg_block" }
    }
}

 

Why i still get the error with "normal"

Edited by Drachenbauer
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If you get an error post it

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Yay, eclipse. You need to refresh your project every time you change a file outside eclipse. Or, you can open the file in eclipse (Eclipse has a JSON plugin)

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Resources tend to get missed when they're changed. Eclipse is not very good about moving them over when they're the only thing that had changed. The code is the same, so eclipse assumes that nothing else is different. 

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Changed "inside" a resource is the same as "changed the resource."

You either need to do a Clean action, then build, or change some (java) code. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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5 minutes ago, Drachenbauer said:

i looked into the pack.memeta of my resources and one from an actual pack.

and i found out, that the pack format of the actual pack is 4 amd in mine was 3.

i changed that to 4, but still get theese errors.

 

you can look into my mod here:

https://github.com/Drachenbauer/AngryBirdsMod


Try changing your blockstate from 

Spoiler



{
    "variants":
    {
        "": { "model": "block/egg_block" }
    }
}

 

to:

Spoiler

{
    "variants":
    {
        "": { "model": "angrybirdsmod:block/egg_block" }
    }
}

 

 

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the errors are still there...

 

and all the tim the error-log ends with:

Quote

[20:48:44.148] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: ==================================================
[20:48:44.148] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:   DOMAIN angrybirdsmod
[20:48:44.148] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: --------------------------------------------------
[20:48:44.149] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:   domain angrybirdsmod is missing 5 textures
[20:48:44.149] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:     domain angrybirdsmod has 1 location:
[20:48:44.149] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       unknown resourcepack type net.minecraft.client.resources.LegacyResourcePackWrapper : main
[20:48:44.149] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: -------------------------
[20:48:44.149] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:     The missing resources for domain angrybirdsmod are:
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       blocks/slingshot_block_part
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       blocks/egg_block
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       blocks/slingshot_block
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       blocks/hay_block_top
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       blocks/balloon_block
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: -------------------------
[20:48:44.151] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:     No other errors exist for domain angrybirdsmod
[20:48:44.151] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: ==================================================
[20:48:44.151] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

 

Edited by Drachenbauer
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2 minutes ago, Drachenbauer said:

the errors are still there...

as example error is referencing you to location

angrybirdsmod:models/balloon_block.json

have you been trying to put block model in there? not inside models/block folder but indirectly inside models/ ?

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5 minutes ago, Drachenbauer said:

the errors are still there...

 

and all the tim the error-log ends with:

 

[20:48:44.149] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:     The missing resources for domain angrybirdsmod are:
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       blocks/slingshot_block_part
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       blocks/egg_block
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       blocks/slingshot_block
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       blocks/hay_block_top
[20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]:       blocks/balloon_block

you're having your textures in textures/block not in textures/blockS that's why minecraft cannot find them

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somewhere i found an info-sheet, that says, that resource-packs for 1.13.2 have to be changed to "block" and "item" instead of "blocks" and "items" in the textures area.

 

and I have working datapacks from that format on my pc.

 

and model-jsons never are directly in a "models" folder.

they are always in the "block" and "item" folders there

Edited by Drachenbauer
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3 minutes ago, Drachenbauer said:

somewhere i found an info-sheet, that sayt, that resource-packs for 1.13.2 have to be changed to "block" and "item" instead of "blocks" and "items" in the textures area.

 

and I have working datapacks from that format on my pc.

 

and model-jsons never are directly in a "models" folder.

they are always in the "block" and "item" folders there

Trust me I know that :) Just reading what are your logs are telling us.

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Optional.of(spreadPos) : Optional.empty(); } public boolean placeBlock(LevelAccessor p_221702_, MultifaceSpreader.SpreadPos p_221703_, BlockState p_221704_, boolean p_221705_, int skillPoints, Direction direction, int age) { //DevilRpg.LOGGER.debug("---> placeBlock {} direction {} ", p_221703_, direction); BlockState blockstate = this.getStateForPlacement(p_221704_, p_221702_, p_221703_.pos(), p_221703_.face(), skillPoints, direction, age); if (blockstate != null) { if (p_221705_) { p_221702_.getChunk(p_221703_.pos()).markPosForPostprocessing(p_221703_.pos()); } //DevilRpg.LOGGER.debug("------> setBlock"); return p_221702_.setBlock(p_221703_.pos(), blockstate, 2); } else { return false; } } public long spreadFromFaceTowardAllDirections( BlockState blockState, LevelAccessor levelAccessor, BlockPos blockPos, Direction face, boolean aBoolean, int skillPoints, int age) { return Direction.stream().map((p_221656_) -> spreadFromFaceTowardDirection(blockState, levelAccessor, blockPos, face, p_221656_, aBoolean, skillPoints, age)) .filter(Optional::isPresent).count(); } private boolean isWaterloggable() { return this.stateDefinition.getProperties().contains(BlockStateProperties.WATERLOGGED); } @Override public void setPlacedBy(@NotNull Level level, @NotNull BlockPos blockPos, @NotNull BlockState blockState, @Nullable LivingEntity livingEntity, @NotNull ItemStack itemStack) { super.setPlacedBy(level, blockPos, blockState, livingEntity, itemStack); this.setOwner(livingEntity); } public LivingEntity getOwner() { return this.owner; } private void setOwner(LivingEntity livingEntity) { this.owner = livingEntity; } @Deprecated @Override public void entityInside(@NotNull BlockState blockState, @NotNull Level level, @NotNull BlockPos blockPos, @NotNull Entity entity) { if (entity instanceof LivingEntity /*&& entity.getType() != EntityType.BEE*/ && entity.getType() != ModEntities.LICHEN_SEEDBALL.get()) { entity.makeStuckInBlock(blockState, new Vec3(0.8D, 0.75D, 0.8D)); if (!level.isClientSide /*&& (entity.xOld != entity.getX() || entity.zOld != entity.getZ())*/) { // double d0 = Math.abs(entity.getX() - entity.xOld); // double d1 = Math.abs(entity.getZ() - entity.zOld); // if (d0 >= (double) 0.003F || d1 >= (double) 0.003F) { entity.hurt(level.damageSources().playerAttack((Player) owner), 1.0F); // Aplicar aceleración al movimiento double speedBoost = -0.4; // Ajusta este valor según lo rápido que quieras que sea el impulso double motionX = entity.getX() - entity.xOld; double motionZ = entity.getZ() - entity.zOld; double speed = Math.sqrt(motionX * motionX + motionZ * motionZ); //if (speed > 0.0) { entity.setDeltaMovement(entity.getDeltaMovement().multiply( (motionX / speed) * speedBoost, 0.0, (motionZ / speed) * speedBoost )); // } //} } } } @Nullable @Override public BlockEntity newBlockEntity(@NotNull BlockPos pos, @NotNull BlockState state) { return ModEntityBlocks.SOUL_LICHEN_ENTITY_BLOCK.get().create(pos, state); } @Nullable @Override public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, @NotNull BlockState blockState, @NotNull BlockEntityType<T> type) { return level.isClientSide ? null : (alevel, pos, aBlockstate, blockEntity) -> { if (blockEntity instanceof SoulLichenBlockEntity soulLichenBlockEntity && alevel.getGameTime() % 5 == 0) { soulLichenBlockEntity.tick(blockState, (ServerLevel) alevel, pos, alevel.getRandom()); //DevilRpg.LOGGER.info("-------->tick. this: {}", this.getClass().getSimpleName()); } }; } }   This is the registration:   public final class ModBlocks { public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, DevilRpg.MODID); ... public static final RegistryObject<SoulLichenBlock> SOUL_LICHEN_BLOCK = BLOCKS.register("soullichen", () -> new SoulLichenBlock( Block.Properties.copy(Blocks.GLOW_LICHEN).lightLevel(SoulLichenBlock.emission(7)).randomTicks() )); }  
    • If you are using AMD/ATI, check for driver updates on their website - do not update via system
    • Hi, Create a new class that extends "Block" class and you need json for it in resources/assets/modid/blockstates directory and resources/assets/modid/models. You can generate json for it using a tool like misodes model generator. Here, atleast, are blocks explained at forge docs.  Don't forge to look at vanilla code, like Magma Block is a good reference if you're trying a "green fire block".  Modid should be replaced with your actual forge mod namespace!
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