TheHex Posted March 2, 2019 Posted March 2, 2019 me code sending double in event? where add to only client (proxy)? Quote
Ugdhar Posted March 2, 2019 Posted March 2, 2019 The link at the top of the page for 1.13 Update Notes for Mod Creators has the answer to that question and more Quote
Cadiboo Posted March 2, 2019 Posted March 2, 2019 99.9% of the time you don’t actually need a proxy Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
DavidM Posted March 2, 2019 Posted March 2, 2019 If I am understanding your problem correctly, check the side of the event and only trigger the event if the side is client. Quote Some tips: Reveal hidden contents Modder Support: Reveal hidden contents 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere Expand 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Expand Support & Bug Reports: Reveal hidden contents 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
Cadiboo Posted March 3, 2019 Posted March 3, 2019 On 3/2/2019 at 1:02 PM, DavidM said: If I am understanding your problem correctly, check the side of the event and only trigger the event if the side is client. Expand That event will be fired on both the logical Client and Server sides. Therefore it will be called twice on the Physical Client distribution. As DavidM said, check that the world you get from the event is remote. Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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