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Posted (edited)

Hi everybody!

 

First of all, I saw the "NO SUPPORT REQUESTS" topic, however it pointed to a dead URL. 

So I apologize if this is in the incorrect section!

 

 

When I navigate to my TestMod folder in a command prompt and run 

gradlew setupdecompworkspace

It gives me the following error:

Capture.PNG.a02dfcbcdf066a1c92a5ee4564cfaa60.PNG

 


Here is what the TestMod folder looks like.

Capture.PNG.52eec1444448f3a3bb6e1bbbfe9731fa.PNG

 

It contains all of the gradle files mentioned in step 2 of the Getting Started with Forge documentation.

 

 

Here's a list of things I have tried:

  • Ensured I have JDK 8 installed (I'm planning on modding for Minecraft 1.12.2)
  • Ensured I have a JRE installed as well (JRE 8.0)
  • Ensured the PATH System environment variable is set to C:\Program Files (x86)\Java\jdk1.8.0_201\bin
  • Ensured that the JAVA_HOME system environment variable is set to C:\Program Files (x86)\Java\jdk1.8.0_201
  • Attempted to run Gradlew Eclipse first (same error message was given)
  • Ensured the JDK is 64-bit, as I'm running a 64-bit Windows 10 OS.
  • Asked a modder friend for help (he had no clue why this was happening)

 

 

If you would be able to lend me your assistance, that would be very much appreciated! :)

 

Edited by Darkforge317
Posted (edited)
16 hours ago, LTNightshade said:

What does a "java -version" print out ?

My Java Home is : JAVA_HOME=C:\Program Files\Java\jdk1.8.0_191

without \bin

 

 

 

Hi there!

 

My JAVA_HOME does not have \bin. That's the path variable.

 

 

When I type Java -version

This is what  it shows.

Capture.PNG.724a9d9644fcddbfaf74362445b5101b.PNG

 

 

So my path variable for Java definitely works, and the JDK is definitely JDK8 and is the 64-Bit version

 

Edited by Darkforge317
Posted

 

3 hours ago, Alkalus said:

The JDK bundle the JRE, so why have both?

Somewhere, something is pointing to Java EE, which is also not really useful for Minecraft Modding.

I didn't know they were bundled :o

 

I just finished uninstalling the JRE, but left the one that was bundled in the JDK.

 

However, the same error happens after doing this.

Posted (edited)

So I just uninstalled all of Java, restarted my computer, re-installed JDK 8 update 201, restarted my computer again, and then followed the steps in the getting started document..

 

I'm still running into the exact same error.

No matter what I try...

 

I'm honestly extremely frustrated at this whole situation :/

Edited by Darkforge317
Posted

Try and find your EE installation and kill it with fire. Make sure your JAVA_HOME is set too.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
On 3/10/2019 at 3:56 AM, Cadiboo said:

Try and find your EE installation and kill it with fire. Make sure your JAVA_HOME is set too.

I have never installed EE on my computer so I don't understand why it would be so hooked up on looking for it.

I thought to myself "Maybe there's a registry key somewhere for it" so I ran my CCleaner's Registry Cleanup tool twice, it cleaned up a lot of stuff, and this error still happens.

 

Also, my JAVA_HOME is set to the jdk's folder. 

Posted

Thanks to your images in another thread I think i know where the issue is:

image.png

Why do you have JAVA_OPTS set, and why does it have that value?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted (edited)
3 minutes ago, DaemonUmbra said:

Thanks to your images in another thread I think i know where the issue is:

image.png

Why do you have JAVA_OPTS set, and why does it have that value?

I have no clue what JAVA_OPTS is or where it came from. But now that I'm looking at it, it mentions adding java.se.ee so yeah that's probably the problem... Should I delete the variable or just modify the value?

Edited by Darkforge317
Posted

Delete it, it's used for setting you want to apply to every Java process and usually when I see people mention using it they put in settings that shouldn't be global

  • Thanks 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
6 minutes ago, DaemonUmbra said:

Delete it, it's used for setting you want to apply to every Java process and usually when I see people mention using it they put in settings that shouldn't be global

 

It's downloading the artifacts from the internet now.

 

I still have no clue how JAVA_OPTS showed up though ?

 

Here's hoping it finishes without any errors :)

 

Thank you very much for all your help! 

Posted (edited)

EDIT:

Nevermind, please ignore the rest of this... I kept trying to run the command multiple times and for some reason now it works??

I closed the command prompt about 3 times. 

Then made a new mod folder, then all of a sudden my gradlew commands started working in the old mod folder.

 

 

 

 

 

 

 

 

 

 

 

On 3/11/2019 at 8:54 PM, DaemonUmbra said:

Delete it, it's used for setting you want to apply to every Java process and usually when I see people mention using it they put in settings that shouldn't be global

 

Sorry for bothering you again, for some reason this error came back! :(

 

I checked my environment variables to see if JAVA_OPTS somehow came back, but it's not there anymore.

Still deleted.

 

 

My setupDecompWorkspace command worked yesterday, and I got a "BUILD SUCCESSFUL" message from it.

 

I just finished installing Eclipse, opened it, closed it, and then tried running gradlew eclipse

It gave me the same "Could not find or load java.se.ee" error.

I tried just typing "gradlew" with no commands, and it also gives me the same error.

image.png.f9cd1375df4a0125a4c471b3b70552e2.png

 

I understand how frustrating it must be to hear that this error came back after just being fixed, and that it's not being caused by the same thing as last time...

but I hope you have an idea or two on what's causing this.

 

 

Oh and also, since it helped last time, here's a screenshot of my current Environment variables

image.thumb.png.f65ea388b5f16ed4e7b50a494978d2c6.png

 

Edited by Darkforge317

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