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Posted (edited)

Looks like the issue is in ModelBakery#loadModel, specifically, where ".json" is appended to the resource path. In 1.12.2, this was not done:

 

1.13.2: 

iresource = this.resourceManager.getResource(new ResourceLocation(location.getNamespace(), "models/" + location.getPath() + ".json"));

 

1.12.2

iresource = this.resourceManager.getResource(this.getModelLocation(location));

 

which means you should be seeing a message like:

[minecraft/ModelBakery]: Unable to load model: ':block/some_model.obj' referenced from: some_blockstate: java.io.FileNotFoundException: mod_id:models/block/some_model.obj.json

 

Edit: 

 

Oops.. not entirely correct. While hat was true, seems I didn't follow the rabbit hole deep enough as getModelLocation actually does what is in 1.13.2, just with one less method.  

 

 

Edited by lehjr
Posted (edited)

IIRC you need to call obj loader.add domain earlier. Try putting it in your mods initialiser (inside a proxy of course). Putting it in a static initialiser in your statically subscribed ClientEventSubsciber (or the initialiser of a non static one) should work

Edited by Cadiboo

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Posted
On 3/9/2019 at 5:59 PM, Cadiboo said:

IIRC you need to call obj loader.add domain earlier. Try putting it in your mods initialiser (inside a proxy of course). Putting it in a static initialiser in your statically subscribed ClientEventSubsciber (or the initialiser of a non static one) should work

I've tried and can't get it to work. I threw together a basic test out of the MDK and bits from ModelLoaderRegistryDebug out of Forge 1.10.2 debug. The Blockstate json probably isn't quite right as I'm a little hazy on the syntax changes for 1.13.2, but should be good enough for testing:  

https://github.com/lehjr/Forge-1.13.2-OBJ-Test 

Posted

 

On 3/12/2019 at 5:28 AM, lehjr said:

I've tried and can't get it to work. I threw together a basic test out of the MDK and bits from ModelLoaderRegistryDebug out of Forge 1.10.2 debug. The Blockstate json probably isn't quite right as I'm a little hazy on the syntax changes for 1.13.2, but should be good enough for testing:  

https://github.com/lehjr/Forge-1.13.2-OBJ-Test 

Thank you but your method is not available.

Posted

 

 

9 minutes ago, zlappedx3 said:

Yes which method do you use ? I just download your src and use only But not yet write more.

That's just a stand alone test to see whether or not the obj model is loading. For help and bug reports, it's always best to see things in their simplest form. Since none of the Forge test/debugging mods have been ported, it's possible there's something still missing in order for the OBJ models to be loaded from blockstate files. 

Posted
On 3/13/2019 at 12:20 PM, larsgerrits said:

Custom model loaders have not been implemented, as such you can't load .obj models right now.

Actually, the model loaders are there and implemented. You can load the models just fine manually (I'm this right now). However, this is not the desired behavior if you want to be able to override the model with a resource pack. 

  • 4 weeks later...
Posted
On 3/14/2019 at 7:23 PM, lehjr said:

Actually, the model loaders are there and implemented. You can load the models just fine manually (I'm this right now). However, this is not the desired behavior if you want to be able to override the model with a resource pack. 

lehjr, I would like to know how you've achieved this. I know OBJ models worked in 1.12, but I also know 1.13 was a pretty large rewrite. Trying to load OBJ models I'm getting errors telling me it cannot load a .obj.json file, so it *almost* knows what file to load, but it's getting the extension wrong.

Posted
4 hours ago, DoctorLOGiQ said:

lehjr, I would like to know how you've achieved this. I know OBJ models worked in 1.12, but I also know 1.13 was a pretty large rewrite. Trying to load OBJ models I'm getting errors telling me it cannot load a .obj.json file, so it *almost* knows what file to load, but it's getting the extension wrong.

For now, you can do this in the model bake event. You’ll also need to register the model textures manually as well in the texture stitch event. 

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