Jump to content

Recommended Posts

Posted (edited)

I have minecraft version 1.13.2. I can access my realms without forge, but not with my forge profile. 

 

The error I get is java.lang.NullPointerException. It happens even without any mods installed.

 

Thanks in advance for any help.

Edited by Andiera
Posted

I can't say I've tested Forge with Realms....

Please provide your debug log

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

This is mentioned in the EAQ stickied at the top of the sub-forum and in my signature.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

I see you're using Xaero's mini-map mod, I quite like it too.

 

I've discovered that using Minecraft Forge version 25.0.44  seems to work on Realms without causing the "java.lang.NullPointerException" error. You may have to reset way points, but eh.

 

Here's a quick link to the downloads page again.

https://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.13.2.html

 

Make sure you click "Show Older Versions" tab, and scroll down (quite a bit down, lol) to 25.0.44 and use the installer.

Hope this fixes it! it's what worked with me.

 

You'll notice that Optifine isn't showing up under mods, but unfortunately Optifine isn't compatible with Forge (or at least according to the dude who make's it forum page https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272953-optifine-hd-fps-boost-dynamic-lights-shaders-and )

Posted

I wanted to use JEI on a Realms server but had this same problem. I tried using 25.0.44, as mentioned above, and was indeed able to connect to Realms, however, JEI didn't work (I'm using JEI version 1.13.2-5.0.0.8, by the way). I could see the controls listed under settings, but no actual functionality was present.

 

So I just tried a whole bunch of different versions of Forge. I didn't try every version of Forge, but I did narrow it down to this:

Any version of Forge from 25.0.63 or newer won't connect to Realms.
There is no 25.0.62.

Any version of Forge from 25.0.60 or older connects to Realms, but JEI doesn't work.

But by some miracle... Version 25.0.61 connects to Realms and JEI appears to be working.

Posted

We need logs:

62 is: https://github.com/MinecraftForge/MinecraftForge/commit/cb70702ab59ea22d783818773de358991b06c7c5

63 ishttps://github.com/MinecraftForge/MinecraftForge/commit/58494f88788b9a298ffe3b5112875c873ebc2150

 

Both are commits related to the network handshake. But without access to a realm server, and just reading the code. It should be fine.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
    • Does it still crash if you remove holdmyitems? Looks like that mod doesn't work on a server as far as I can tell from the error.  
    • Crashes the server when trying to start. Error code -1. Log  
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.