Jump to content

Recommended Posts

Posted

Ok, so basically my Forge loads up all normal until it gets to 6/7 complete and it goes to ModIDMapping: Minecraft Forge.  Once it tries to map the ID of Forge the program stops responding.  Now, on discord when I'm loading Forge, it says "blackpanther300 is playing Minecraft: FML Preinitialization", but when it gets to the part where it stops responding it says that I'm on the main menu of Minecraft.  So it's like the loading gets complete, but it gets stuck trying to actually launch the game.  However, if I wait about 20 minutes after it stops responding, the game will open.  I cannot give any crash reports because the game isn't actually crashing.

Posted

Post your log.

Some tips:

  Reveal hidden contents

 

Posted

Sorry I got to this late, I went to bed right after I posted this.  Anyways I believe this is it


 

  Reveal hidden contents

 

Posted

Ok, so I just tried to launch it twice and got a crash both times.  All the mods are the same version as Forge.  I'm pretty sure I didn't need to put this much of the crash report, but I'm a kinda new to this and I'd rather be safe than sorry.


 

  Reveal hidden contents

 

Posted

What you posted first looks like the latest.log, it's like debug.log but has less info in it.

What you posted second is a crash report, which is usually helpful but in this case we require more info than it provides.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

Oh, my bad.  I'm pretty new to this.  You actually needed this right?


 

  Reveal hidden contents

 

Posted

Yes, but I don't see any major issues there.

A small issue I see is you have 8G of RAM allocated while running just a single mod, unless you have a beast of a computer I would recommend lowering that unless mods need that much.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

The debug.log you posted only shows Forge's components and a mod called charcoalblock.

The latest.log you posted did show a lot of mods though...

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

So I tried removing the mods:

Abyssal Craft
Albedo
Binnies Mods

Career Bees
Colossal Chests
Cyclops Core
Forestry
Hatchery
Jeibees
Just a few fish

Magic Bees

It loads faster now, but it's still either taking 20 minutes to launch the actual game or not launching at all, or occasionally the game just crashes.  What should I do now? 

 

Posted
  On 3/13/2019 at 11:38 AM, blackpanther300 said:

 What should I do now?

Expand  

 

Post new logs. Always post new logs after changing something.

 

There is something strange here though, as DaemonUmbra mentioned the debug.log you posted, along with the first log, indicated only a single mod (charcoalblocks) while the crash log showed 202 mods. The logs are definetly not from the same run, as indicated by the time stamps where the crash log says the time is "Time: 3/12/19 2:07 PM " and the other logs show's a time around [01:07:48] so at least 1 hour difference so the crash logs and the other logs you posted are likely from different instances/installation directories.

 

You obviously know where the mods folder is if you've removed mods. Are they located in "C:\users\[username]\AppData\Roaming\.minecraft\mods" or somewhere else? That path is where the logs that included a single mod was looking in for mods so the logs probably came from "C:\users\[username]\AppData\Roaming\.minecraft\logs".

 

I'm guessing you copied and pasted the crash log from the crash window and not from C:\users\[username]\AppData\Roaming\.minecraft\crash-logs"...or this only gets more confusing, heh.

 

You appear to be using the default vanilla launcher (or you happen to have the same old Java version installed) in all cases, is this correct?

If so, check the profile settings for the profile you run with 202 mods. Take note of what Game directory it's using, is it different than: "C:\users\[username]\AppData\Roaming\.minecraft"?

 

 

 

 

 

 

Posted

Ok, so I got my logs from "[username]\AppData\Roaming\.minecraft\logs" and I got my crash log from "[username]\AppData\Roaming\.minecraft\crash-reports".

I put my mods in "[username\AppData\Romaing\.minecraft\mods".

To get to my .minecraft I can't go to "C:\users" because it's not in there, so I have to use the Run command and type in "%appdata%" (Pretty sure that's the normal way, but it may be important).

That crash log I posted, I got from "[username]\AppData\Roaming\.minecraft\crash-reports".  

I use the default Minecraft launcher to launch Minecraft Forge.  The game directory the profile is using is "C:\Users\[username]\AppData\Roaming\.minecraft

Posted

Delete your crash report and log folders and go through the process again, this will ensure you're not providing old logs.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted (edited)

I did happen to this yesterday, so now my logs are all new.  Also I know I'm not the only one with this problem because I get the modpack I play on from a server with other people.  One other person that plays gets this same problem.

Edited by blackpanther300
Posted

Ok, well I got new logs, but they are absolutely huge.  Pasting it here would just take up way too much space and it keeps giving me errors when I try to upload the file, so what parts do you guys specifically need?

Posted

GitHub's Gist service allows you to upload large files, the only requirement is a free GitHub account

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello , when I try to launch the forge installer it just crash with a message for 0,5 secondes. I'm using java 17 to launch it. Here's the link of the error :https://cdn.corenexis.com/view/?img=d/ma24/qs7u4U.jpg  
    • You will find the crash-report or log in your minecraft directory (crash-report or logs folder)
    • Use a modpack which is using these 2 mods as working base:   https://www.curseforge.com/minecraft/modpacks/life-in-the-village-3
    • inicie un mundo donde instale Croptopia y Farmer's Delight, entonces instale el addon Croptopia Delight pero no funciona. es la version 1.18.2
    • Hello all. I'm currently grappling with the updateShape method in a custom class extending Block.  My code currently looks like this: The conditionals in CheckState are there to switch blockstate properties, which is working fine, as it functions correctly every time in getStateForPlacement.  The problem I'm running into is that when I update a state, the blocks seem to call CheckState with the position of the block which was changed updated last.  If I build a wall I can see the same change propagate across. My question thus is this: is updateShape sending its return to the neighbouring block?  Is each block not independently executing the updateShape method, thus inserting its own current position?  The first statement appears to be true, and the second false (each block is not independently executing the method). I have tried to fix this by saving the block's own position to a variable myPos at inception, and then feeding this in as CheckState(myPos) but this causes a worse outcome, where all blocks take the update of the first modified block, rather than just their neighbour.  This raises more questions than it answers, obviously: how is a different instance's variable propagating here?  I also tried changing it so that CheckState did not take a BlockPos, but had myPos built into the body - same problem. I have previously looked at neighbourUpdate and onNeighbourUpdate, but could not find a way to get this to work at all.  One post on here about updatePostPlacement and other methods has proven itself long superceded.  All other sources on the net seem to be out of date. Many thanks in advance for any help you might offer me, it's been several days now of trying to get this work and several weeks of generally trying to get round this roadblock.  - Sandermall
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.