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[1.12.2] What class should I extend to detect block right-click actiavted


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Posted

New in making minecraft mods here.

For 2 days I have been trying to make block clickable by adding onBlockActiavted function (/event ?)(@Override included) to it, so I made new class extended it with block , of course it didn't work, so after some reasearch I have found that block don't have onBlockActivated in it so I tried with block.BlockContainer, but eclipse show me that there is no onBlockActivated in it. At this point I started to look on some examples of 1.12 mods and most of them use onBlockActivated with BlockContainer extended. I am asking for help because I can't continue with project without it. Thanks for any help.

Posted (edited)

Post your code.

Block#onBlockActivated should work.

Edited by DavidM

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Posted
package com.mkk.testmod.blocks.special.infuser;

import com.mkk.testmod.init.ModBlocks;
import com.mkk.testmod.init.ModItems;

import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;



public class Infuser extends Block implements ITileEntityProvider { //tried with this as well

		public Infuser(String name) 
		{ 
			super(Material.IRON);
			setSoundType(SoundType.ANVIL);
			setHardness(3f);
			setResistance(7f);
			setLightLevel(10/16f);
			setLightOpacity(3);
			setHarvestLevel("pickaxe", 1);
			setUnlocalizedName(name);
			setRegistryName(name);
			setCreativeTab(CreativeTabs.REDSTONE);
			
			ModBlocks.BLOCKS.add(this);
			ModItems.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName()));
		}



	@Override
	public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {

        if (world.isRemote) {
            return true;
        }


		//some of my code

		return true;
	}


	public void registerModels() 
	{
		Main.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory");
			
	}

	@Override
	public TileEntity createNewTileEntity(World arg0, int arg1) {
		return new InfuserContainerTE();
	}

As you can see it's pretty basic because I want to first get rightclick work

Posted

Feel like an idiot now, but it confuses me becouse I have tried to even find onBlockActivated in block class and wasn't able to find it for some reason, and in docs there was itemstack as well. Anyway thanks for help, really appreciate it.

Posted

Any time @Override yells at you, you made a mistake. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
10 hours ago, mkkl said:

implements ITileEntityProvider

Also don’t use this, just override hasTileEntity and createTileEntity

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