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How to add another mod to his workspace on Eclipse? (a mod dependency)


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Posted

Hello, I am a beginner developer, and I apologize if the question has already been asked but I did not find it on the forums.
I created a mod (BetterShears) that is already available on Curse.
This mod adds new shears with Vanilla materials (Wood, Stone, Gold, Diamond, etc), and what I would like to do is add new shears with materials from other mods (Like Immersive Engineering, Thermal, Mekanism, etc.)
such as copper, steel, lead, etc.
So my question would be how to do with these mods? Some modders give the solution to add their mod in the workspace on Eclipse like for example JEI or RedstoneFlux but this is not the case for all modders. Is there a universal way to add a mod on Eclipse with the "build.gradle"?

 

For example for RestoneFlux add this in the "build.gradle" file:

 

repositories {
    maven {
        name = "CoFH Maven"
        url = "http://maven.covers1624.net"
    }
}

dependencies {
    deobfCompile "cofh:RedstoneFlux:1.12-2.0.0.1:universal"
}

 

Posted

I'm fairly sure the MDK's build.gradle has comments in the dependencies block that describes how to add dependencies to your workspace.

  • Like 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

That snippet you posted adds a place to get a dependency from, and a dependency to download. When you re-import your gradle project and/or run setupDecompWorkspace gradle will try and find this dependency. If it finds it, it will download it and because of the "deobfCompile" keyword it will deobfuscate it and remap it to your current MCP mappings. You might want to read https://docs.gradle.org/current/userguide/declaring_dependencies.html. You can also add dependencies by directly dropping them into ProjectRoot/libs/ and reimporting your gradle project and/or running setupDecompWorkspace (These will deobfuscate your library too).

 

Actually adding your shears based on these mods is a whole other topic/issue, and depends on the mod you're adding compatibility with. If you always want these other metals, or don't want to deal with separate metals for every mod, you could use one of the popular Metal libraries like BaseMetals for example.

 

I'm assuming you're doing this for 1.12.2.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
1 hour ago, Cadiboo said:

That snippet you posted adds a place to get a dependency from, and a dependency to download. When you re-import your gradle project and/or run setupDecompWorkspace gradle will try and find this dependency. If it finds it, it will download it and because of the "deobfCompile" keyword it will deobfuscate it and remap it to your current MCP mappings. You might want to read https://docs.gradle.org/current/userguide/declaring_dependencies.html. You can also add dependencies by directly dropping them into ProjectRoot/libs/ and reimporting your gradle project and/or running setupDecompWorkspace (These will deobfuscate your library too).

 

Actually adding your shears based on these mods is a whole other topic/issue, and depends on the mod you're adding compatibility with. If you always want these other metals, or don't want to deal with separate metals for every mod, you could use one of the popular Metal libraries like BaseMetals for example.

 

I'm assuming you're doing this for 1.12.2.

Yes, I forgot to say that my problem was for 1.12.2

So, if I understood, the example I put above is to download the mod from the internet?
If so, how to import a mod that I download myself? And what should I put in the "build.gradle" file to compile the mod with my project?

Posted
6 hours ago, Zilkoniss said:

So, if I understood, the example I put above is to download the mod from the internet?

Yes

 

6 hours ago, Zilkoniss said:

If so, how to import a mod that I download myself?

8 hours ago, Cadiboo said:

You can also add dependencies by directly dropping them into ProjectRoot/libs/ and reimporting your gradle project and/or running setupDecompWorkspace (These will deobfuscate your library too).

 

6 hours ago, Zilkoniss said:

And what should I put in the "build.gradle" file to compile the mod with my project?

What do you mean by this? Any dependencies downloaded by gradle or in /libs/ will be available when you compile your mod in a dev environment or build your mod for release. If you mean packaging the dependency inside your mod's jar, you need to get permission from the mod's author first.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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