apricitypx Posted March 16, 2019 Posted March 16, 2019 I'm running Forge 1.13.2 v25.0.85 and when I use any hopper clock to activate even a single piston, sticky and normal, it crashes the game. Heres a report. This happens on both single player (brand new generated map) and our forge server as well. crash-2019-03-16_18.58.53-client.txt Quote
apricitypx Posted March 16, 2019 Author Posted March 16, 2019 It seems to be pistons in general. I can't activate any pistons now. Quote
LexManos Posted March 17, 2019 Posted March 17, 2019 Unable to reproduce, provide world. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
BigBang1112 Posted March 17, 2019 Posted March 17, 2019 To reproduce: Load any mod, place a piston and power it. Unmodded Forge doesn't crash. Modders refuse to be part of the problem. Quote
DaemonUmbra Posted March 17, 2019 Posted March 17, 2019 (edited) Report indicates you have other mods installed and like Lex I am unable to reproduce this crash, can you reproduce it with only Forge? Edited March 17, 2019 by DaemonUmbra Added video link Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
BigBang1112 Posted March 17, 2019 Posted March 17, 2019 (edited) Empty Forge doesn't cause piston crashes. It's not consistent but it needs to be investigated more as it makes Minecraft unplayable. This is one of the cases where it has to be tested with mods loaded. Even though you refuse to test with mods, remember that people will respond about piston crashes in their way soon, massively. I recommend focussing on this asap. I managed to reproduce it with three mods each, which don't touch pistons in any way: CC Tweaked - Crashes on piston extension Iron Chests - Crashes on piston retraction Iron Shulkerboxes - Crashes on piston extension I also tested Roughly Enough Items which on the other hand doesn't cause piston crashes (perhaps for its client sideness). I hope this info will give you a better idea about the issue. Crash logs are pretty much the same all the time. Edited March 17, 2019 by BigBang1112 Quote
LexManos Posted March 18, 2019 Posted March 18, 2019 Congrats, by providing more detailed information, we were able to reprodue the crash and found that it was something dumb in vanilla code. Much like most issues like this. Anyways I fixed it. Point is you should always provide as much information as possible. Also this isn't "Any mod" it is only mods that register their custom tile entity renderers super early. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
BigBang1112 Posted March 18, 2019 Posted March 18, 2019 (edited) Thanks a lot for the fix! Pistons now work beautifully. Edited March 18, 2019 by BigBang1112 Quote
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