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How to give a tool unlimited uses


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Hey guys,


I am wondering how would you give a tool unlimited uses


I dont want the tool to ever break also i dont want the durability bar to appear


So giving the item a massive number like 1000000000000000000000000000000000000000000000000  wouldnt work


Thanks in advance


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Over ride these two methods from ItemTool:

     * Current implementations of this method in child classes do not use the entry argument beside ev. They just raise
     * the damage on the stack.
    public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
        par1ItemStack.damageItem(2, par3EntityLiving);
        return true;

    public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
        if ((double)Block.blocksList[par3].getBlockHardness(par2World, par4, par5, par6) != 0.0D)
            par1ItemStack.damageItem(1, par7EntityLiving);

        return true;


and remove the part which damages it.


this should also work, and allows for tool materials and effectiveness without having to add extra stuff to your item code

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