Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Minecraft Forge
  • Support & Bug Reports
  • Minecraft forge 1.12.2 is crashing when I play a modpack through twitch
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 2
Studucken123

Minecraft forge 1.12.2 is crashing when I play a modpack through twitch

By Studucken123, May 4, 2019 in Support & Bug Reports

  • Reply to this topic
  • Start new topic
  • Prev
  • 1
  • 2
  • 3
  • Next
  • Page 2 of 3  

Recommended Posts

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 8, 2019 (edited)

So is the last line

}"logging":{}

 

If not i kindly ask you to provide an example by writing the last two lines out correctly only because i cannot seem to get it right

Edited May 8, 2019 by Studucken123
  • Quote

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 8, 2019

like this 

image.png

  • Quote

Share this post


Link to post
Share on other sites

diesieben07    7699

diesieben07

diesieben07    7699

  • Reality Controller
  • diesieben07
  • Forum Team
  • 7699
  • 56430 posts
Posted May 9, 2019
  • "logging": {} must come before the closing bracket at the end.
  • You must add a comma after the entry before "logging": {} ("mainClass": "net.minecraft.launchwrapper.Launch").
  • Quote

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 9, 2019 (edited)

So lets pretend these are the last 3 lines on there 

 

],       3rd to last line

 

"mainClass":   "net.minecraft.launchwrapper.launch",

      2nd to last line

 

"logging":{}}   Last line

 

is that correct or do i need a space between } and }

 

Edited May 9, 2019 by Studucken123
  • Quote

Share this post


Link to post
Share on other sites

diesieben07    7699

diesieben07

diesieben07    7699

  • Reality Controller
  • diesieben07
  • Forum Team
  • 7699
  • 56430 posts
Posted May 9, 2019
5 minutes ago, Studucken123 said:

is that correct or do i need a space between } and }

Doesn't matter.

  • Quote

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 9, 2019 (edited)

image.thumb.png.8c37d97464e6f317a445ebd230d3649d.png

so i have my log here now what do i do

Edited May 9, 2019 by Studucken123
  • Quote

Share this post


Link to post
Share on other sites

Cadiboo    365

Cadiboo

Cadiboo    365

  • Reality Controller
  • Cadiboo
  • Members
  • 365
  • 3624 posts
Posted May 9, 2019

Run the game and post the log

  • Quote

About Me

Spoiler

My Discord - Cadiboo#8887

My Website - Cadiboo.github.io

My Mods - Cadiboo.github.io/projects

My Tutorials - Cadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 9, 2019

how and where do i post the log also did i do it right?

 

  • Quote

Share this post


Link to post
Share on other sites

DaemonUmbra    541

DaemonUmbra

DaemonUmbra    541

  • Reality Controller
  • DaemonUmbra
  • Forum Team
  • 541
  • 10340 posts
Posted May 9, 2019

If you ran it from Twitch you need to edit the file again.

To run the game so this fix works you'll need to use the bat file from my signature.

  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 9, 2019

sorry i dont understand what you mean by that

 

  • Quote

Share this post


Link to post
Share on other sites

Sana36    8

Sana36

Sana36    8

  • Tree Puncher
  • Sana36
  • Members
  • 8
  • 46 posts
Posted May 9, 2019

The signature is the part at the bottom of all DaemonUmbra's messages. It starts with "This is my Forum Signature..." There is a lot of information in it that can be accessed by clicking on the "> reveal hidden contents" line in grey. This is where the information you need is.

 

So click on the first one

  • Then click on the one under logs
  • Then click on the one under Twitch

That is where the information you need is and also the file you need.

 

  • Quote

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 10, 2019

so what do i do with that file

 

  • Quote

Share this post


Link to post
Share on other sites

DaemonUmbra    541

DaemonUmbra

DaemonUmbra    541

  • Reality Controller
  • DaemonUmbra
  • Forum Team
  • 541
  • 10340 posts
Posted May 10, 2019
Quote

Use the appropriate script to launch Minecraft by putting it next to the Mojang launcher executable and running the script

 

  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 10, 2019

how?

 

  • Quote

Share this post


Link to post
Share on other sites

DaemonUmbra    541

DaemonUmbra

DaemonUmbra    541

  • Reality Controller
  • DaemonUmbra
  • Forum Team
  • 541
  • 10340 posts
Posted May 10, 2019

How what?

  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 10, 2019

like what is a mojang launcher executable? how do i get to it? How do i put the script next to it? How do i know which is the appropriate script?

 

  • Quote

Share this post


Link to post
Share on other sites

DaemonUmbra    541

DaemonUmbra

DaemonUmbra    541

  • Reality Controller
  • DaemonUmbra
  • Forum Team
  • 541
  • 10340 posts
Posted May 10, 2019
1 hour ago, Studucken123 said:

what is a mojang launcher executable?

That would be the file that is the launcher itself, in this case called minecraft.exe

 

1 hour ago, Studucken123 said:

how do i get to it?

For Twitch it should be located inside your Twitch installation in the "Install" folder.

 

1 hour ago, Studucken123 said:

How do i put the script next to it?

To be brutally honest, this should be basic computer knowledge, just use Explorer (the Windows file manager) to put the script in the same folder as minecraft.exe

 

1 hour ago, Studucken123 said:

How do i know which is the appropriate script?

In my signature I list them by Operating System, currently I only have one for Windows.

  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 10, 2019

If i am using your custom windows script then what was the point of modifying one myself?

  • Quote

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 10, 2019 (edited)

also, what folder is minecraft.exe in

Edited May 10, 2019 by Studucken123
  • Quote

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 10, 2019

actually nevermind, i found the answer to both of those questions, i followed all of your steps and i ran the file, but when i ran it something went worng 

 

https://cdn.discordapp.com/attachments/564622608352673824/576540193742389250/video.mov

  • Quote

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 11, 2019

wait i forgot to add a comma but i added a comma on the script and it has the unexpected error message

 

  • Quote

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 11, 2019 (edited)

[23:08:34] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[23:08:34] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[23:08:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[23:08:34] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2831 for Minecraft 1.12.2 loading
[23:08:34] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Users\s11m8\Documents\Curse\Minecraft\Install\runtime\jre-x64
[23:08:34] [main/INFO] [FML]: Searching C:\Users\s11m8\Documents\Curse\Minecraft\Instances\SkyFactory 4\mods for mods
[23:08:34] [main/INFO] [FML]: Searching C:\Users\s11m8\Documents\Curse\Minecraft\Instances\SkyFactory 4\mods\1.12.2 for mods
[23:08:34] [main/ERROR] [LaunchWrapper]: Unable to launch
java.lang.RuntimeException: An error occurred trying to configure the Minecraft home at C:\Users\s11m8\Documents\Curse\Minecraft\Instances\SkyFactory 4 for Forge Mod Loader
    at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:111) ~[forge-1.12.2-14.23.5.2831.jar:?]
    at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:81) ~[forge-1.12.2-14.23.5.2831.jar:?]
    at net.minecraftforge.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:42) ~[forge-1.12.2-14.23.5.2831.jar:?]
    at net.minecraftforge.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:141) ~[forge-1.12.2-14.23.5.2831.jar:?]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:115) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.lang.NoClassDefFoundError: org/objectweb/asm/ClassVisitor
    at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:387) ~[forge-1.12.2-14.23.5.2831.jar:?]
    at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:265) ~[forge-1.12.2-14.23.5.2831.jar:?]
    at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:107) ~[forge-1.12.2-14.23.5.2831.jar:?]
    ... 5 more
Caused by: java.lang.ClassNotFoundException: org.objectweb.asm.ClassVisitor
    at java.net.URLClassLoader.findClass(URLClassLoader.java:381) ~[?:1.8.0_51]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_51]
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331) ~[?:1.8.0_51]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_51]
    at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:387) ~[forge-1.12.2-14.23.5.2831.jar:?]
    at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:265) ~[forge-1.12.2-14.23.5.2831.jar:?]
    at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:107) ~[forge-1.12.2-14.23.5.2831.jar:?]
    ... 5 more
[23:08:34] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: net.minecraftforge.fml.relauncher.FMLSecurityManager$ExitTrappedException
[23:08:34] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.fml.relauncher.FMLSecurityManager.checkPermission(FMLSecurityManager.java:49)
[23:08:34] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.SecurityManager.checkExit(SecurityManager.java:761)
[23:08:34] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.Runtime.exit(Runtime.java:107)
[23:08:34] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.System.exit(System.java:971)
[23:08:34] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.Launch.launch(Launch.java:138)
[23:08:34] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

Edit: Here's the log you wanted me to post. I think.
 

Edited May 11, 2019 by Studucken123
  • Quote

Share this post


Link to post
Share on other sites

DaemonUmbra    541

DaemonUmbra

DaemonUmbra    541

  • Reality Controller
  • DaemonUmbra
  • Forum Team
  • 541
  • 10340 posts
Posted May 11, 2019

Did you use the script with a fresh install of the modpack or have you run the pack before?

  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Share this post


Link to post
Share on other sites

Studucken123    0

Studucken123

Studucken123    0

  • Tree Puncher
  • Studucken123
  • Members
  • 0
  • 40 posts
Posted May 11, 2019

I have never actually played the pack i just opened it on twitch and it kept saying there was a unexpected error so i followed your steps and it still sais unexpected error

  • Quote

Share this post


Link to post
Share on other sites

DaemonUmbra    541

DaemonUmbra

DaemonUmbra    541

  • Reality Controller
  • DaemonUmbra
  • Forum Team
  • 541
  • 10340 posts
Posted May 11, 2019

Hmm, it looks like Twitch borked the installation of Forge.

  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Share this post


Link to post
Share on other sites
  • Prev
  • 1
  • 2
  • 3
  • Next
  • Page 2 of 3  

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 2
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • troublemaker_47
      TeleportCommand Help

      By troublemaker_47 · Posted 1 hour ago

      Hello, I am a beginner minecraft modder and i have some problems with a bit of code that would teleport the player in the direction he's facing.can anyone tell me How to merge these lines together: player.getLookVec().scale(2.0F).add(player.getPositionVec()); TeleportCommand;   P.S: i need this to work in minecraft 1.16.5-36.0.15
    • skeletal
      unable to connect to my server

      By skeletal · Posted 1 hour ago

      hello, every time i try to join my modded server i get the "fatally missing registry entries" error and the "minecraft:wheat (net.minecraft.crafting.shapedrecipies) produces unregistered item minecraft:wheat" error and i dont know what to do, any help would be appreciated here is a screenshot of the console when i try to join:
    • <Gl33p_0r4nge>
      [1.16.4] Screen Render

      By <Gl33p_0r4nge> · Posted 2 hours ago

      Okay I see that no one probably know how but can you at least tell me where should I get the rendered player view?  
    • Luis_ST
      [1.16.5] Help with custom Backpack (slot background and mouse wheel move)

      By Luis_ST · Posted 3 hours ago

      I don't know what code I would still be helpful, so here are the relevant classes in my git repo: TextureStitchEvent: https://github.com/Luis-st/Forge-1.16.5-36.0.1-mdk/blob/main/forge-1.16.5-36.0.1-mdk/src/main/java/net/luis/cave/events/other/OnTextureStitchEvent.java BackpackContainer (with custom slot subclass): https://github.com/Luis-st/Forge-1.16.5-36.0.1-mdk/blob/main/forge-1.16.5-36.0.1-mdk/src/main/java/net/luis/cave/common/inventory/container/BackpackContainer.java   I think I understood after trying something: my message class requires 3 methods (encode, decode, handle) which I then have to specify when registering the message (parameter 3 - 6). Am I right?
    • troublemaker_47
      Teleport player in same direction as where he looks

      By troublemaker_47 · Posted 4 hours ago

      Can you please tell me how to use the teleportcommand method or its syntax. @diesieben07
  • Topics

    • troublemaker_47
      0
      TeleportCommand Help

      By troublemaker_47
      Started 1 hour ago

    • skeletal
      0
      unable to connect to my server

      By skeletal
      Started 1 hour ago

    • <Gl33p_0r4nge>
      1
      [1.16.4] Screen Render

      By <Gl33p_0r4nge>
      Started Monday at 02:58 PM

    • Luis_ST
      9
      [1.16.5] Help with custom Backpack (slot background and mouse wheel move)

      By Luis_ST
      Started Wednesday at 07:47 AM

    • troublemaker_47
      7
      Teleport player in same direction as where he looks

      By troublemaker_47
      Started 21 hours ago

  • Who's Online (See full list)

    • <Gl33p_0r4nge>
    • brok4d
    • DmitryLovin
    • Luis_ST
  • All Activity
  • Home
  • Minecraft Forge
  • Support & Bug Reports
  • Minecraft forge 1.12.2 is crashing when I play a modpack through twitch
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community