Posted May 8, 20196 yr comment_341550 Im trying to make the "spikes" block placeable in any direction and not only on the floor. This one: I want to be able to place these on the ceiling. Any idea how this could be done? I tried to go the cheap way and change the texture from the punji stick from this mod which can be placed on the ceiling with the spikes texture from Trapcraft but it doesn't work since it just makes the different models grey: Instead of green they become grey due the trapcraft spikes texture being grey. How can I make them look like a sprite and not a 3d model? I didn't know where to ask this.
May 8, 20196 yr comment_341567 This is the purview of IBlockStates and the blockstate json file. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 8, 20196 yr Author comment_341624 14 hours ago, Draco18s said: This is the purview of IBlockStates and the blockstate json file. Can I modify that with just notepad or I need to install something else? Can you tell me exactly what I need to change within the trapcraft.jar? I have no idea what im really doing but I didnt know where to ask. I just need to be able to place the spikes on the celing.
May 9, 20196 yr comment_341709 Lucky for you I just finished doing this for my own mod lol. The best way to do this is by adding 6 boolean properties to the blockstate, and using the resource blockstate json to rotate the model depending on which boolean is true https://minecraft.gamepedia.com/Model#Block_states EDIT: Use a direction property Edited May 9, 20196 yr by iLaysChipz
May 9, 20196 yr comment_341713 10 minutes ago, iLaysChipz said: The best way to do this is by adding 6 boolean properties to the blockstate, and using the resource blockstate json to rotate the model depending on which boolean is true What? No, the "best" way is to have ONE enum property and have your rotation depend on that. You know, the way it is done literally everywhere, even for vanilla blocks like a dispenser. 19 hours ago, mineman12 said: Can you tell me exactly what I need to change within the trapcraft.jar? Nothing? I take it you are a mod user, not a developer? In that case you would need to find a mod that has that functionality, you can't just change something in the built jar file. Well, technically you can but never do that. If you are a developer then look at vanilla's dispenser or some other block that can rotate in all 6 directions.
May 9, 20196 yr comment_341716 9 minutes ago, V0idWa1k3r said: What? No, the "best" way is to have ONE enum property and have your rotation depend on that. You know, the way it is done literally everywhere, even for vanilla blocks like a dispenser. Actually, yeah. What he said. The method I used was to have a thin block occupy multiple faces at once. Just use a DirectionProperty
May 12, 20196 yr Author comment_342188 On 5/9/2019 at 3:34 PM, V0idWa1k3r said: What? No, the "best" way is to have ONE enum property and have your rotation depend on that. You know, the way it is done literally everywhere, even for vanilla blocks like a dispenser. Nothing? I take it you are a mod user, not a developer? In that case you would need to find a mod that has that functionality, you can't just change something in the built jar file. Well, technically you can but never do that. If you are a developer then look at vanilla's dispenser or some other block that can rotate in all 6 directions. Im not a developer. Im trying to replace the punji sticks from tic with the spikes from trapcraft, it's the easier way since I can't program. I just don't know which jsons I need to replace. in the TIC jar file there's a bunch of different punji json files, in assets/tconstruct/models there's punji.json, punji1.json... up to 5, also punji_stick.json and punji_corner.json on the assets/tconstruct/ folder there's another punji.json file, so im not sure which to replace with spikes.json from trapcraft model folder i don't care about the recipe or if it's just a cheap hack to do this, i just need it to show up on creative to properly place the trap on the ceiling that's all Edited May 12, 20196 yr by mineman12
May 12, 20196 yr comment_342227 4 hours ago, mineman12 said: since I can't program If you cannot program, then unfortunately you cannot make a mod. Minecraft modding is programming in Java. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
May 13, 20196 yr Author comment_342236 1 hour ago, DavidM said: If you cannot program, then unfortunately you cannot make a mod. Minecraft modding is programming in Java. I know, thats why I just wanted to replace the punji sticks with the spikes because it does the same thing.
May 13, 20196 yr comment_342240 32 minutes ago, mineman12 said: I know, thats why I just wanted to replace the punji sticks with the spikes because it does the same thing. If you meant you wish to replace the texture of the punji sticks, then you might want to create a texture pack instead of a mod. If you wish to remove a block/item from a mod, then remove the recipe(s) for that block/item in one of the inits event. Never remove the registration of the block/item. Edited May 13, 20196 yr by DavidM Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
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