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Posted

@Override
    public Item getItemDropped(IBlockState state, Random rand, int fortune) {
        return item;
    }

 

is there a way to make falling blocks out of normal blocks just like that? or how can i create falling blocks?

Posted

GetItemDropped had fuckall to do with falling blocks. That is the item that is dropped when the block is harvested. Redstone ore drops redstone dust, etc,

 

Take a look at BlockFalling instead. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

i solved it for myself it was so easy xD i did a new class extends blockGravel

11 minutes ago, Draco18s said:

GetItemDropped had fuckall to do with falling blocks. That is the item that is dropped when the block is harvested. Redstone ore drops redstone dust, etc,

 

Take a look at BlockFalling instead. 

 

Posted
5 hours ago, Schleim_time said:

BlockGravel

Or, you know, its parent class:

5 hours ago, Draco18s said:

BlockFalling 

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
9 hours ago, Schleim_time said:

i solved it for myself it was so easy xD i did a new class extends blockGravel

That would be wrong.

You should extend BlockFalling instead.

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