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Posted

Hi there,

I created an entity with a custom model and renderer. So now i want that the model kind of glows in the dark. I mean in the sunlight it's bright and you see everything easily and i want that this model is just as bright in the darkness of caves or the night as during the day. It doesn't have to emit light. It should just stay bright and colorful all the time.

Posted

Use OpenGLHelper.setLightmapCoords(OpenGLHelper.LIGHTMAP_TEX_UNIT, 240, 240) before your rendering. 240 is the maximum values for both blocklight and skylight. https://github.com/Cadiboo/WIPTech/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/client/render/tileentity/TileEntityAssemblyTableRenderer.java#L29 

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Posted
2 hours ago, Cadiboo said:

Use OpenGLHelper.setLightmapCoords(OpenGLHelper.LIGHTMAP_TEX_UNIT, 240, 240) before your rendering. 240 is the maximum values for both blocklight and skylight. https://github.com/Cadiboo/WIPTech/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/client/render/tileentity/TileEntityAssemblyTableRenderer.java#L29 

Thank you it seems to work. But can you tell me the difference between blocklight and skylight?

Posted (edited)
8 hours ago, Meldexun said:

Thank you it seems to work. But can you tell me the difference between blocklight and skylight?

Blocklight is from blocks (torches, glowstone, etc) while Skylight is light from the sky (aka the sun and moon).

 

Hence the names.

Edited by Draco18s

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