Posted May 28, 20196 yr Hi, I added a new type of block "weeds" that should be able to spread to nearby crops. The block itself works fine, but I don't know how I should go about the spreading mechanic. public void tick(IBlockState state, World worldIn, BlockPos pos, Random random) { super.tick(state, worldIn, pos, random); Map<BlockPos, IBlockState> blockStates = new HashMap(); blockStates.put(pos.north(), worldIn.getBlockState(pos.north())); blockStates.put(pos.south(), worldIn.getBlockState(pos.south())); blockStates.put(pos.east(), worldIn.getBlockState(pos.east())); blockStates.put(pos.west(), worldIn.getBlockState(pos.west())); for(Map.Entry<BlockPos, IBlockState> blockState : blockStates.entrySet()) { String registryName = blockState.getValue().getBlock().getRegistryName().toString(); if(registryName.equals("wheat") || registryName.equals("beetroots") || registryName.equals("carrots") || registryName.equals("potatoes")) { worldIn.setBlockState(blockState.getKey(), BlockList.weeds.getDefaultState()); } } } I tried something like that, but that doesn't seem to work. How do I find out what type of block is next to the ticked blocked and how do I replace blocks in the world? Edited May 28, 20196 yr by Yamahari
May 28, 20196 yr 35 minutes ago, Yamahari said: if(registryName.equals("wheat") || registryName.equals("beetroots") || registryName.equals("carrots") || registryName.equals("potatoes")) { Ok, so, two problems: 1) Comparing strings in order to identify blocks is The Worst idea. Blocks.WHEAT, Blocks.BEETROOT, Blocks.CARROTS, and Blocks.POTATOES are a thing. Just check if(block == Blocks.WHEAT), etc. 2) This can't handle mod added crops of any kind, you should instance check if(block instanceof BlockCrops) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 28, 20196 yr Author Thanks for the feedback, it's been a long long time since I last touched modding x) public void tick(IBlockState state, World worldIn, BlockPos pos, Random random) { super.tick(state, worldIn, pos, random); Map<BlockPos, IBlockState> blockStates = new HashMap(); blockStates.put(pos.north(), worldIn.getBlockState(pos.north())); blockStates.put(pos.south(), worldIn.getBlockState(pos.south())); blockStates.put(pos.east(), worldIn.getBlockState(pos.east())); blockStates.put(pos.west(), worldIn.getBlockState(pos.west())); for(Map.Entry<BlockPos, IBlockState> blockState : blockStates.entrySet()) { Block block = blockState.getValue().getBlock(); if(block instanceof BlockCrops && block != BlockList.weeds && random.nextInt(4) == 0) { worldIn.setBlockState(blockState.getKey(), BlockList.weeds.getDefaultState()); } } } Can you help me with this: how do I get the age property from the block that may be replaced? Nvm i got it: BlockCrops blockCrops = (BlockCrops) block; if(blockState.getValue().get(blockCrops.getAgeProperty()) < blockCrops.getMaxAge()) { worldIn.setBlockState(blockState.getKey(), BlockList.weeds.getDefaultState()); } Edited May 28, 20196 yr by Yamahari
May 28, 20196 yr public void tick(IBlockState state, World worldIn, BlockPos pos, Random random) { super.tick(state, worldIn, pos, random); Map<BlockPos, IBlockState> blockStates = new HashMap(); blockStates.put(pos.north(), worldIn.getBlockState(pos.north())); blockStates.put(pos.south(), worldIn.getBlockState(pos.south())); blockStates.put(pos.east(), worldIn.getBlockState(pos.east())); blockStates.put(pos.west(), worldIn.getBlockState(pos.west())); for(Map.Entry<BlockPos, IBlockState> blockState : blockStates.entrySet()) { Block block = blockState.getValue().getBlock(); if(block instanceof BlockCrops && block != BlockList.weeds && random.nextInt(4) == 0) { worldIn.setBlockState(blockState.getKey(), BlockList.weeds.getDefaultState()); } } } what is that do it like so public void tick(IBlockState state, World worldIn, BlockPos pos, Random random) { super.tick(state, worldIn, pos, random); for (EnumFacing facing : EnumFacing.HORIZONTALS){ BlockPos offSet = pos.offset(facing); IBlockState blockState = worldIn.getBlockState(offSet); Block block = blockState.getBlock(); if(block instanceof BlockCrops && block != BlockList.weeds && random.nextInt(4) == 0) { worldIn.setBlockState(blockState.getKey(), BlockList.weeds.getDefaultState()); } } }
May 28, 20196 yr Author Hm, what version of forge is this? I am modding for 1.13.2 ( maybe should have added that x) ) and there doesn't seem to be a member "HORIZONTALS" in EnumFacing.
May 28, 20196 yr Author Ah it's under EnumFacing.Plane.HORIZONTAL Edited May 28, 20196 yr by Yamahari
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