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Posted (edited)

I wrote this code, but test_item don't drops when i break a gravel with a stick in mainhand. What's wrong?

		if ((event.getState().getBlock() instanceof BlockGravel)) {
			if (event.getHarvester() != null) {
				ItemStack tool = event.getHarvester().getHeldItemMainhand();
				ItemStack item = new ItemStack(Items.STICK);
				if (tool == item) {
					event.getDrops().add(new ItemStack(ItemList.test_item, 1));
					event.setDropChance((float) 0.8);
				}
			}
		}

 

Edited by Tameet
Posted

You've created two different instance of ItemStack. They don't double equal "==".

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Posted

Try this:

if ((event.getState().getBlock() instanceof BlockGravel)) {
	if (event.getHarvester() != null) {
		Item tool = event.getHarvester().getHeldItemMainhand().getItem();
		if (tool == Items.STICK) {
			event.getDrops().add(new ItemStack(ItemList.test_item, 1));
			event.setDropChance((float) 0.8);
		}
	}
}

 

Posted
13 minutes ago, TheOnlyTrueEnte said:

Try this:


if ((event.getState().getBlock() instanceof BlockGravel)) {
	if (event.getHarvester() != null) {
		Item tool = event.getHarvester().getHeldItemMainhand().getItem();
		if (tool == Items.STICK) {
			event.getDrops().add(new ItemStack(ItemList.test_item, 1));
			event.setDropChance((float) 0.8);
		}
	}
}

 

Many thanks

Posted

In java "==" does mean something different than in other languages, "==" compares if both references reference the same instance, if you wanna compare if 2 objects are equal, you can use .equals() method or as provided by Forge a reference to the registered Item/Block in Items.<name of block>, Blocks.<name of block> ( note that as pointed out by @TheOnlyTrueEnte you can use == here because the getItem() method you're using returns a reference to some item in Items or your custom item list not a new instance of that item)

Posted
3 hours ago, TheOnlyTrueEnte said:

Try this:


if ((event.getState().getBlock() instanceof BlockGravel)) {
	if (event.getHarvester() != null) {
		Item tool = event.getHarvester().getHeldItemMainhand().getItem();
		if (tool == Items.STICK) {
			event.getDrops().add(new ItemStack(ItemList.test_item, 1));
			event.setDropChance((float) 0.8);
		}
	}
}

 

Please do not post copy-pastable code like this. Others might copy it without learning anything.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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