Posted July 9, 20196 yr Hello, So I created a block where it's model is copied from the cauldron and I altered it in a program called "Blockbench" which was listed on the minecraft wiki but when I open it ingame the block registers it as a "full block" and removed things like transparency (it seems). Blockbench render:] Minecraft render: So the 2 main problems are that the glass is not transparent. Which is weird because I copied textures from a normal glass block in paint.NET and the top is transparent. And the other one is have the block below it turns into an transparent block which is logical because it's face isn't drawn because it has a full block above but I want to prevent this. So what approach do I need to make this "fish tank" into a block like the cauldron with the same hitboxes? Thanks in advance! Code: Spoiler public class FishTankBlock extends Block { public static final String ID = "fish_tank"; public FishTankBlock(Properties properties) { super(properties); } public static Block newInstance() { return new FishTankBlock( Properties .create(Material.GLASS) .hardnessAndResistance(1.0f, 1.0f) .sound(SoundType.GLASS) ) .setRegistryName(new ResourceLocation(XioCraftMod.ID, FishTankBlock.ID)); } public static Item getItem() { return new BlockItem( BlockList.fish_tank, new Item.Properties() .group(ItemGroup.DECORATIONS) ) .setRegistryName(ID); } } Spoiler { "credit": "Made with Blockbench", "ambientocclusion": false, "textures": { "top": "xiocraft:block/fish_tank_top", "bottom": "xiocraft:block/fish_tank_bottom", "side": "xiocraft:block/fish_tank_side", "particle": "xiocraft:block/fish_tank_side", "inside": "xiocraft:block/fish_tank_inner" }, "elements": [ { "from": [0, 3, 0], "to": [2, 16, 16], "faces": { "north": {"uv": [14, 0, 16, 13], "texture": "#side", "cullface": "north"}, "east": {"uv": [0, 0, 16, 13], "texture": "#side", "cullface": "up"}, "south": {"uv": [0, 0, 2, 13], "texture": "#side", "cullface": "south"}, "west": {"uv": [0, 0, 16, 13], "texture": "#side", "cullface": "west"}, "up": {"uv": [0, 0, 2, 16], "texture": "#top", "cullface": "up"}, "down": {"uv": [0, 0, 2, 16], "texture": "#inside"} } }, { "from": [2, 3, 2], "to": [14, 4, 14], "faces": { "north": {"uv": [2, 12, 14, 13], "texture": "#inside"}, "east": {"uv": [2, 12, 14, 13], "texture": "#inside"}, "south": {"uv": [2, 12, 14, 13], "texture": "#inside"}, "west": {"uv": [2, 12, 14, 13], "texture": "#inside"}, "up": {"uv": [0, 0, 16, 16], "texture": "#inside", "cullface": "up"}, "down": {"uv": [0, 0, 16, 16], "texture": "#inside"} } }, { "from": [14, 3, 0], "to": [16, 16, 16], "faces": { "north": {"uv": [0, 0, 2, 13], "texture": "#side", "cullface": "north"}, "east": {"uv": [0, 0, 16, 13], "texture": "#side", "cullface": "east"}, "south": {"uv": [14, 0, 16, 13], "texture": "#side", "cullface": "south"}, "west": {"uv": [0, 0, 16, 13], "texture": "#side", "cullface": "up"}, "up": {"uv": [14, 0, 16, 16], "texture": "#top", "cullface": "up"}, "down": {"uv": [14, 0, 16, 16], "texture": "#inside"} } }, { "from": [2, 3, 0], "to": [14, 16, 2], "faces": { "north": {"uv": [2, 0, 14, 13], "texture": "#side", "cullface": "north"}, "south": {"uv": [2, 0, 14, 13], "texture": "#side", "cullface": "up"}, "up": {"uv": [2, 0, 14, 2], "texture": "#top", "cullface": "up"}, "down": {"uv": [2, 14, 14, 16], "texture": "#inside"} } }, { "from": [2, 3, 14], "to": [14, 16, 16], "faces": { "north": {"uv": [2, 0, 14, 13], "texture": "#side", "cullface": "up"}, "south": {"uv": [2, 0, 14, 13], "texture": "#side", "cullface": "south"}, "up": {"uv": [2, 14, 14, 16], "texture": "#top", "cullface": "up"}, "down": {"uv": [2, 0, 14, 2], "texture": "#inside"} } }, { "from": [0, 0, 0], "to": [4, 3, 2], "faces": { "north": {"uv": [12, 13, 16, 16], "texture": "#side", "cullface": "north"}, "east": {"uv": [14, 13, 16, 16], "texture": "#side"}, "south": {"uv": [0, 13, 4, 16], "texture": "#side"}, "west": {"uv": [0, 13, 2, 16], "texture": "#side", "cullface": "west"}, "up": {"uv": [0, 0, 4, 2], "texture": "#top"}, "down": {"uv": [0, 14, 4, 16], "texture": "#bottom", "cullface": "down"} } }, { "from": [0, 0, 2], "to": [2, 3, 4], "faces": { "east": {"uv": [12, 13, 14, 16], "texture": "#side"}, "south": {"uv": [0, 13, 2, 16], "texture": "#side"}, "west": {"uv": [2, 13, 4, 16], "texture": "#side", "cullface": "west"}, "up": {"uv": [0, 2, 2, 4], "texture": "#top"}, "down": {"uv": [0, 12, 2, 14], "texture": "#bottom", "cullface": "down"} } }, { "from": [12, 0, 0], "to": [16, 3, 2], "faces": { "north": {"uv": [0, 13, 4, 16], "texture": "#side", "cullface": "north"}, "east": {"uv": [14, 12, 16, 15], "texture": "#side", "cullface": "east"}, "south": {"uv": [12, 13, 16, 16], "texture": "#side"}, "west": {"uv": [0, 13, 2, 16], "texture": "#side"}, "up": {"uv": [11, 0, 16, 2], "texture": "#top"}, "down": {"uv": [12, 14, 16, 16], "texture": "#bottom", "cullface": "down"} } }, { "from": [14, 0, 2], "to": [16, 3, 4], "faces": { "east": {"uv": [12, 13, 14, 16], "texture": "#side", "cullface": "east"}, "south": {"uv": [14, 13, 16, 16], "texture": "#side"}, "west": {"uv": [2, 13, 4, 16], "texture": "#side"}, "up": {"uv": [14, 2, 16, 4], "texture": "#top"}, "down": {"uv": [14, 12, 16, 14], "texture": "#bottom", "cullface": "down"} } }, { "from": [0, 0, 14], "to": [4, 3, 16], "faces": { "north": {"uv": [12, 13, 16, 16], "texture": "#side"}, "east": {"uv": [0, 13, 2, 16], "texture": "#side"}, "south": {"uv": [0, 13, 4, 16], "texture": "#side", "cullface": "south"}, "west": {"uv": [14, 13, 16, 16], "texture": "#side", "cullface": "west"}, "up": {"uv": [0, 14, 4, 16], "texture": "#top"}, "down": {"uv": [0, 0, 4, 2], "texture": "#bottom", "cullface": "down"} } }, { "from": [0, 0, 12], "to": [2, 3, 14], "faces": { "north": {"uv": [14, 13, 16, 16], "texture": "#side"}, "east": {"uv": [2, 13, 4, 16], "texture": "#side"}, "west": {"uv": [12, 13, 14, 16], "texture": "#side", "cullface": "west"}, "up": {"uv": [0, 12, 2, 14], "texture": "#top"}, "down": {"uv": [0, 2, 2, 4], "texture": "#bottom", "cullface": "down"} } }, { "from": [12, 0, 14], "to": [16, 3, 16], "faces": { "north": {"uv": [0, 13, 4, 16], "texture": "#side"}, "east": {"uv": [0, 13, 2, 16], "texture": "#side", "cullface": "east"}, "south": {"uv": [12, 13, 16, 16], "texture": "#side", "cullface": "south"}, "west": {"uv": [14, 13, 16, 16], "texture": "#side"}, "up": {"uv": [12, 14, 16, 16], "texture": "#top"}, "down": {"uv": [12, 0, 16, 2], "texture": "#bottom", "cullface": "down"} } }, { "from": [14, 0, 12], "to": [16, 3, 14], "faces": { "north": {"uv": [0, 13, 2, 16], "texture": "#side"}, "east": {"uv": [2, 13, 4, 16], "texture": "#side", "cullface": "east"}, "west": {"uv": [12, 13, 14, 16], "texture": "#side"}, "up": {"uv": [14, 12, 16, 14], "texture": "#top"}, "down": {"uv": [14, 2, 16, 4], "texture": "#bottom", "cullface": "down"} } } ] }
July 9, 20196 yr https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/ores/block/BlockSifter.java#L50-L54 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 9, 20196 yr Author 1 hour ago, Draco18s said: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/ores/block/BlockSifter.java#L50-L54 @Draco18s thanks I also remodeled the block but your methods there are deprecated and I searched thru the `Block` class and can't find a way for entities to walk inside of the block like you can do with a cauldron. I'm guessing its the `isFullCube` override but this is deprecated. So where would I find documentation for this to get the right methods and properties
July 10, 20196 yr 2 hours ago, Finiox said: @Draco18s thanks I also remodeled the block but your methods there are deprecated and I searched thru the `Block` class and can't find a way for entities to walk inside of the block like you can do with a cauldron. I'm guessing its the `isFullCube` override but this is deprecated. So where would I find documentation for this to get the right methods and properties Forge's Mojang's "deprecated" means that modders should not call the method. Overriding it, however, is fine (as stated in the Javadoc of such methods). Edited July 10, 20196 yr by DavidM Forge -> Mojang Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
July 10, 20196 yr 23 minutes ago, DavidM said: Forge's "deprecated" means that modders should not call the method. Overriding it, however, is fine (as stated in the Javadoc of such methods). Those aren't from Forge, they're from Mojang. (But you're otherwise correct) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 10, 20196 yr Author @Draco18s @DavidM so I am walking across one more problem and that is that the `isFullCube` and `isOpaqueCube` are both not in the `Block` class anymore. I am developing for 1.14.3.
July 10, 20196 yr isOpaqueCube() is definitely still in Block (although the method signature has changed). Its default implementation should be fine for most cases. isFullCube() is gone and no longer needed since Minecraft can determine that from your block's voxel shape.
July 29, 20196 yr Thry out: @Override public boolean isSolid(BlockState state) { return false; } my custom shaped blocks have no transparent holes in the ground below them with it. And in my block registry, my blocks have ".variableOpacity()" in their registry-lines. so maybe try around with it. Edited July 29, 20196 yr by Drachenbauer
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.