codemonkey Posted April 7, 2013 Share Posted April 7, 2013 I have a game thing with 16 X 8 ModelBox. I use 'ModelRenderer' to render this modle with 256 X 128 texture. But, the result is wrong. Quote Link to comment Share on other sites More sharing options...
Senitiel Posted April 7, 2013 Share Posted April 7, 2013 Do You use models? There is a function setTextureSize(width, height); Feed it right arguments, this should do the trick. Quote http://imageshack.us/a/img707/2757/senitielsspacemarinemod.png[/img] Link to comment Share on other sites More sharing options...
codemonkey Posted April 8, 2013 Author Share Posted April 8, 2013 I set texture size in Class inherit from ModelBase; And create ModelRenderer with this Class; Then I use addBox to join model paramater; Last render it; But the model is too big than i want or the texture is wrong. How can I get the result that i want ? Quote Link to comment Share on other sites More sharing options...
Senitiel Posted April 8, 2013 Share Posted April 8, 2013 I use a plain box as a model for my power fist item. It's basically a little bigger version of vanilla player arm, being like 4x16x4.I double the detail, making two 8x8 squares for top/bottom and four 8x32 rectangles for front/back/both sides. But the texture size I use is actually 128x 64, most of the texture file is left transparent. So, if You use a box 16x8x 8 (Why have You given only two dimensions?), and 256x128 texture, it's structure should look like this: 16x16 square transparent, 16x16 square for top, 16x16 square for bottom, 16x16 square transparent /... rest transparent 16x32front, 16x32 left side, 16x32 back, 16x32 right side, /... rest transparent. The other thing is, that it's really hard to help You if You don't show any code. Are You using Techne to create the model, or are just coding it Yourself? Quote http://imageshack.us/a/img707/2757/senitielsspacemarinemod.png[/img] Link to comment Share on other sites More sharing options...
codemonkey Posted April 9, 2013 Author Share Posted April 9, 2013 It's fix. Thank you. I use the parameter with a mistack. Quote Link to comment Share on other sites More sharing options...
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