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Posted

So I have networked in unity before and it was an absolute failure so I said screw it I do not need this to be Multiplayer and made bots. Now I am trying to create a client side mod that will intercept player hit packets and based on those packets will send a packet to the server side that will be analyzed by a spigot plugin that I am also making. The problem is I have no clue what I am doing so any help would be greatly appreciated.

Posted (edited)
17 hours ago, _Xandon_ said:

a client side mod that will intercept player hit packets and based on those packets will send a packet to the server side that will be analyzed by a spigot plugin that I am also making

You could just handle player hit event on the server side with spigot instead of going the long way of network from client to server.

Clients can also lie.

Edited by DavidM

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2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

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Posted
2 hours ago, DoctorOne said:

All I can say about it is: "It is pain in the ass." Don't even go for it unless, you really need it. Just saying.

More like "mildly annoying." Packets really aren't that bad.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
12 minutes ago, Draco18s said:

More like "mildly annoying." Packets really aren't that bad.

Yes, but I want to put more in it. Its not that annoying.

 

1 hour ago, diesieben07 said:

Complete BS.

Hahaha, this really got me.

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