Jump to content

Recommended Posts

Posted (edited)

I have forge 1.14.4 and I have successfully set up my work space / project using gradle. I am able to use ./gradlew build to build mods which are placed in the libs folder, so everything definitely works. However I am not currently able to run the code from within Eclipse. I get "Error : Could not find or load main class GradleStart", from the console...

 

Main Class : GradleStart

Arguments –Guy=<Guy> –qwerty!=<qwerty!>

 

 

Edited by MineModder2000
Posted

Did you run genEclipseRuns?

Actually that may have been moved into the eclipse task

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

I should also mention that Eclipse doesn't listen for filesystem changes, you have to refresh the project(F5 or right click in the file hierarchy) for it to detect the runconfigs that ForgeGradle generates

  • Thanks 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted
  On 9/24/2019 at 2:36 AM, DaemonUmbra said:

I should also mention that Eclipse doesn't listen for filesystem changes, you have to refresh the project(F5 or right click in the file hierarchy) for it to detect the runconfigs that ForgeGradle generates

Expand  

I am familiar with this. The genEclipseRuns does work, but it only builds the data and server runs, no client run is generated... When I try the manual approach using "GradleStart" as the main class and with the username and password as parameters it just doesn't launch. 

Posted

GradleStart no longer exists and you need to configure more than that to get Forge to load mods in dev.

Please provide your build.gradle

  • Thanks 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

I mean please provide the build.gradle that controls the mod's configuration and build process

  • Thanks 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted
  On 9/25/2019 at 3:28 AM, DaemonUmbra said:

I mean please provide the build.gradle that controls the mod's configuration and build process

Expand  

Oh right, I forgot about this guy.

 

  Reveal hidden contents

 

Posted

I see no reason for that to not generate a client run config.

Run eclipse and genEclipseRuns, then click into Package Explorer and press F5

  • Thanks 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

Show a screenshot of your package explorer?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

You have all that with a default build.gradle?

Are there no errors when you run gradlew eclipse genEclipseRuns?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

I have had this exact problem when first trying to load Minecraft through Eclipse. I found I had to restart by re-downloading forge (MDK version), but save any mod code through text files in a folder as a recommendation. Run the gradle cmd and exit it when finished. Then use "cd " followed by the directory to your forge folder, and continuing in the order of:

"gradlew clean"

"gradlew genEclipseRuns"

"gradlew Eclipse"

Run Minecraft in Eclipse before continuing to re-add any code back to ensure it isn't any code that is preventing Minecraft from running. I found sometimes going outside the command order could result in failures such as the one you are currently experiencing. Yes it was a pain cause I on the other hand didn't save all my code in text files... This is for the latest recommended version of forge in 1.14.4, I am unsure if this is the same in prior versions of the game. 

  • Thanks 1
Posted
  On 9/25/2019 at 10:57 AM, A-Game said:

I have had this exact problem when first trying to load Minecraft through Eclipse. I found I had to restart by re-downloading forge (MDK version), but save any mod code through text files in a folder as a recommendation. Run the gradle cmd and exit it when finished. Then use "cd " followed by the directory to your forge folder, and continuing in the order of:

"gradlew clean"

"gradlew genEclipseRuns"

"gradlew Eclipse"

Run Minecraft in Eclipse before continuing to re-add any code back to ensure it isn't any code that is preventing Minecraft from running. I found sometimes going outside the command order could result in failures such as the one you are currently experiencing. Yes it was a pain cause I on the other hand didn't save all my code in text files... This is for the latest recommended version of forge in 1.14.4, I am unsure if this is the same in prior versions of the game. 

Expand  

I love you, this worked. I've tried the clean command before, but not all 3 of these in this order. I already had updated my forge so I didn't redo that. But now I can finally debug and test quickly instead of having to use the launcher ?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • just rewatched the tutorial and my code is exactly the same as kaupenjoe's.  the item is added into the game but like i said to start it doesnt have a texture or a proper name for whatever reason.
    • yes the name is en_us.json and it is in resources -> assests -> testmod -> lang folders.  i have checked my code and am pretty confident that the code itself is correct.  i even tried loading the project in eclipse and it has the same problems, I think i will just rewatch the whole tutorial and will give an update on the situation.
    • same error, I also tried removing Valkyrian skies as well because I noticed it coming up a lot in the debug log errors
    • Hey man,    i have only been modding Minecraft for a few days but maybe I can help you. First of all make sure to follow every step of Kaupenjoe's tutorial, I found it to been very helpful and complete. The game uses the raw translation key for the item (in your case "item.testmod.alexandrite") if it can't find the correct lang file. Make sure it's name is "en_us.json" and it is saved under "ressources" -> "assets" -> "testmod".
    • whenever I try to get this item to render into the game it appears with the not texture purple and black squares and calls itself by the lang translation file path instead of the name i gave it.   { "item.testmod.alexandrite": "Alexandrite" } this is the lang json file package net.Hurst.testmod.item; import net.Hurst.testmod.TestMod; import net.minecraft.world.item.Item; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class ModItems { public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, TestMod.MOD_ID); public static final RegistryObject<Item> ALEXANDRITE = ITEMS.register("alexandrite", () -> new Item(new Item.Properties())); public static void register(IEventBus eventBus){ ITEMS.register(eventBus); } } this is my ModItems.java file package net.Hurst.testmod; import com.mojang.logging.LogUtils; import net.Hurst.testmod.item.ModItems; import net.minecraft.world.item.CreativeModeTabs; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.BuildCreativeModeTabContentsEvent; import net.minecraftforge.event.server.ServerStartingEvent; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.ModLoadingContext; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.config.ModConfig; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.slf4j.Logger; // The value here should match an entry in the META-INF/mods.toml file @Mod(TestMod.MOD_ID) public class TestMod { public static final String MOD_ID = "testmod"; private static final Logger LOGGER = LogUtils.getLogger(); public TestMod() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); modEventBus.addListener(this::commonSetup); ModItems.register(modEventBus); MinecraftForge.EVENT_BUS.register(this); modEventBus.addListener(this::addCreative); ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, Config.SPEC); } private void commonSetup(final FMLCommonSetupEvent event) { } // Add the example block item to the building blocks tab private void addCreative(BuildCreativeModeTabContentsEvent event) { if(event.getTabKey() == CreativeModeTabs.INGREDIENTS){ event.accept(ModItems.ALEXANDRITE); } } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(ServerStartingEvent event) { } // You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent @Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT) public static class ClientModEvents { @SubscribeEvent public static void onClientSetup(FMLClientSetupEvent event) { } } } this is my TestMod.java file { "parent": "minecraft:item/generated", "textures": { "layer0": "testmod:item/generated" } } this is my model file for the item. I am using intellij 2025.1.2 with fdk 1.21 and java 21 I would appreciate the help.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.