September 10, 20196 yr 22 minutes ago, MineModder2000 said: new SSpawnObjectPacket I didnt say use it... you need to make your own packet. 6 hours ago, Animefan8888 said: To implement your own look at SSpawnObjectPacket VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 10, 20196 yr Author 1 hour ago, Animefan8888 said: I didnt say use it... you need to make your own packet. I don't see how that would make any difference, what code what I change in it making my own?
September 10, 20196 yr Just now, MineModder2000 said: I don't see how that would make any difference, The problem is that your Entity is not being spawned on the client. The packet I told you to look at is responsible for spawning the entity on the client. You need to create your own, that spawns the entity on the client. If you can't figure that out I don't know what else to do because I'm not giving you the code. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 10, 20196 yr Author 31 minutes ago, Animefan8888 said: The problem is that your Entity is not being spawned on the client. The packet I told you to look at is responsible for spawning the entity on the client. You need to create your own, that spawns the entity on the client. If you can't figure that out I don't know what else to do because I'm not giving you the code. package mymod.spear; import java.io.IOException; import java.util.UUID; import net.minecraft.client.network.play.IClientPlayNetHandler; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityType; import net.minecraft.network.IPacket; import net.minecraft.network.PacketBuffer; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraft.util.registry.Registry; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; public class SSpawnSpearPacket implements IPacket<IClientPlayNetHandler> { private int entityId; private UUID uniqueId; private double x; private double y; private double z; private int speedX; private int speedY; private int speedZ; private int pitch; private int yaw; private EntityType<?> type; private int data; public SSpawnSpearPacket() { } public SSpawnSpearPacket(int p_i50777_1_, UUID p_i50777_2_, double p_i50777_3_, double p_i50777_5_, double p_i50777_7_, float p_i50777_9_, float p_i50777_10_, EntityType<?> p_i50777_11_, int p_i50777_12_, Vec3d p_i50777_13_) { this.entityId = p_i50777_1_; this.uniqueId = p_i50777_2_; this.x = p_i50777_3_; this.y = p_i50777_5_; this.z = p_i50777_7_; this.pitch = MathHelper.floor(p_i50777_9_ * 256.0F / 360.0F); this.yaw = MathHelper.floor(p_i50777_10_ * 256.0F / 360.0F); this.type = p_i50777_11_; this.data = p_i50777_12_; this.speedX = (int)(MathHelper.clamp(p_i50777_13_.x, -3.9D, 3.9D) * 8000.0D); this.speedY = (int)(MathHelper.clamp(p_i50777_13_.y, -3.9D, 3.9D) * 8000.0D); this.speedZ = (int)(MathHelper.clamp(p_i50777_13_.z, -3.9D, 3.9D) * 8000.0D); } public SSpawnSpearPacket(Spear_Entity p_i50778_1_) { this(p_i50778_1_, 0); } public SSpawnSpearPacket(Spear_Entity entityIn, int typeIn) { this(entityIn.getEntityId(), entityIn.getUniqueID(), entityIn.posX, entityIn.posY, entityIn.posZ, entityIn.rotationPitch, entityIn.rotationYaw, entityIn.getType(), typeIn, entityIn.getMotion()); } public SSpawnSpearPacket(Spear_Entity p_i50779_1_, EntityType<Spear_Entity> p_i50779_2_, int p_i50779_3_, BlockPos p_i50779_4_) { this(p_i50779_1_.getEntityId(), p_i50779_1_.getUniqueID(), (double)p_i50779_4_.getX(), (double)p_i50779_4_.getY(), (double)p_i50779_4_.getZ(), p_i50779_1_.rotationPitch, p_i50779_1_.rotationYaw, p_i50779_2_, p_i50779_3_, p_i50779_1_.getMotion()); } /** * Reads the raw packet data from the data stream. */ public void readPacketData(PacketBuffer buf) throws IOException { this.entityId = buf.readVarInt(); this.uniqueId = buf.readUniqueId(); this.type = Registry.ENTITY_TYPE.getByValue(buf.readVarInt()); this.x = buf.readDouble(); this.y = buf.readDouble(); this.z = buf.readDouble(); this.pitch = buf.readByte(); this.yaw = buf.readByte(); this.data = buf.readInt(); this.speedX = buf.readShort(); this.speedY = buf.readShort(); this.speedZ = buf.readShort(); } /** * Writes the raw packet data to the data stream. */ public void writePacketData(PacketBuffer buf) throws IOException { buf.writeVarInt(this.entityId); buf.writeUniqueId(this.uniqueId); buf.writeVarInt(Registry.ENTITY_TYPE.getId(this.type)); buf.writeDouble(this.x); buf.writeDouble(this.y); buf.writeDouble(this.z); buf.writeByte(this.pitch); buf.writeByte(this.yaw); buf.writeInt(this.data); buf.writeShort(this.speedX); buf.writeShort(this.speedY); buf.writeShort(this.speedZ); } public void processPacket(IClientPlayNetHandler handler) { //handler.handleSpawnObject(this); } @OnlyIn(Dist.CLIENT) public int getEntityID() { return this.entityId; } @OnlyIn(Dist.CLIENT) public UUID getUniqueId() { return this.uniqueId; } @OnlyIn(Dist.CLIENT) public double getX() { return this.x; } @OnlyIn(Dist.CLIENT) public double getY() { return this.y; } @OnlyIn(Dist.CLIENT) public double getZ() { return this.z; } @OnlyIn(Dist.CLIENT) public double func_218693_g() { return (double)this.speedX / 8000.0D; } @OnlyIn(Dist.CLIENT) public double func_218695_h() { return (double)this.speedY / 8000.0D; } @OnlyIn(Dist.CLIENT) public double func_218692_i() { return (double)this.speedZ / 8000.0D; } @OnlyIn(Dist.CLIENT) public int getPitch() { return this.pitch; } @OnlyIn(Dist.CLIENT) public int getYaw() { return this.yaw; } @OnlyIn(Dist.CLIENT) public EntityType<?> getType() { return this.type; } @OnlyIn(Dist.CLIENT) public int getData() { return this.data; } } Well Houston we have progress, it doesn't chuck tridents anymore. Well like my other throwable, it doesn't chuck anything, but hey it's something. I tried both of the following for ResourceLocation in Spear_Renderer like so : public static final ResourceLocation field_203087_a = new ResourceLocation("mymod", "textures/entity/spear.png"); public static final ResourceLocation field_203087_a = new ResourceLocation("mymod/textures/entity/spear.png"); No cigar....
September 10, 20196 yr 2 minutes ago, MineModder2000 said: public static final ResourceLocation field_203087_a = new ResourceLocation("mymod", "textures/entity/spear.png"); This is the correct one, but you don't do anything in your handle method. You need to create an instance of your entity populate it with the data and then spawn it in the client world. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 10, 20196 yr Author 9 minutes ago, Animefan8888 said: This is the correct one, but you don't do anything in your handle method. You need to create an instance of your entity populate it with the data and then spawn it in the client world. You mean this : public void processPacket(IClientPlayNetHandler handler) { handler.handleSpawnObject(); } I don't understand, populate it with what data. That method only accepts SSpawnObjectPackets....
September 10, 20196 yr 5 minutes ago, MineModder2000 said: That method only accepts SSpawnObjectPackets.... I didn't say use handler.handleSpawnObject.... 17 minutes ago, Animefan8888 said: You need to create an instance of your entity populate it with the data and then spawn it in the client world. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 10, 20196 yr Author 8 minutes ago, Animefan8888 said: I didn't say use handler.handleSpawnObject.... You also didn't say what method you meant.... 27 minutes ago, Animefan8888 said: This is the correct one, but you don't do anything in your handle method. You need to create an instance of your entity populate it with the data and then spawn it in the client world. I don't understand where I am suppose to do this.
September 13, 20196 yr Author package mymod.thrown; import java.util.Map; import com.google.common.collect.ImmutableMap.Builder; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemUseContext; import net.minecraft.nbt.CompoundNBT; import net.minecraft.stats.Stats; import net.minecraft.util.ActionResult; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundEvents; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class Chert extends Item { // Copies EggItem protected static final Map<Block, Block> BLOCK_STRIPPING_MAP = new Builder<Block, Block>().put(Blocks.OAK_LOG, Blocks.CAMPFIRE).build(); CompoundNBT h; public Chert(Item.Properties builder) { super(builder); h = new CompoundNBT(); h.putInt("tick_last", 0); } /** * Called to trigger the item's "innate" right click behavior. To handle when this item is used on a Block, see * {@link #onItemUse}. */ public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { ItemStack itemstack = playerIn.getHeldItem(handIn); if (playerIn.ticksExisted - h.getInt("tick_last") >= 16) { h.putInt("tick_last", playerIn.ticksExisted); if (!playerIn.abilities.isCreativeMode) { itemstack.shrink(1); } worldIn.playSound((PlayerEntity) null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_EGG_THROW, SoundCategory.PLAYERS, 0.5F, 0.4F / (random.nextFloat() * 0.4F + 0.8F)); if (!worldIn.isRemote) { Chert_Entity chert_entity = new Chert_Entity(worldIn, playerIn); chert_entity.func_213884_b(itemstack); chert_entity.shoot(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.15F, 3.0F); worldIn.addEntity(chert_entity); } playerIn.addStat(Stats.ITEM_USED.get(this)); return new ActionResult<>(ActionResultType.SUCCESS, itemstack); } else return new ActionResult<>(ActionResultType.PASS, itemstack); } public ActionResultType onItemUse(ItemUseContext context) { World world = context.getWorld(); BlockPos blockpos = context.getPos(); BlockState blockstate = world.getBlockState(blockpos); Block block = BLOCK_STRIPPING_MAP.get(blockstate.getBlock()); if (block != null && !world.isRemote) { world.setBlockState(blockpos, block.getDefaultState(), 11); } return ActionResultType.SUCCESS; } } Is this all correct NBT-wise? Sometimes it won't chuck (I am testing it with my old code since I can't get custom entity to render), it has to due with the fact that this code is Item Stack specific. If I switch to another item, or another stack of chert, there is good chance they won't chuck anymore. I am not sure how to work the logic so that this doesn't happen. Edited September 13, 20196 yr by MineModder2000
September 13, 20196 yr 15 minutes ago, MineModder2000 said: CompoundNBT h; For the love of christ. Why are you storing this field in your Item class? This isnt possible Items are singletons. They only exist once. You need to use the ItemStack's NBT data. Look at the ItemStack class for the method names to get and set the NBT. Should be something like getTag or getTagCompound and for set just replace get with set. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 13, 20196 yr Author 59 minutes ago, Animefan8888 said: For the love of christ. Why are you storing this field in your Item class? This isnt possible Items are singletons. They only exist once. You need to use the ItemStack's NBT data. Look at the ItemStack class for the method names to get and set the NBT. Should be something like getTag or getTagCompound and for set just replace get with set. I don't love him, but I got it working now.
September 13, 20196 yr Author Actually I am confused on this part. i have this : public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { ItemStack itemstack = playerIn.getHeldItem(handIn); itemstack.setTag(new CompoundNBT()); if (playerIn.ticksExisted - itemstack.getTag().getInt("tick_last") >= 16) { itemstack.getTag().putInt("tick_last", playerIn.ticksExisted); if (!playerIn.abilities.isCreativeMode) { itemstack.shrink(1); } worldIn.playSound((PlayerEntity) null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_EGG_THROW, SoundCategory.PLAYERS, 0.5F, 0.4F / (random.nextFloat() * 0.4F + 0.8F)); if (!worldIn.isRemote) { Chert_Entity chert_entity = new Chert_Entity(worldIn, playerIn); chert_entity.func_213884_b(itemstack); chert_entity.shoot(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.15F, 3.0F); worldIn.addEntity(chert_entity); } playerIn.addStat(Stats.ITEM_USED.get(this)); return new ActionResult<>(ActionResultType.SUCCESS, itemstack); } else return new ActionResult<>(ActionResultType.PASS, itemstack); } It works but I need the set tag to only happen once. I don't see any way to do that since I can't use external static variables, nor have variables stored in the class (to do one time boolean check run).
September 13, 20196 yr 2 hours ago, MineModder2000 said: itemstack.setTag(new CompoundNBT()); if itemstack.getTag() == null setTag... Edited September 14, 20196 yr by Animefan8888 VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 13, 20196 yr Author 3 minutes ago, Animefan8888 said: if itemstack.getTag() != null setTag... Already tried such (with various sub methods), but I get a java error. It doesn't like If I call getTag() before setTag() apparently...
September 13, 20196 yr 1 minute ago, MineModder2000 said: Already tried such (with various sub methods), but I get a java error. It doesn't like If I call getTag() before setTag() apparently... The method is called getTagCompound the error was probably something along the lines ItemStack has no method getTag. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 14, 20196 yr Author 1 hour ago, Animefan8888 said: The method is called getTagCompound the error was probably something along the lines ItemStack has no method getTag. Ain't a dang thang as getTagCompound method.....
September 14, 20196 yr Just now, MineModder2000 said: Ain't a dang thang as getTagCompound method..... Somehow I was looking at my 1,12,2 sources ItemStack. apologizes. What was the error? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 14, 20196 yr Author 3 minutes ago, Animefan8888 said: Somehow I was looking at my 1,12,2 sources ItemStack. apologizes. What was the error? Spoiler ---- Minecraft Crash Report ---- // There are four lights! Time: 9/13/19 5:27 PM Description: Unexpected error java.lang.NullPointerException: Unexpected error at mymod.thrown.Chert.func_77659_a(Chert.java:47) ~[?:1.0] {} at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:192) ~[?:?] {} at net.minecraft.client.multiplayer.PlayerController.func_187101_a(PlayerController.java:307) ~[?:?] {pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1251) ~[?:?] {pl:accesstransformer:B,xf:fml:customskinloader:MinecraftTransformer,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_184117_aA(Minecraft.java:1484) ~[?:?] {pl:accesstransformer:B,xf:fml:customskinloader:MinecraftTransformer,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1317) ~[?:?] {pl:accesstransformer:B,xf:fml:customskinloader:MinecraftTransformer,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:865) ~[?:?] {pl:accesstransformer:B,xf:fml:customskinloader:MinecraftTransformer,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:384) ~[?:?] {pl:accesstransformer:B,xf:fml:customskinloader:MinecraftTransformer,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(SourceFile:155) ~[Forge%201.14.4.jar:?] {} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_221] {} at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_221] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_221] {} at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_221] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56) ~[forge-1.14.4-28.0.27.jar:28.0] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-3.1.1.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:50) [modlauncher-3.1.1.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:68) [modlauncher-3.1.1.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:80) [modlauncher-3.1.1.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-3.1.1.jar:?] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at mymod.thrown.Chert.func_77659_a(Chert.java:47) at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:192) at net.minecraft.client.multiplayer.PlayerController.func_187101_a(PlayerController.java:307) at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1251) at net.minecraft.client.Minecraft.func_184117_aA(Minecraft.java:1484) -- Affected level -- Details: All players: 1 total; [ClientPlayerEntity['Puran'/78, l='MpServer', x=-281.34, y=67.00, z=43.77]] Chunk stats: Client Chunk Cache: 1225, 666 Level dimension: DimensionType{minecraft:overworld} Level name: MpServer Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: {} Level spawn location: World: (-256,66,129), Chunk: (at 0,4,1 in -16,8; contains blocks -256,0,128 to -241,255,143), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 1100 game time, 1100 day time Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Server brand: forge Server type: Integrated singleplayer server Stacktrace: at net.minecraft.client.world.ClientWorld.func_72914_a(ClientWorld.java:410) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:1745) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:405) at net.minecraft.client.main.Main.main(SourceFile:155) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56) at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:50) at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:68) at cpw.mods.modlauncher.Launcher.run(Launcher.java:80) at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) -- System Details -- Details: Minecraft Version: 1.14.4 Minecraft Version ID: 1.14.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_221, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 295156696 bytes (281 MB) / 688017408 bytes (656 MB) up to 10468196352 bytes (9983 MB) CPUs: 16 JVM Flags: 5 total; -Xmn128M -Xmx9995M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -XX:+UseConcMarkSweepGC ModLauncher: 3.1.1+59+e32e753 ModLauncher launch target: fmlclient ModLauncher naming: srg ModLauncher services: /eventbus-0.10.6-service.jar eventbus PLUGINSERVICE /forge-1.14.4-28.0.27.jar object_holder_definalize PLUGINSERVICE /forge-1.14.4-28.0.27.jar runtime_enum_extender PLUGINSERVICE /accesstransformers-0.16.0-shadowed.jar accesstransformer PLUGINSERVICE /forge-1.14.4-28.0.27.jar capability_inject_definalize PLUGINSERVICE /forge-1.14.4-28.0.27.jar runtimedistcleaner PLUGINSERVICE /forge-1.14.4-28.0.27.jar fml TRANSFORMATIONSERVICE FML: 28.0 Forge: net.minecraftforge:28.0.27 FML Language Providers: [email protected] Mod List: modid-1.0.jar My Mod {[email protected] DONE} tl_skin-1.2.jar TL_SKIN {[email protected] DONE} forge-1.14.4-28.0.27-universal.jar Forge {[email protected] DONE} Launched Version: Forge 1.14.4 LWJGL: 3.2.2 build 10 OpenGL: GeForce GTX 1660/PCIe/SSE2 GL version 4.6.0 NVIDIA 431.60, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map_client.txt) Resource Packs: vanilla, file/M32 Current Language: English (US) CPU: 16x Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
September 14, 20196 yr 3 minutes ago, MineModder2000 said: at mymod.thrown.Chert.func_77659_a(Chert.java:47) Something on this line is null. Figure out what is null and make it so it's not null. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 14, 20196 yr Author 2 minutes ago, Animefan8888 said: Something on this line is null. Figure out what is null and make it so it's not null. Hmmm..... if (playerIn.ticksExisted - itemstack.getTag().getInt("tick_last") >= 16) { It can only be the itemstack.getTag. It works if I don't have the if check on : itemstack.setTag(new CompoundNBT()); So i guess that means getTag() isn't null to begin with, and thus the tag never gets initialized....
September 14, 20196 yr 3 minutes ago, MineModder2000 said: So i guess that means getTag() isn't null to begin with, and thus the tag never gets initialized.... No it would be null unless you initialized it. Post your getTag if statement. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 14, 20196 yr Author 13 minutes ago, Animefan8888 said: No it would be null unless you initialized it. Post your getTag if statement. Oh dear oh my this is silly, and I blame thou. 2 hours ago, MineModder2000 said: if itemstack.getTag() != null setTag... I copied it without even thinking, you edited it in your own post but I was somehow blind to it. I changed it to "==" now it works.... Edited September 14, 20196 yr by MineModder2000
September 14, 20196 yr Just now, MineModder2000 said: and I blame thou. Cool I did make the type-O. But... 1 minute ago, MineModder2000 said: I copied it without even thinking I'm not responsible for this. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 14, 20196 yr Author Just now, Animefan8888 said: Cool I did make the type-O. But... I'm not responsible for this. Blaming you still ? Now how bouts we fix the rendering entity issue Edited September 14, 20196 yr by MineModder2000
September 14, 20196 yr Just now, MineModder2000 said: Now how bouts we fix the rendering entity issue I told you how to do it in your Trident post. You need to override getSpawnPacket in your Entity class and return your own IPacket that spawns the Entity. The problem is the vanilla one doesn't handle modded entities unless they extend LivingEntity. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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