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Posted

I'm trying to render a regular block model inside a TESR.

This is my code:

	@Override
	public void render(TileEntityRegeneratingOre te, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
	{

		IBlockState ore = te.getOre();

		Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
		BlockRendererDispatcher renderer = Minecraft.getMinecraft().getBlockRendererDispatcher();

		GlStateManager.pushMatrix();
		GlStateManager.translate(x, y, z);
		GlStateManager.rotate(-90, 0, 1, 0);

		renderer.renderBlockBrightness(te.getOre(), te.getWorld().getCombinedLight(new BlockPos(x, y, z), 0));
		
		GlStateManager.popMatrix();
	}

However, this produces a very dark block:

image.thumb.png.8eba501813ae7852e7ca2575e4124fa9.png

 

What can I do to fix this issue?

Also, how do I add the breaking animation and correct break particles? I tried looking at any of the vanilla TESR but didn't really get smarter from that...

 

Posted
21 hours ago, Tschipp said:

te.getWorld().getCombinedLight(new BlockPos(x, y, z), 0)

The 0 you pass in there makes it always a 0. It will take which ever number is lower the actual light level or the passed in value.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
37 minutes ago, Animefan8888 said:

The 0 you pass in there makes it always a 0. It will take which ever number is lower the actual light level or the passed in value.

I thought World#getCombinedLight uses which ever is larger, the passed in value or the neighbor block light.

 

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Posted
2 minutes ago, DavidM said:

I thought World#getCombinedLight uses which ever is larger, the passed in value or the neighbor block light.

Oops I read it reversed.
 

22 hours ago, Tschipp said:

renderBlockBrightness

I think the actual problem is that this expects brightness to be a float 0-1 instead of 0-15. So divide by 15F.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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