Posted August 19, 20196 yr I'm trying to render a regular block model inside a TESR. This is my code: @Override public void render(TileEntityRegeneratingOre te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { IBlockState ore = te.getOre(); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); BlockRendererDispatcher renderer = Minecraft.getMinecraft().getBlockRendererDispatcher(); GlStateManager.pushMatrix(); GlStateManager.translate(x, y, z); GlStateManager.rotate(-90, 0, 1, 0); renderer.renderBlockBrightness(te.getOre(), te.getWorld().getCombinedLight(new BlockPos(x, y, z), 0)); GlStateManager.popMatrix(); } However, this produces a very dark block: What can I do to fix this issue? Also, how do I add the breaking animation and correct break particles? I tried looking at any of the vanilla TESR but didn't really get smarter from that...
August 20, 20196 yr Try check isOpaqueCube() and isFullCube() of block that tileentity linked to. Edited August 20, 20196 yr by Minuthemodder
August 20, 20196 yr 21 hours ago, Tschipp said: te.getWorld().getCombinedLight(new BlockPos(x, y, z), 0) The 0 you pass in there makes it always a 0. It will take which ever number is lower the actual light level or the passed in value. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 20, 20196 yr 37 minutes ago, Animefan8888 said: The 0 you pass in there makes it always a 0. It will take which ever number is lower the actual light level or the passed in value. I thought World#getCombinedLight uses which ever is larger, the passed in value or the neighbor block light. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
August 20, 20196 yr 2 minutes ago, DavidM said: I thought World#getCombinedLight uses which ever is larger, the passed in value or the neighbor block light. Oops I read it reversed. 22 hours ago, Tschipp said: renderBlockBrightness I think the actual problem is that this expects brightness to be a float 0-1 instead of 0-15. So divide by 15F. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 20, 20196 yr Author Minuthemodder was actually right, the reason it was dark was that the block was set to not opaque. Thanks!
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