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Prioritize custom registry


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So I've made a registry for a custom type called Mineral. Now I want to generate several items and blocks for each entry, but my event gets fired later than both the block and item registry events.

I read this on the docs


The order in which RegistryEvent.Register events fire is alphabetically, with the exception that Block will always fire first, and Item will always fire second

now I really just wanna do this with the forge registry, is there any workaround or do I have to write my own registry and all to make this work.

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4 hours ago, tebreca said:

is there any workaround

Yes there is a work around.register a single block for all the minerals and store the data in a TileEntity.


I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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