Jump to content

Recommended Posts

Posted

Hello! I am a new mod developer so this is my first attempt at creating a mod. I've set up the project just fine according to the tutorials I'm following. I've run "gradlew.bat setupDecompWorkspace" and "gradlew.bat eclipse" and those worked just fine without any errors. Next, I set my eclipse workspace to the "eclipse" folder inside of my project folder. I am basically setting everything up how you are supposed to. After that, I pressed the green play button in eclipse that is supposed to run Forge with my mod, but it just gives this crash instead:

https://pastebin.com/dGFJ9Dni

The only code in my project is just the Hello World example mod code it gives you when you first create a mod. I haven't changed anything. According to the tutorials I'm looking at, this should run fine. What is my problem?

Also, I don't know if this helps, but the JAVA_HOME environment variable is set to C:\Program Files\Java\jdk1.8.0_161 and my PATH variable is set to %JAVA_HOME%\bin

And just to rule the last thing out, both Minecraft and Forge work just fine when running them from the launcher (not from eclipse).

Anyways, I really want to get into modding and this wasn't the warm welcome from Forge I was expecting. Any help is appreciated!

Posted

You should update your JDK.

Also there's no need to set your eclipse workspace inside the mod since Eclipse has added/improved their Gradle integration.

 

Can I ask what particular tutorial you're following?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
32 minutes ago, DaemonUmbra said:

You should update your JDK.

Also there's no need to set your eclipse workspace inside the mod since Eclipse has added/improved their Gradle integration.

 

Can I ask what particular tutorial you're following?

I am following this tutorial here:

https://suppergerrie2.com/minecraft-1-12-modding-with-forge-1-getting-started/

Also, doesn't the Forge Gradle use java 1.8? Also, from all I can see, you need an oracle account to download java 1.8 since it isn't supported anymore.

Posted
9 minutes ago, Quittime said:

Also, from all I can see, you need an oracle account to download java 1.8 since it isn't supported anymore.

This is true, but oracle accounts are free. So make one.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)
23 minutes ago, Animefan8888 said:

This is true, but oracle accounts are free. So make one.

Alright. I created an oracle account and downloaded the latest JDK I could find for 1.8 and I got the same crash:

https://pastebin.com/ubszwM66

Edit: also I changed the JAVA_HOME environment variable to the new JDK version as well.

Edited by Quittime
Adding information
Posted

I immediately don't like that tutorial.

Try this one: https://cubicoder.github.io/tutorials/1-12-2/tutorials/

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted (edited)
51 minutes ago, DaemonUmbra said:

I immediately don't like that tutorial.

Try this one: https://cubicoder.github.io/tutorials/1-12-2/tutorials/

Thank you so much for the suggestion. Sadly, I still get a similar crash when I follow the "setting up the development environment" one:

https://pastebin.com/0kKxKiWd

Edit: This ^ uses the outdated JDK but I re-did it with the latest JDK and it still gives the same crash:

https://pastebin.com/UVbJQiu2

If I do manage to get Forge working properly, I will check it out though ?

Edited by Quittime
Adding information
Posted

What's your GPU?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

Are you able to run the game outside of a dev environment?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
23 minutes ago, DaemonUmbra said:

Are you able to run the game outside of a dev environment?

Yes. I can run the exact version I am trying to develop for outside of Eclipse through the Minecraft launcher.

Posted

UPDATE: I've discovered that in my crashes contain this line:

OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.

 

and I will like to address a few things that make my problem different from other people that get this error. I can run Minecraft and Forge perfectly fine from the launcher, or even other launchers like the technic launcher, unlike most people. My GPU isn't old and its drivers are updated. I have also tried everything on this since a lot of people on other forums recommend it:

http://hopper.minecraft.net/help/pixel-format-not-accelerated/

but nothing applies to me. Remember that I'm still open to suggestions and your help is appreciated. I will continue to search and if I find a solution, I will post it here. Thank you!

Posted

Try running gradlew setupDecompWorkspace --refresh-dependencies

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

I don't know if this will help or not, but when I had this issue on the most recent version: (after they removed setupdecompworkspace)

 

I had to run a command:

gradlew genEclipseRuns

 

To fix my Eclipse, i had to run these commands in this order:

gradlew clean

gradlew genEclipseRuns

gradlew eclipse

 

it was critical to run "genEclipseRuns" before "eclipse."

Posted
19 hours ago, max2461 said:

I don't know if this will help or not, but when I had this issue on the most recent version: (after they removed setupdecompworkspace)

 

I had to run a command:

gradlew genEclipseRuns

 

To fix my Eclipse, i had to run these commands in this order:

gradlew clean

gradlew genEclipseRuns

gradlew eclipse

 

it was critical to run "genEclipseRuns" before "eclipse."

I think that command was introduced in forge for 1.13. In 1.12, like you kind of said, setupDecompWorkspace is used instead.

Posted

I booted up an Ubuntu virtual machine just to see if I would get the same error and it worked! I won't mark this as solved just yet because using a virtual machine with a completely different operating system isn't really a solution. I will still be open to suggestions as well because virtual machines are really slow. I also won't be changing my system's OS to Ubuntu either because that's too much of a commitment and Windows 10 is best for gaming. Anyways, thanks to everyone for the comments. I will try to create some cool mods in Ubuntu, so be prepared for more from me!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • In this article, we’ll dive into the “Temu Coupon Code [acs670886],” highlighting incredible savings opportunities designed just for you. Whether you're a seasoned bargain hunter searching for exclusive deals or a first-time shopper aiming for the best discounts, we’ve got you covered. Let’s transform every shopping experience into a budget-friendly journey! Use the exclusive code “acs670886” to unlock maximum savings in the USA, Canada, and European countries. Whether you're treating yourself or shopping for gifts, this code ensures unbeatable discounts. Don’t miss out on the Temu 70% off coupon and the Temu 70% off coupon code today. It’s time to embrace incredible deals and make your shopping spree both enjoyable and affordable! What Is The Coupon Code For Temu 70% Off? Both new and existing customers can reap incredible benefits with our Temu coupon 70% off on the Temu app and website. Use the 70% off Temu coupon and enjoy unparalleled savings. acs670886: Flat 70% off your total purchase. acs670886: Access a 70% coupon pack for multiple uses. acs670886: Enjoy 70% off as a new customer. acs670886: Extra 70% promo code benefits for existing customers. acs670886: Exclusive 70% coupon for users in the USA/Canada. Temu Coupon Code 70% Off For New Users In 2025 New users can get unmatched savings with the Temu coupon 70% off and Temu coupon code 70% off. Use our exclusive code to unlock these amazing benefits: acs670886: Flat 70% discount for first-time shoppers. acs670886: A 70% coupon bundle for new customers. acs670886: Up to 70% off for multiple uses. acs670886: Free shipping to 68 countries worldwide. acs670886: An additional 70% off on your first purchase. acs670886: Also Flat 70% off on selected items. How To Redeem The Temu Coupon 70% Off For New Customers? Follow these steps to use the Temu 70% coupon and Temu 70% off coupon code for new users: Visit the Temu website or download the app. Add items to your cart and proceed to checkout. Enter the coupon code “acs670886” in the promo field. Click “Apply” to see the discount. Complete the payment and enjoy your savings. Temu Coupon 70% Off For Existing Customers Existing users can also benefit from our Temu 70% coupon codes for existing users and Temu coupon 70% off for existing customers free shipping. Use “acs670886” to unlock these perks: acs670886: Extra 70% discount for loyal Temu users. acs670886: A 70% coupon bundle for multiple purchases. acs670886: Free gift with express shipping across the USA/Canada. acs670886: Additional 70% off on top of existing discounts. acs670886: Free shipping to 68 countries. acs670886: Flat 70% off on select purchases. How To Use The Temu Coupon Code 70% Off For Existing Customers? Follow these steps to use the Temu coupon code 70% off and Temu coupon 70% off code: Log in to your Temu account. Select items and add them to your cart. Enter the coupon code “acs670886” at checkout. Apply the code and confirm the discount. Proceed with payment and enjoy exclusive offers. Latest Temu Coupon 70% Off First Order First-time shoppers can enjoy maximum benefits with the Temu coupon code 70% off first order, Temu coupon code first order, and Temu coupon code 70% off first time user. Use the “acs670886” code to unlock these offers: acs670886: Flat 70% off on your first order. acs670886: A 70% Temu coupon pack for first-time buyers. acs670886: Up to 70% off for multiple uses. acs670886: Free shipping to 68 countries. acs670886: Additional 70% discount for first-time purchases. acs670886: Flat 70% off on selected items. How To Find The Temu Coupon Code 70% Off? Discover verified Temu coupon 70% off and Temu coupon 70% off Reddit deals by subscribing to the Temu newsletter. Check Temu’s social media pages for the latest promos or visit trusted coupon websites for regularly updated offers. Is Temu 70% Off Coupon Legit? Yes, the Temu 70% Off Coupon Legit and Temu 70% off coupon legit. Our code “acs670886” is tested, verified, and works globally. Use it confidently for discounts on both first and recurring orders. How Does Temu 70% Off Coupon Work? The Temu coupon code 70% off first-time user and Temu coupon codes 70% off offer instant savings. Enter the code at checkout to reduce your bill by 70% or more, ensuring great value on every purchase. How To Earn Temu 70% Coupons As A New Customer? Unlock the Temu coupon code 70% off and 70% off Temu coupon code by signing up for Temu’s rewards program. Earn additional discounts through referrals and promotional activities. What Are The Advantages Of Using The Temu Coupon 70% Off? Save 70% on your first order. Access a 70% bundle for multiple uses. Flat 70% off for selected items. Up to 70% off on trending items. Additional 70% off for existing customers. Up to 70% off on selected items. Free gift for new users. Free shipping to 68 countries. Temu 70% Discount Code And Free Gift For New And Existing Customers Take advantage of the Temu 70% off coupon code and 70% off Temu coupon code. Use “acs670886” to unlock: acs670886: 70% off on the first order. acs670886: Extra 70% discount on any item. acs670886: Flat 70% off on select purchases. acs670886: Free gift for new users. acs670886: Up to 70% off on select items. acs670886: Free shipping to 68 countries. Pros And Cons Of Using The Temu Coupon Code 70% Off This Month Pros: Flat 70% discount for new and existing users. Additional 70% off on top of discounts. Flat 70% off for specific items. Free shipping to 68 countries. No minimum purchase required. Valid globally. Cons: Limited to specific regions for maximum benefits. Some items may be excluded from the offer. Terms And Conditions Of Using The Temu Coupon 70% Off In 2025 Temu coupon code 70% off free shipping: No minimum purchase required. Latest Temu coupon code 70% off: Valid worldwide. Use “acs670886” anytime, as it has no expiration date. Applicable to both new and existing customers. Free shipping to 68 countries. Use The Latest Temu Coupon Code 70% Off Don’t miss out on incredible savings with the Temu coupon code 70% off. Shop smart and make every dollar count. With the Temu coupon 70% off, you’re guaranteed a rewarding shopping experience. Start saving today!
    • Hello everyone new here how are you all?
    • I haven't tested it but under https://minecraft.wiki/w/Items_model_definition it says now:   So I guess the resource location must have changed with 1.24.4, which means you need to move your models/item/ to the new source. But as I said I haven't tested this so it also may be that this wont work. Nevertheless give it a try      EDIT (important) So now I tested it and found out how it works   Let the model files (e.g. the .json from blockbench) within "assets/<your_mod_id>/models/item" In addition to that do the following: Every model you added will need a new file under "assets/<your_mod_id>/items" That file is also a JSON and looks like this: { "model": { "type": "minecraft:model", "model": "your_mod_id:item/custom_item" } } - "type" can be minecraft:model, minecraft:composite, minecraft:condition, minecraft:select, minecraft:range_dispatch, minecraft:empty, minecraft:bundle/selected_item or minecraft:special. (In most cases you would need minecraft:model) - "model" is the path to your actual model for this item. For example the value above would point to "assets/your_mod_id/models/item/custom_item"
    • On version 1.20.1 there is a build with the AE2 mod, and when opening the reference book for this mod inside Minecraft, it just freezes and closes
    • public ExampleMod(FMLJavaModLoadingContext context) { var modEventBus = context.getModEventBus(); } Refer to the javadocs and MDK for more pointers and examples.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.