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Posted

Hi,

 

I'm trying to teleport an Entity about 5-6 blocks. The teleport works as it "should", and the entity does end up in its destination, but I was wondering if there was a way to not render the "in-between" phase. Currently, even I think with Endermen, the teleport shows the entity moving, very quickly, from point A to point B. For a short distance like 5 or 6 blocks, it makes it almost look like the entity is just running really fast. 

 

Is there a way to not render this in-between? I.e. just disappear the entity and have them reappear at point B?

 

Edit: setPositionAndUpdate() sets lastTickPosX,Y,Z to the new posX,Y,Z, which is the thing used in the render code to render it partially.. yet it still does not skip the in-between rendering. Not sure where this in-between rendering is coming from.

Edited by stepsword

9 hours ago, stepsword said:

Not sure where this in-between rendering is coming from.

The in-between phrase is the game’s attempt to interpolate the entity’s movement to create a smooth movement seen by the player.

 

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  • Author
Quote

The in-between phrase is the game’s attempt to interpolate the entity’s movement to create a smooth movement seen by the player.

 

Yea - I'm trying to get rid of that for teleports, unless that's impossible

33 minutes ago, stepsword said:

 

Yea - I'm trying to get rid of that for teleports, unless that's impossible

It is not possible as far as I am aware of.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

34 minutes ago, stepsword said:

Yea - I'm trying to get rid of that for teleports, unless that's impossible

I think the problem is that the client uses it's own lastPosX,Y,Z values to render the player. These are updated on the server of course, but I don't think they are sent to the client. And of course syncing the values wouldn't do anything because of the delay.

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