Jump to content

[1.14.4] Am I adding dimensions into the game right?


kaydogz

Recommended Posts

I have a custom dimension that works AFAIK, in that the dimension is registered, and I can visit via the portal block I made. However, the way I added it was by messing around with things until it worked. I would like to know if I did the process correctly, and if not, the flaws included in my current method. Below are my classes/methods that involve the dimension.

 

DBMDimensions.class - Class where I have all of my dimension initialization, along with a method that registers the dimension to the DimensionManager.

public class DBMDimensions {
	
	//Mod Dimensions
	public static final ModDimension THE_REALM_OF_THE_ANCIENTS_DIMENSION = new DBMDimension(RealmOfTheAncientsDimension::new).setRegistryName(DBMRegistryHandler.modLocation("the_realm_of_the_ancients"));
	
	//Dimension Types
	public static DimensionType THE_REALM_OF_THE_ANCIENTS;
	
	public static void registerDimensions() {
		if (THE_REALM_OF_THE_ANCIENTS == null) THE_REALM_OF_THE_ANCIENTS = DimensionManager.registerDimension(DBMRegistryHandler.modLocation("the_realm_of_the_ancients"), THE_REALM_OF_THE_ANCIENTS_DIMENSION, null, false);
	}
}

 

DBMDimension.class - Class that extends ModDimension

public class DBMDimension extends ModDimension {
	private BiFunction<World, DimensionType, ? extends Dimension> factory;
	
	public DBMDimension(BiFunction<World, DimensionType, ? extends Dimension> factory) {
		this.factory = factory;
	}

	@Override
	public BiFunction<World, DimensionType, ? extends Dimension> getFactory() {
		return this.factory;
	}
}

 

RealmOfTheAncientsDimension.class - The class for the actual properties of my dimension. I'm pretty sure this works entirely, but I am including it just in case. (Most of it is copied vanilla code)

public class RealmOfTheAncientsDimension extends Dimension {
	public static final BlockPos SPAWN = new BlockPos(100, 50, 0);;
	
	public RealmOfTheAncientsDimension(final World worldIn, final DimensionType dimension) {
		super(worldIn, dimension);
	}
	
	@Override
	public ChunkGenerator<?> createChunkGenerator() {
		EndGenerationSettings realmoftheancientsgensettings = (EndGenerationSettings) ChunkGeneratorType.FLOATING_ISLANDS.createSettings();
		realmoftheancientsgensettings.setDefaultBlock(DBMBlocks.JACOBIAN_BLOCK.getDefaultState());
		realmoftheancientsgensettings.setDefaultFluid(Blocks.WATER.getDefaultState());
		realmoftheancientsgensettings.setSpawnPos(this.getSpawnCoordinate());
		return ChunkGeneratorType.FLOATING_ISLANDS
				.create(this.world, BiomeProviderType.FIXED
						.create(((SingleBiomeProviderSettings) BiomeProviderType.FIXED
								.createSettings())
								.setBiome(DBMBiomes.REALM_OF_THE_ANCIENTS)), realmoftheancientsgensettings);
	}

	@Override
	public float calculateCelestialAngle(final long p_76563_1_, final float p_76563_3_) {
		return 0.0f;
	}
	
	@Override @Nullable @OnlyIn(Dist.CLIENT)
	public float[] calcSunriseSunsetColors(final float p_76560_1_, final float p_76560_2_) {
		return null;
	}

	@Override @OnlyIn(Dist.CLIENT)
	public Vec3d getFogColor(final float p_76562_1_, final float p_76562_2_) {
		float f = MathHelper.cos(p_76562_1_ * 6.2831855f) * 2.0f + 0.5f;
		f = MathHelper.clamp(f, 0.0f, 1.0f);
		float f2 = 0.7529412f;
		float f3 = 0.84705883f;
		float f4 = 1.0f;
		f2 *= f * 0.94f + 0.06f;
		f3 *= f * 0.94f + 0.06f;
		f4 *= f * 0.91f + 0.09f;
		return new Vec3d((double) f2, (double) f3, (double) f4);
	}
	
	@Override @OnlyIn(Dist.CLIENT)
	public Vec3d getSkyColor(final BlockPos pos, final float flo) {
		final float f = this.world.getCelestialAngle(flo);
		float f2 = MathHelper.cos(f * 6.2831855f) * 2.0f + 0.5f;
		f2 = MathHelper.clamp(f2, 0.0f, 1.0f);
		final int i = ForgeHooksClient.getSkyBlendColour(this.world, pos);
		float f3 = (i >> 16 & 0xFF) / 255.0f;
		float f4 = (i >> 8 & 0xFF) / 255.0f;
		float f5 = (i & 0xFF) / 255.0f;
		f3 *= f2;
		f4 *= f2;
		f5 *= f2;
		return new Vec3d((double) f3, (double) f4, (double) f5);
	}

	@Override
	public boolean hasSkyLight() {
		return true;
	}
	
	@Override @OnlyIn(Dist.CLIENT)
	public boolean isSkyColored() {
		return true;
	}

	@Override
	public boolean canRespawnHere() {
		return false;
	}

	@Override
	public boolean isSurfaceWorld() {
		return false;
	}

	@Override @OnlyIn(Dist.CLIENT)
	public float getCloudHeight() {
		return 8.0f;
	}

	@Override @Nullable
	public BlockPos findSpawn(final ChunkPos p_206920_1_, final boolean p_206920_2_) {
		final Random random = new Random(this.world.getSeed());
		final BlockPos blockpos = new BlockPos(p_206920_1_.getXStart() + random.nextInt(15), 0,
				p_206920_1_.getZEnd() + random.nextInt(15));
		return this.world.getGroundAboveSeaLevel(blockpos).getMaterial().blocksMovement() ? blockpos : null;
	}

	@Override
	public BlockPos getSpawnCoordinate() {
		return RealmOfTheAncientsDimension.SPAWN;
	}

	@Override @Nullable
	public BlockPos findSpawn(final int p_206921_1_, final int p_206921_2_, final boolean p_206921_3_) {
		return this.findSpawn(new ChunkPos(p_206921_1_ >> 4, p_206921_2_ >> 4), p_206921_3_);
	}

	@Override @OnlyIn(Dist.CLIENT)
	public boolean doesXZShowFog(final int p_76568_1_, final int p_76568_2_) {
		return false;
	}

	@Override
	public void onWorldSave() {
		final CompoundNBT compoundnbt = new CompoundNBT();
		this.world.getWorldInfo().setDimensionData(this.world.getDimension().getType(), compoundnbt);
	}
}

 

The ModDimension registration in DBMRegistryHandler.class, which registers the dimension.

	@SubscribeEvent
	public static void registerModDimensions(final RegistryEvent.Register<ModDimension> event) {
		event.getRegistry().registerAll
		(
			DBMDimensions.THE_REALM_OF_THE_ANCIENTS_DIMENSION
		);
		
		LOGGER.info("Mod dimensions registered.");
	}

 

And lastly, the invoking of registerDimension() in DBMEventHandler.class

	@SubscribeEvent
	public static void registerDimensions(final RegisterDimensionsEvent event) {
		DBMDimensions.registerDimensions();
	}

 

Thanks for any help.

Edit: Also, I am having an issue with my current way of adding a dimension, which is that instead of saving dimension data in a folder like DIM1 or DIM-1, it saves it in a folder called realm_of_the_ancients, which is nested in another folder called my mod ID.

Edited by kaydogz
added issue
  • Like 1
Link to comment
Share on other sites

  • 3 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Make sure you have Optifine installed as a mod. Go into Options > Video Settings > Shaders > and then click the shader you want Make sure the shader.zip files are in the shaderpacks folder inside the minecraft folder
    • It sounds like you're probably registering the item in the wrong place, try looking at this tutorial for how to register items:  Forge Modding Tutorial - Minecraft 1.20: Custom Items & Creative Mode Tab | #2 This (free) tutorial series is excellent, by the way, and I'd highly recommend watching through some or all of the videos. There may also be an error in the code I showed above since I was in a hurry, but it should be enough for the general idea. I can't be more specific since I don't know exactly what you plan to do.
    • Realizing I was a victim of a scam was a devastating blow. My initial investment of $89,000, driven by dreams of financial success and the buzz surrounding a new cryptocurrency project, turned into a nightmare. The project promised high returns and rapid gains, attracting many eager investors like myself. However, as time passed and inconsistencies began to surface, it became evident that I had made a grave mistake by not thoroughly vetting the brokerage company handling the investment. Feeling anxious and betrayed, I desperately searched for a way to recover my funds. It was during this frantic search that I stumbled upon the Lee Ultimate Hacker tool through a Facebook post. With little left to lose, I decided to reach out to their team for help. To my relief, they were quick to respond and immediately started recovering my compromised email and regaining access to my cryptocurrency wallets. The team at Lee Ultimate Hacker was incredibly professional and transparent throughout the process. They meticulously traced the digital footprints left by the scammers, employing advanced technological methods to unravel the complex network that had ensnared my funds. Their expertise in cybersecurity and recovery strategies gradually began to turn the tide in my favor. Although the scammers had already siphoned off $30,000 worth of Bitcoin, Lee Ultimate Hacker was relentless in their pursuit. They managed to expose the fraudulent activities of the scam operators, revealing their identities and the mechanisms they used to lure investors. This exposure was crucial not only for my case but also as a warning to the wider community about the perils of unverified investment schemes. As we progressed, it became a race against time to retrieve the remaining $59,000 before the scammers could vanish completely. Each step forward was met with new challenges, as these criminals constantly shifted tactics and moved their digital assets to evade capture. Nonetheless, the determination and skill of the recovery team kept us hopeful. Throughout this ordeal, I learned the hard value of caution and due diligence in investment, especially within the volatile world of cryptocurrency. The experience has been incredibly taxing, both emotionally and financially, but the support and results provided by Lee Ultimate Hacker have been indispensable. The recovery process is ongoing, and while the final outcome remains uncertain, the progress made so far gives me hope. The battle to recover the full amount of my investment continues, and with the expertise of Lee Ultimate Hacker, I remain optimistic about the eventual recovery of my funds. Their commitment to their clients and proficiency in handling such complex cases truly sets them apart in the field of cyber recovery. LEEULTIMATEHACKER@ AOL. COM   Support @ leeultimatehacker . com.  telegram:LEEULTIMATE   wh@tsapp +1  (715) 314  -  9248     
    • Hi everyone. I’m excited to share my experience with CrackerWizard Recovery Firm. They helped me recover a substantial amount of crypto after falling victim to online scams disguised as Bitcoin investments. CrackerWizard’s exceptional service enabled me to retrieve my lost funds, despite the complex circumstances surrounding the case. With their dedicated team and advanced technology, they swiftly traced and recovered my assets. CrackerWizard is a reliable partner in the crypto world, highly recommended for anyone facing similar challenges. Contact them.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.