Posted September 13, 20196 yr Hi, I currently try to change the entity who is actually rendered, so like a (vanilla) cow who looks like a creeper. I've tried it with RenderLivingEvent and cancel it, but how can I render the "Fake" Entity, is there any way direct in the Event and what is the best way to get the other Vanilla Entity Model. My Idea was to spawn a "Fake" (only Client Side) Entity, but it disapears obviously instantly when i call it direct in the event. Thanks for Help!
September 13, 20196 yr 2 hours ago, BoredPerson said: Perhaps you can use RenderTickEvent No he should use the RenderLivingEvent for this. 3 hours ago, lwaltens said: but how can I render the "Fake" Entity, Use Minecraft#getRenderManager() and EntityRenderManager#renderEntity. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 17, 20196 yr Author On 9/13/2019 at 11:54 PM, Animefan8888 said: No he should use the RenderLivingEvent for this. Use Minecraft#getRenderManager() and EntityRenderManager#renderEntity. Thank You for the good Input! Do you have an idea of how to translate the Body Rotation of the "normal" Entity to the Fake Entity?
September 17, 20196 yr 6 hours ago, lwaltens said: Do you have an idea of how to translate the Body Rotation of the "normal" Entity to the Fake Entity? ...set the values on the fake entity using the real ones values... VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 18, 20196 yr Author 15 hours ago, Animefan8888 said: ...set the values on the fake entity using the real ones values... cowEntity.rotationYawHead = event.getEntity().rotationYawHead; cowEntity.rotationYaw = event.getEntity().rotationYaw; cowEntity.rotationPitch = event.getEntity().rotationPitch; cowEntity.prevRotationPitch = event.getEntity().prevRotationPitch; cowEntity.prevRotationYaw = event.getEntity().prevRotationYaw; cowEntity.prevRotationYawHead = event.getEntity().prevRotationYawHead; Minecraft.getInstance().getRenderManager().renderEntity(cowEntity, event.getX(), event.getY(), event.getZ(), event.getEntity().rotationYaw, event.getPartialRenderTick(), true); I've already done this with this code, but it doesn't work. Any idea why not? Edited September 18, 20196 yr by lwaltens
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