Jump to content

[SOLVED] [1.12.2] Block model with random textures on random sides?


Recommended Posts

Posted (edited)

UPD: SOLVED

 

Hi. I've been trying to create a block attaching to adjacent blocks on 6 sides (kinda vines) with random textures. And the problem is... Wait, a quick maths: 11 vine models for 5 sides + additional bottom side = 23 models, and with 6 different textures it reaches 138 (!)  Is it possible to randomize textures on different sides, because 23 * 6^6 models is a little too much?

Example of a model x_1d_1 (1 side + bottom, texture 1):

{
	"ambientocclusion": false,
    "textures": {
        "tex": "modid:blocks/tex_1"
    },
    "elements": [
        {   "from": [ 0, 0.8, 0 ],
            "to": [ 16, 0.8, 16 ],
            "shade": false,
            "faces": {
                "down":  { "uv": [ 0, 0, 16, 16 ], "texture": "#tex_1", "tintindex": 0 },
                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#tex_1", "tintindex": 0 }
            }
        },
        {   "from": [ 0, 0, 15.2 ],
            "to": [ 16, 16, 15.2 ],
            "shade": false,
            "faces": {
                "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#tex_1", "tintindex": 0 },
                "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#tex_1", "tintindex": 0 }
            }
        }
    ]
}

 

First texture is used on each face here and model x_1d_2 differs only in texture number.

So can I add all the six textures to the model and randomize it? Thanks in advance.

Edited by Evi1Casul
Posted

You can specify multiple textures and Minecraft will grab them at random based on the block's position automatically.

I don't remember exactly how to do it though.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

I tried to use multimodel and submodels system, but it still generates all the possible sets of variants (as I said, with 6 different textures on 6 sides it loads over a million models). Is it possible to override the block renderer so it can pick a random texture dynamically? I found it too dfficult to create an advanced model (using a custom model loader, etc.), it seems there's not even a premde IModel class for block (only ItemBlock and private vanilla wrapper).

Edited by Evi1Casul
Posted (edited)

This is how vanilla handles it:

{
    "variants": {
        "": [
            { "model": "block/stone" },
            { "model": "block/stone_mirrored" },
            { "model": "block/stone", "y": 180 },
            { "model": "block/stone_mirrored", "y": 180 }
        ]
    }
}

Notice that each variant is an array. Every blockpos generates a random result from this array.

 

I'm also not sure how you got "over a million variants." 6 sides ^ 6 textures is only 46656.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
57 minutes ago, Draco18s said:

This is how vanilla handles it:

...

Notice that each variant is an array. Every blockpos generates a random result from this array.

 

Yes, I also used this in my blockstate, like this:

"north": {
  "true": {
    "submodel": {
	  "face0": [
		{ "model": "modid:model_0" },
		{ "model": "modid:model_1" },
		{ "model": "modid:model_2" },
		{ "model": "modid:model_3" },
		{ "model": "modid:model_4" },
		{ "model": "modid:model_5" }
	  ]
	}
  },
  "false": { }
}

 

 

Quote

 

I'm also not sure how you got "over a million variants." 6 sides ^ 6 textures is only 46656.

Because the block can attach to each side (like vine, but with an additional bottom side), so it's 2^6 * 6^6 = 2985984 (3M) variants (if my calculations are correct).

 

P.S. 46k models is a lot too, I think. I can dublicate these 64 (2^6) variants and randomize textures automatically with IO and string replacement to get like few hundred variants, so every texture would be used, and that will give some feel of randomess, but I still want to find a way to do this with all the possible combinations dynamically.

Edited by Evi1Casul
Posted

I could have sworn there was a better way of doing this.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • i have just made a modpack and i accidentally added a few fabric mods and after deleting them i can no longer launch the pack if any one could help these are my latest logs [22:42:24] [main/INFO]:additionalClassesLocator: [optifine., net.optifine.] [22:42:25] [main/INFO]:Compatibility level set to JAVA_17 [22:42:25] [main/ERROR]:Mixin config epicsamurai.mixins.json does not specify "minVersion" property [22:42:25] [main/INFO]:Launching target 'forgeclient' with arguments [--version, forge-43.4.0, --gameDir, C:\Users\Mytht\curseforge\minecraft\Instances\overseer (1), --assetsDir, C:\Users\Mytht\curseforge\minecraft\Install\assets, --uuid, 4c176bf14d4041cba29572aa4333ca1d, --username, mythtitan0, --assetIndex, 1.19, --accessToken, ????????, --clientId, MGJiMTEzNGEtMjc3Mi00ODE0LThlY2QtNzFiODMyODEyYjM4, --xuid, 2535469006485684, --userType, msa, --versionType, release, --width, 854, --height, 480] [22:42:25] [main/WARN]:Reference map 'insanelib.refmap.json' for insanelib.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'corpsecurioscompat.refmap.json' for gravestonecurioscompat.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'nitrogen_internals.refmap.json' for nitrogen_internals.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'arclight.mixins.refmap.json' for epicsamurai.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'simplyswords-common-refmap.json' for simplyswords-common.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'simplyswords-forge-refmap.json' for simplyswords.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map '${refmap_target}refmap.json' for corgilib.forge.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'MysticPotions-forge-refmap.json' for mysticpotions.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:26] [main/WARN]:Reference map 'packetfixer-forge-forge-refmap.json' for packetfixer-forge.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:26] [main/WARN]:Error loading class: atomicstryker/multimine/client/MultiMineClient (java.lang.ClassNotFoundException: atomicstryker.multimine.client.MultiMineClient) [22:42:26] [main/WARN]:@Mixin target atomicstryker.multimine.client.MultiMineClient was not found treechop.forge.compat.mixins.json:MultiMineMixin [22:42:26] [main/WARN]:Error loading class: com/simibubi/create/content/contraptions/components/fan/AirCurrent (java.lang.ClassNotFoundException: com.simibubi.create.content.contraptions.components.fan.AirCurrent) [22:42:26] [main/WARN]:Error loading class: shadows/apotheosis/ench/table/ApothEnchantContainer (java.lang.ClassNotFoundException: shadows.apotheosis.ench.table.ApothEnchantContainer) [22:42:26] [main/WARN]:@Mixin target shadows.apotheosis.ench.table.ApothEnchantContainer was not found origins_classes.mixins.json:common.apotheosis.ApotheosisEnchantmentMenuMixin [22:42:26] [main/WARN]:Error loading class: se/mickelus/tetra/blocks/workbench/WorkbenchTile (java.lang.ClassNotFoundException: se.mickelus.tetra.blocks.workbench.WorkbenchTile) [22:42:26] [main/WARN]:@Mixin target se.mickelus.tetra.blocks.workbench.WorkbenchTile was not found origins_classes.mixins.json:common.tetra.WorkbenchTileMixin [22:42:27] [main/WARN]:Error loading class: tfar/davespotioneering/blockentity/AdvancedBrewingStandBlockEntity (java.lang.ClassNotFoundException: tfar.davespotioneering.blockentity.AdvancedBrewingStandBlockEntity) [22:42:27] [main/WARN]:@Mixin target tfar.davespotioneering.blockentity.AdvancedBrewingStandBlockEntity was not found itemproductionlib.mixins.json:davespotioneering/AdvancedBrewingStandBlockEntityMixin [22:42:27] [main/WARN]:Error loading class: fuzs/visualworkbench/world/inventory/ModCraftingMenu (java.lang.ClassNotFoundException: fuzs.visualworkbench.world.inventory.ModCraftingMenu) [22:42:27] [main/WARN]:@Mixin target fuzs.visualworkbench.world.inventory.ModCraftingMenu was not found itemproductionlib.mixins.json:visualworkbench/ModCraftingMenuMixin [22:42:27] [main/WARN]:Error loading class: fuzs/easymagic/world/inventory/ModEnchantmentMenu (java.lang.ClassNotFoundException: fuzs.easymagic.world.inventory.ModEnchantmentMenu) [22:42:27] [main/WARN]:@Mixin target fuzs.easymagic.world.inventory.ModEnchantmentMenu was not found skilltree.mixins.json:easymagic/ModEnchantmentMenuMixin [22:42:27] [main/WARN]:Error loading class: shadows/apotheosis/ench/table/ApothEnchantmentMenu (java.lang.ClassNotFoundException: shadows.apotheosis.ench.table.ApothEnchantmentMenu) [22:42:27] [main/WARN]:@Mixin target shadows.apotheosis.ench.table.ApothEnchantmentMenu was not found skilltree.mixins.json:apotheosis/ApothEnchantContainerMixin [22:42:27] [main/WARN]:Error loading class: shadows/apotheosis/adventure/affix/socket/SocketingRecipe (java.lang.ClassNotFoundException: shadows.apotheosis.adventure.affix.socket.SocketingRecipe) [22:42:27] [main/WARN]:@Mixin target shadows.apotheosis.adventure.affix.socket.SocketingRecipe was not found skilltree.mixins.json:apotheosis/SocketingRecipeMixin [22:42:27] [main/WARN]:Error loading class: shadows/apotheosis/adventure/affix/socket/gem/bonus/AttributeBonus (java.lang.ClassNotFoundException: shadows.apotheosis.adventure.affix.socket.gem.bonus.AttributeBonus) [22:42:27] [main/WARN]:@Mixin target shadows.apotheosis.adventure.affix.socket.gem.bonus.AttributeBonus was not found skilltree.mixins.json:apotheosis/AttributeBonusMixin [22:42:27] [main/WARN]:Error loading class: shadows/apotheosis/adventure/affix/socket/gem/bonus/EnchantmentBonus (java.lang.ClassNotFoundException: shadows.apotheosis.adventure.affix.socket.gem.bonus.EnchantmentBonus) [22:42:27] [main/WARN]:@Mixin target shadows.apotheosis.adventure.affix.socket.gem.bonus.EnchantmentBonus was not found skilltree.mixins.json:apotheosis/EnchantmentBonusMixin [22:42:27] [main/WARN]:Error loading class: shadows/apotheosis/adventure/client/AdventureModuleClient (java.lang.ClassNotFoundException: shadows.apotheosis.adventure.client.AdventureModuleClient) [22:42:27] [main/WARN]:@Mixin target shadows.apotheosis.adventure.client.AdventureModuleClient was not found skilltree.mixins.json:apotheosis/AdventureModuleClientMixin [22:42:27] [main/WARN]:Error loading class: me/shedaniel/rei/RoughlyEnoughItemsCoreClient (java.lang.ClassNotFoundException: me.shedaniel.rei.RoughlyEnoughItemsCoreClient) [22:42:27] [main/WARN]:Error loading class: com/replaymod/replay/ReplayHandler (java.lang.ClassNotFoundException: com.replaymod.replay.ReplayHandler) [22:42:27] [main/WARN]:Error loading class: net/coderbot/iris/pipeline/newshader/ExtendedShader (java.lang.ClassNotFoundException: net.coderbot.iris.pipeline.newshader.ExtendedShader) [22:42:27] [main/WARN]:Error loading class: net/irisshaders/iris/pipeline/programs/ExtendedShader (java.lang.ClassNotFoundException: net.irisshaders.iris.pipeline.programs.ExtendedShader) [22:42:27] [main/INFO]:Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.6).
    • My Mohist server crashed as well but all it says in logs is " C:\Minecraft Mohist server>java -Xm6G -jar mohist.jar nogul  Error: Unable to access jarfile mohist.jar   C:\Minecraft Mohist server>PAUSE press any key to continue  .  .  . " Any ideas? i have the server file that its looking for where its looking for it.
    • It is an issue with Pixelmon - maybe report it to the creators
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.