Posted September 20, 20196 yr There is a client side player entity and a server side player entity right? does this mean I could be attaching a capability to both? should I only be attaching to the server side one?
September 20, 20196 yr 55 minutes ago, andGarrett said: There is a client side player entity and a server side player entity right? does this mean I could be attaching a capability to both? should I only be attaching to the server side one? You can attach them to both by subscribing to AttachCapabilitiesEvent<Entity> and attaching to PlayerEntity. You'll need to send a packet for when the player clones to save and load the capability data on Clone event since this event is only called on server thread.
September 20, 20196 yr 1 hour ago, andGarrett said: does this mean I could be attaching a capability to both? Depends on what you're doing. Does the client need to know about it? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 20, 20196 yr Author 23 minutes ago, Draco18s said: Depends on what you're doing. Does the client need to know about it? I'm not sure yet. I'm still deciding on how to implement something.
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