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Posted
55 minutes ago, andGarrett said:

There is a client side player entity and a server side player entity right? does this mean I could be attaching a capability to both? should I only be attaching to the server side one?

You can attach them to both by subscribing to AttachCapabilitiesEvent<Entity> and attaching to PlayerEntity. You'll need to send a packet for when the player clones to save and load the capability data on Clone event since this event is only called on server thread.

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Posted
1 hour ago, andGarrett said:

does this mean I could be attaching a capability to both?

Depends on what you're doing.

 

Does the client need to know about it?

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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