Jump to content

Recommended Posts

Posted
55 minutes ago, andGarrett said:

There is a client side player entity and a server side player entity right? does this mean I could be attaching a capability to both? should I only be attaching to the server side one?

You can attach them to both by subscribing to AttachCapabilitiesEvent<Entity> and attaching to PlayerEntity. You'll need to send a packet for when the player clones to save and load the capability data on Clone event since this event is only called on server thread.

  • Thanks 1
Posted
1 hour ago, andGarrett said:

does this mean I could be attaching a capability to both?

Depends on what you're doing.

 

Does the client need to know about it?

  • Thanks 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.