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[1.14.4](Solved) Get position offset by axis


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Posted (edited)

I want get the value of two BlockPos, the first one would correspond to the positive value of the axis while the second would correspond to the negative value of the axis.

Is any short way to archive this?

________ -> axis -> _____________ 

| second_block -> pos -> first_block |

-------------------------------------------------

I have the following vars:

Wold world;

BlockPos pos; //Position of block that i want apply the offset.

Direction.Axis axis; //The axis that specifies the orientation of block.

Edited by Brbcode
Posted

You can check which one of the 3 axis of the 2 blockposes are not equal.

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Posted
14 minutes ago, Brbcode said:

Is any short way to archive this?

No there is no short way to achieve this, You'll either have to use an if statement or a switch statement.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
Just now, Animefan8888 said:

No there is no short way to achieve this, You'll either have to use an if statement or a switch statement.

It's a shame, thank you I think i will do a for with all direction values and test each one with my axis and save block on vector or something similar.

Posted
Just now, Brbcode said:

for with all direction values and test each one with my axis and save block on vector or something similar.

If you are gonna do that you might as well create a Map that maps the Axis values to it's Direction values.

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
2 minutes ago, Animefan8888 said:

If you are gonna do that you might as well create a Map that maps the Axis values to it's Direction values.

Mmm.. I can do a map<axis,pair<direction>>. Good idea I like it.

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