Jump to content

Recommended Posts

Posted (edited)

I am getting a Bound Mismatch in this code. any help available?

2019-09-21.png

Edited by Guest
Posted
1 hour ago, DrMDGG said:

I am getting a Bound Mismatch in this code. any help available?

2019-09-21.png

Read the error. The type CrackHeadModel is not a valid substitute. Try it with CrackHeadModel.class & make sure that crack head model extends EntityModel

Posted
9 minutes ago, IMleader said:

Read the error. The type CrackHeadModel is not a valid substitute. Try it with CrackHeadModel.class & make sure that crack head model extends EntityModel

that gave me more errors and a syntax error on token (identifier expected) .class

Posted
1 minute ago, DrMDGG said:

that gave me more errors and a syntax error on token (identifier expected) .class

Yea ignore that. I just re-read the docs. Make sure it extends EntityModel

Posted
3 minutes ago, IMleader said:

Yea ignore that. I just re-read the docs. Make sure it extends EntityModel

I did, but I am still getting the same bound mismatch

Posted (edited)
9 minutes ago, Animefan8888 said:

You need to specify the entity that the model works on in your model file. IE SomeEntityModel<SomeEntity>

like this:

 

public class CrackHeadModel extends EntityModel<CrackHead>

which fixed that error but gave me a name clash in:

 

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

 

or this:

 

public class CrackHeadRender extends LivingRenderer<CrackHead, CrackHeadModel<CrackHead>>

 

which gave me a ton of errors

Edited by Guest
Posted
2 minutes ago, DrMDGG said:

like this:

 

public class CrackHeadModel extends EntityModel<CrackHead>

which fixed that error but gave me a name clash in:

Like this. You should be able to figure out how to fix that on your own.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
8 minutes ago, Animefan8888 said:

Like this. You should be able to figure out how to fix that on your own.

you'd be surprised. but thanks for the help!

Posted
11 hours ago, Animefan8888 said:

Like this. You should be able to figure out how to fix that on your own.

hey man, I changed this:

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) - the erroring line with name clash

 

to:

public void renderer(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

 

it worked and the game loaded, but my entity still isn't spawning from the egg

Posted
 
 
 
 
37 minutes ago, DrMDGG said:

hey man, I changed this:

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) - the erroring line with name clash

 

to:

public void renderer(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

 

it worked and the game loaded, but my entity still isn't spawning from the egg

Thats because render() is called by minecraft. Your method is named renderer(). If you can an error for render() it is because your agrguments are wrong.

Posted
2 hours ago, IMleader said:

Thats because render() is called by minecraft. Your method is named renderer(). If you can an error for render() it is because your agrguments are wrong.

what arguments are wrong then?

 

Posted
8 hours ago, IMleader said:

Thats because render() is called by minecraft. Your method is named renderer(). If you can an error for render() it is because your agrguments are wrong.

okay, so I found out you need to do this:

public void render(CrackHead entity, float f, float f1, float f2, float f3, float f4, float f5)

 

however, my entity will not spawn from the egg. what do you need to help me?

Posted
1 hour ago, DrMDGG said:

okay, so I found out you need to do this:

public void render(CrackHead entity, float f, float f1, float f2, float f3, float f4, float f5)

 

however, my entity will not spawn from the egg. what do you need to help me?

Does it spawn at all? How are you spawning it? Try using the summon command

Posted
50 minutes ago, IMleader said:

Does it spawn at all? How are you spawning it? Try using the summon command

it does not spawn at all not even with the summon command (says unable to spawn)

Posted
1 minute ago, DrMDGG said:

it does not spawn at all not even with the summon command (says unable to spawn)

Any errors? How are you registering the entity. It will be easier for you to put your code on github

Posted
54 minutes ago, DrMDGG said:

 no errors that are being picked up

Dont statically initialize registry values.

Quote

public static EntityType<?> Centaur = EntityType.Builder.create(EntityClassification.MONSTER).build(MarijuanaCraft.modid + ":centaur").setRegistryName(MarijuanaCraft.location("centaur"));

If they have spawn eggs initialize them in the Register<Item> event if no spawn egg for it initialize it in the Register<Entity> event.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
11 hours ago, Animefan8888 said:

Dont statically initialize registry values.

If they have spawn eggs initialize them in the Register<Item> event if no spawn egg for it initialize it in the Register<Entity> event.

I'm sorry, but could you possibly show me what you mean using my code. I can't learn from just reading, I need someone to show me, hence why I use video tutorials. thank you very much in advance. much appreciated

Posted
7 hours ago, DrMDGG said:

I'm sorry, but could you possibly show me what you mean using my code. I can't learn from just reading, I need someone to show me, hence why I use video tutorials. thank you very much in advance. much appreciated

What I said should be pretty self explanatory.

 

You have some static fields of EntityType you cant initialize them statically. Which means you cant do it inline when you declare it or in a static{}. 

 

So instead of doing it there you must do it in the registry events. If it has a Spawn Egg Associated with it you need to initialize your Entity Type in the same registry event where you register the spawn eggs. 

 

If it doesnt have a spawn egg associated with it initialize it where you register it.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
15 hours ago, Animefan8888 said:

What I said should be pretty self explanatory.

 

You have some static fields of EntityType you cant initialize them statically. Which means you cant do it inline when you declare it or in a static{}. 

 

So instead of doing it there you must do it in the registry events. If it has a Spawn Egg Associated with it you need to initialize your Entity Type in the same registry event where you register the spawn eggs. 

 

If it doesnt have a spawn egg associated with it initialize it where you register it.

thank you so much for your help. including all the other ones that im still yet to get. and the next one im about to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.