Jump to content

Recommended Posts

Posted (edited)

As title, I want to draw an overlay texture on to player's screen when left clicked similar to the pumpkin blur.

Here us the code:

public class OverlayHandler extends Gui
{
	private static final ResourceLocation TEST = new ResourceLocation(Reference.MOD_ID + ":textures/gui/test.png");
	private boolean clicked = false;
	
    @SubscribeEvent
    public void onKeyPressed(MouseEvent event)
    {
        if(!Minecraft.getMinecraft().inGameHasFocus)
            return;

        if(!event.isButtonstate())
            return;

        Minecraft mc = Minecraft.getMinecraft();
        EntityPlayer player = mc.player;
        if(player != null)
        {
            ItemStack itemstack = player.getHeldItemMainhand();
            if(itemstack.getItem() instanceof ItemBase)
            {
            	int down = event.getButton();
            	if(down == 0 && !this.clicked)
            	{
            		this.clicked = true;
        			mc.getTextureManager().bindTexture(TEST);
        			this.drawTexturedModalRect(0, 0, 0, 0, 256, 256);
            	}
            	else if(down == 0 && this.clicked)
            	{
            		this.clicked = false;
            	}
            }
        }
    }
}

I have checked the click was called but nothing has changed to the screen.

Edited by poopoodice
Posted

Currently you're only drawing that texture once, right when the button is clicked.You need to toggle something in your GUI class when the button is clicked, and then call drawTexturedModalRect() within drawScreen(), according to that value.

 

Also: Code-Style: 4

Fancy 3D Graphing Calculator mod, with many different coordinate systems.

Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.

Posted
1 hour ago, SerpentDagger said:

Currently you're only drawing that texture once, right when the button is clicked.You need to toggle something in your GUI class when the button is clicked, and then call drawTexturedModalRect() within drawScreen(), according to that value.

 

Also: Code-Style: 4

How do I toggle it? Apparently, while loop will not work. And do you mean

drawSplashScreen(textureManagerInstance)

 

Posted
6 hours ago, poopoodice said:

mc.getTextureManager().bindTexture(TEST); this.drawTexturedModalRect(0, 0, 0, 0, 256, 256);

You cant render anything in that event. You need to use the RenderGameOverlayEvent.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
Just now, Animefan8888 said:

You cant render anything in that event. You need to use the RenderGameOverlayEvent.

Am I able to combine events like this?

public void onKeyPressed(MouseEvent event, RenderGameOverlayEvent renderevent)

 

Posted

If you want to use only overlay, and not actual GUI then you can use the RenderGameOverlayEvent, either Pre or Post. And be careful about it, because it fires for multiple elements. And for the toggling, what about toggling one boolean? While loop is pretty bad idea 

Posted
2 minutes ago, Toma™ said:

If you want to use only overlay, and not actual GUI then you can use the RenderGameOverlayEvent, either Pre or Post. And be careful about it, because it fires for multiple elements. And for the toggling, what about toggling one boolean? While loop is pretty bad idea 

Does the class still need to extend Gui or RenderGameOverlayEvent is all good?

Posted
1 minute ago, poopoodice said:

Does the class still need to extend Gui or RenderGameOverlayEvent is all good?

If you want to use drawTexturedModelRect the way you are then yes it does.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
2 minutes ago, Animefan8888 said:

If you want to use drawTexturedModelRect the way you are then yes it does.

Well RenderGameOverlayEvent sounds more efficient and more properly.... 

WHat should I do without extending Gui?

Posted
11 minutes ago, poopoodice said:

WHat should I do without extending Gui?

Use Gui,drawModalRectWithCustomSizedTexture or Gui.drawScaledCustomSizeModalRect

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
Just now, poopoodice said:

So I don't use RenderGameOverlayEvent anymore?

No you still use that. It is an event. Its just you can remove "extends Gui" and replace "drawTexturedModelRect" with "Gui. drawModalRectWithCustomSizedTexture" or "Gui. drawScaledCustomSizeModalRect"

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
public class AimHandler
{
	private static final ResourceLocation TEST = new ResourceLocation(Reference.MOD_ID + ":textures/gui/test.png");
	private boolean clicked = false;
	
    @SubscribeEvent
    public void onKeyPressed(MouseEvent event)
    {
    	Minecraft mc = Minecraft.getMinecraft();
        EntityPlayer player = mc.player;
        ItemStack itemstack = player.getHeldItemMainhand();
        if(player != null && Minecraft.getMinecraft().inGameHasFocus && event.isButtonstate() && itemstack.getItem() instanceof ItemBase && event.getButton() == 0)
        {
           	this.clicked = !this.clicked;	
        }
        return;
    }
    
    @SubscribeEvent
    public void onRenderOverlay(RenderGameOverlayEvent renderevent)
    {
    	Minecraft mc = Minecraft.getMinecraft();
    	if (this.clicked)
    	{
    		mc.getTextureManager().bindTexture(TEST);
    		Gui.drawScaledCustomSizeModalRect(x, y, u, v, uWidth, vHeight, width, height, tileWidth, tileHeight);
        }  	
        return;
    }
}

Is this the correct way to do it?

Posted
 
 
 
 
8 minutes ago, diesieben07 said:

Please read my previous post.

    @SubscribeEvent
    public void onRenderOverlay(RenderGameOverlayEvent.Post renderevent)
    {
    	Minecraft mc = Minecraft.getMinecraft();
    	if (this.clicked)
    	{
    		mc.getTextureManager().bindTexture(TEST);
    		Gui.drawScaledCustomSizeModalRect(x, y, u, v, uWidth, vHeight, width, height, tileWidth, tileHeight);
        }  	
        return;
    }

Is this correct? (I added .Post to the end of RenderGameOverlayEvent. If nothing's wrong, what does the u and v stands for in Gui.drawScaledCustomSizeModalRect? 

Posted (edited)
4 minutes ago, diesieben07 said:

You still need to choose one ElementType. If you don't know, choose ALL.

  • x, y: Position on screen.
  • u, v: Position in the texture.
  • uWidth, vHeight: Size in the texture.
  • width, height: Size on screen.
  • tileWidth, tileHeight: Total size of the texture.

Which variable should I assign RenderGameOverlayEvent.ElementType.ALL; to?

Btw, is there a way to let the picture I drew not block the vanilla stuff? Is it referring to the element type as well?

Edited by poopoodice
Posted
 
 
 
 
16 hours ago, diesieben07 said:

I said nothing of the sort. RenderGameOverlayEvent has a method getType that tells you the type being rendered. You need to check that you only render on one of them, not all, otherwise you render multiple times every frame.

Okay, I ran the code and it seems like it has been rendered multiple times every frame just like what you mentioned. How do I declare the element type? 

Posted
22 minutes ago, poopoodice said:

How do I declare the element type? 

You don't declare the ElementType .

16 hours ago, diesieben07 said:

I said nothing of the sort. RenderGameOverlayEvent has a method getType that tells you the type being rendered. You need to check that you only render on one of them

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • i have just made a modpack and i accidentally added a few fabric mods and after deleting them i can no longer launch the pack if any one could help these are my latest logs [22:42:24] [main/INFO]:additionalClassesLocator: [optifine., net.optifine.] [22:42:25] [main/INFO]:Compatibility level set to JAVA_17 [22:42:25] [main/ERROR]:Mixin config epicsamurai.mixins.json does not specify "minVersion" property [22:42:25] [main/INFO]:Launching target 'forgeclient' with arguments [--version, forge-43.4.0, --gameDir, C:\Users\Mytht\curseforge\minecraft\Instances\overseer (1), --assetsDir, C:\Users\Mytht\curseforge\minecraft\Install\assets, --uuid, 4c176bf14d4041cba29572aa4333ca1d, --username, mythtitan0, --assetIndex, 1.19, --accessToken, ????????, --clientId, MGJiMTEzNGEtMjc3Mi00ODE0LThlY2QtNzFiODMyODEyYjM4, --xuid, 2535469006485684, --userType, msa, --versionType, release, --width, 854, --height, 480] [22:42:25] [main/WARN]:Reference map 'insanelib.refmap.json' for insanelib.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'corpsecurioscompat.refmap.json' for gravestonecurioscompat.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'nitrogen_internals.refmap.json' for nitrogen_internals.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'arclight.mixins.refmap.json' for epicsamurai.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'simplyswords-common-refmap.json' for simplyswords-common.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'simplyswords-forge-refmap.json' for simplyswords.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map '${refmap_target}refmap.json' for corgilib.forge.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:25] [main/WARN]:Reference map 'MysticPotions-forge-refmap.json' for mysticpotions.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:26] [main/WARN]:Reference map 'packetfixer-forge-forge-refmap.json' for packetfixer-forge.mixins.json could not be read. If this is a development environment you can ignore this message [22:42:26] [main/WARN]:Error loading class: atomicstryker/multimine/client/MultiMineClient (java.lang.ClassNotFoundException: atomicstryker.multimine.client.MultiMineClient) [22:42:26] [main/WARN]:@Mixin target atomicstryker.multimine.client.MultiMineClient was not found treechop.forge.compat.mixins.json:MultiMineMixin [22:42:26] [main/WARN]:Error loading class: com/simibubi/create/content/contraptions/components/fan/AirCurrent (java.lang.ClassNotFoundException: com.simibubi.create.content.contraptions.components.fan.AirCurrent) [22:42:26] [main/WARN]:Error loading class: shadows/apotheosis/ench/table/ApothEnchantContainer (java.lang.ClassNotFoundException: shadows.apotheosis.ench.table.ApothEnchantContainer) [22:42:26] [main/WARN]:@Mixin target shadows.apotheosis.ench.table.ApothEnchantContainer was not found origins_classes.mixins.json:common.apotheosis.ApotheosisEnchantmentMenuMixin [22:42:26] [main/WARN]:Error loading class: se/mickelus/tetra/blocks/workbench/WorkbenchTile (java.lang.ClassNotFoundException: se.mickelus.tetra.blocks.workbench.WorkbenchTile) [22:42:26] [main/WARN]:@Mixin target se.mickelus.tetra.blocks.workbench.WorkbenchTile was not found origins_classes.mixins.json:common.tetra.WorkbenchTileMixin [22:42:27] [main/WARN]:Error loading class: tfar/davespotioneering/blockentity/AdvancedBrewingStandBlockEntity (java.lang.ClassNotFoundException: tfar.davespotioneering.blockentity.AdvancedBrewingStandBlockEntity) [22:42:27] [main/WARN]:@Mixin target tfar.davespotioneering.blockentity.AdvancedBrewingStandBlockEntity was not found itemproductionlib.mixins.json:davespotioneering/AdvancedBrewingStandBlockEntityMixin [22:42:27] [main/WARN]:Error loading class: fuzs/visualworkbench/world/inventory/ModCraftingMenu (java.lang.ClassNotFoundException: fuzs.visualworkbench.world.inventory.ModCraftingMenu) [22:42:27] [main/WARN]:@Mixin target fuzs.visualworkbench.world.inventory.ModCraftingMenu was not found itemproductionlib.mixins.json:visualworkbench/ModCraftingMenuMixin [22:42:27] [main/WARN]:Error loading class: fuzs/easymagic/world/inventory/ModEnchantmentMenu (java.lang.ClassNotFoundException: fuzs.easymagic.world.inventory.ModEnchantmentMenu) [22:42:27] [main/WARN]:@Mixin target fuzs.easymagic.world.inventory.ModEnchantmentMenu was not found skilltree.mixins.json:easymagic/ModEnchantmentMenuMixin [22:42:27] [main/WARN]:Error loading class: shadows/apotheosis/ench/table/ApothEnchantmentMenu (java.lang.ClassNotFoundException: shadows.apotheosis.ench.table.ApothEnchantmentMenu) [22:42:27] [main/WARN]:@Mixin target shadows.apotheosis.ench.table.ApothEnchantmentMenu was not found skilltree.mixins.json:apotheosis/ApothEnchantContainerMixin [22:42:27] [main/WARN]:Error loading class: shadows/apotheosis/adventure/affix/socket/SocketingRecipe (java.lang.ClassNotFoundException: shadows.apotheosis.adventure.affix.socket.SocketingRecipe) [22:42:27] [main/WARN]:@Mixin target shadows.apotheosis.adventure.affix.socket.SocketingRecipe was not found skilltree.mixins.json:apotheosis/SocketingRecipeMixin [22:42:27] [main/WARN]:Error loading class: shadows/apotheosis/adventure/affix/socket/gem/bonus/AttributeBonus (java.lang.ClassNotFoundException: shadows.apotheosis.adventure.affix.socket.gem.bonus.AttributeBonus) [22:42:27] [main/WARN]:@Mixin target shadows.apotheosis.adventure.affix.socket.gem.bonus.AttributeBonus was not found skilltree.mixins.json:apotheosis/AttributeBonusMixin [22:42:27] [main/WARN]:Error loading class: shadows/apotheosis/adventure/affix/socket/gem/bonus/EnchantmentBonus (java.lang.ClassNotFoundException: shadows.apotheosis.adventure.affix.socket.gem.bonus.EnchantmentBonus) [22:42:27] [main/WARN]:@Mixin target shadows.apotheosis.adventure.affix.socket.gem.bonus.EnchantmentBonus was not found skilltree.mixins.json:apotheosis/EnchantmentBonusMixin [22:42:27] [main/WARN]:Error loading class: shadows/apotheosis/adventure/client/AdventureModuleClient (java.lang.ClassNotFoundException: shadows.apotheosis.adventure.client.AdventureModuleClient) [22:42:27] [main/WARN]:@Mixin target shadows.apotheosis.adventure.client.AdventureModuleClient was not found skilltree.mixins.json:apotheosis/AdventureModuleClientMixin [22:42:27] [main/WARN]:Error loading class: me/shedaniel/rei/RoughlyEnoughItemsCoreClient (java.lang.ClassNotFoundException: me.shedaniel.rei.RoughlyEnoughItemsCoreClient) [22:42:27] [main/WARN]:Error loading class: com/replaymod/replay/ReplayHandler (java.lang.ClassNotFoundException: com.replaymod.replay.ReplayHandler) [22:42:27] [main/WARN]:Error loading class: net/coderbot/iris/pipeline/newshader/ExtendedShader (java.lang.ClassNotFoundException: net.coderbot.iris.pipeline.newshader.ExtendedShader) [22:42:27] [main/WARN]:Error loading class: net/irisshaders/iris/pipeline/programs/ExtendedShader (java.lang.ClassNotFoundException: net.irisshaders.iris.pipeline.programs.ExtendedShader) [22:42:27] [main/INFO]:Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.6).
    • My Mohist server crashed as well but all it says in logs is " C:\Minecraft Mohist server>java -Xm6G -jar mohist.jar nogul  Error: Unable to access jarfile mohist.jar   C:\Minecraft Mohist server>PAUSE press any key to continue  .  .  . " Any ideas? i have the server file that its looking for where its looking for it.
    • It is an issue with Pixelmon - maybe report it to the creators
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.