Jump to content

bonemeal issues


microjunk

Recommended Posts

First I'd like to say that the new bonemeal system is horrible. I wont argue that it wasn't needed, because it was too easy to get food and crops to grow the way it was. However perhaps a way of making it harder to get or craft would have been better. Now, on to the issue. I cant seem to get my custom trees to grow at all with the new system. I can right click all day and nothing will grow, not one sapling. I am using forge and have registered my bonemeal class in the pre init and have done my sapling the way it is supposed to I think.

 

MinecraftForge.EVENT_BUS.register(new MTJTBonemealEvent());

 

 

 

public class BlockEggSapling extends BlockFlower
{
public static final String[] WOOD_TYPES = new String[] {"egg"};
    private Icon[] blockIcon = new Icon[1];

public BlockEggSapling(int i)
{
	super(i);
	float f = 0.4F;
	setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f);
	this.setCreativeTab(MTJT.tabLeaves);
}

/**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
public void registerIcons(IconRegister var1)
    {
        this.blockIcon[0] = var1.registerIcon("MTJT:eggSapling");
    }

/**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getBlockTextureFromSideAndMetadata(int var1, int var2)
    {
        return this.blockIcon[0];
    }

/**
     * Ticks the block if it's been scheduled
     */
    public int func_71899_b(int i)
    {
      return i;
    }

    public void updateTick(World world, int i, int j, int k, Random random)
    {
      super.updateTick(world, i, j, k, random);

      if ((world.getBlockLightValue(i, j + 1, k) >= 9) && (random.nextInt(30) == 0))
      {
        int l = world.getBlockMetadata(i, j, k);

        if (random.nextInt(3) == 0)
        {
          growTree(world, i, j, k, random, l);
        }
      }
    }

    public void growTree(World world, int i, int j, int k, Random random, int l)
    {
      world.setBlock(i, j, k, 0);

      WorldGenEggTrees worldgenpamapple = new WorldGenEggTrees();

      if (!worldgenpamapple.generate(world, random, i, j, k))
      {
        world.setBlock(i, j, k, this.blockID, l, 2);
      }
    }
    
    public int damageDropped(int par1)
    {
      return par1 & 0x3;
    }

    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
      par3List.add(new ItemStack(par1, 1, 0));
    }

}

 

 

 

 

 

public class MTJTBonemealEvent
{
@ForgeSubscribe
  public void onUseBonemeal(BonemealEvent event)
  {
    if (event.ID == MTJT.eggSapling.blockID)
    {
      event.setResult(Event.Result.ALLOW);

      if (!event.world.isRemote)
      {
        if (event.world.rand.nextFloat() < 0.45D)
        {
          ((BlockEggSapling)MTJT.eggSapling).growTree(event.world, event.X, event.Y, event.Z, event.world.rand);
        }
      }
    }
  }

}

 

 

 

if you need anything else let me know. I have used many pages here as reference, and tried to find as much info as possible for a solution. One other thing I have considered, is there a way to make an item that when I right click a sapling it will spawn a tree. I dont mind doing it this way, I just hate the thought of burning up bonemeal for this when it absolutely is a pain in the @@@ to get working or doesnt work at all.....A custom item doesnt seem that bad compared to this....

Link to comment
Share on other sites

First I'd like to say that the new bonemeal system is horrible. I wont argue that it wasn't needed, because it was too easy to get food and crops to grow the way it was. However perhaps a way of making it harder to get or craft would have been better. Now, on to the issue. I cant seem to get my custom trees to grow at all with the new system. I can right click all day and nothing will grow, not one sapling. I am using forge and have registered my bonemeal class in the pre init and have done my sapling the way it is supposed to I think.

 

MinecraftForge.EVENT_BUS.register(new MTJTBonemealEvent());

 

 

 

public class BlockEggSapling extends BlockFlower
{
public static final String[] WOOD_TYPES = new String[] {"egg"};
    private Icon[] blockIcon = new Icon[1];

public BlockEggSapling(int i)
{
	super(i);
	float f = 0.4F;
	setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f);
	this.setCreativeTab(MTJT.tabLeaves);
}

/**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
public void registerIcons(IconRegister var1)
    {
        this.blockIcon[0] = var1.registerIcon("MTJT:eggSapling");
    }

/**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getBlockTextureFromSideAndMetadata(int var1, int var2)
    {
        return this.blockIcon[0];
    }

/**
     * Ticks the block if it's been scheduled
     */
    public int func_71899_b(int i)
    {
      return i;
    }

    public void updateTick(World world, int i, int j, int k, Random random)
    {
      super.updateTick(world, i, j, k, random);

      if ((world.getBlockLightValue(i, j + 1, k) >= 9) && (random.nextInt(30) == 0))
      {
        int l = world.getBlockMetadata(i, j, k);

        if (random.nextInt(3) == 0)
        {
          growTree(world, i, j, k, random, l);
        }
      }
    }

    public void growTree(World world, int i, int j, int k, Random random, int l)
    {
      world.setBlock(i, j, k, 0);

      WorldGenEggTrees worldgenpamapple = new WorldGenEggTrees();

      if (!worldgenpamapple.generate(world, random, i, j, k))
      {
        world.setBlock(i, j, k, this.blockID, l, 2);
      }
    }
    
    public int damageDropped(int par1)
    {
      return par1 & 0x3;
    }

    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
      par3List.add(new ItemStack(par1, 1, 0));
    }

}

 

 

 

 

 

public class MTJTBonemealEvent
{
@ForgeSubscribe
  public void onUseBonemeal(BonemealEvent event)
  {
    if (event.ID == MTJT.eggSapling.blockID)
    {
      event.setResult(Event.Result.ALLOW);

      if (!event.world.isRemote)
      {
        if (event.world.rand.nextFloat() < 0.45D)
        {
          ((BlockEggSapling)MTJT.eggSapling).growTree(event.world, event.X, event.Y, event.Z, event.world.rand);
        }
      }
    }
  }

}

 

 

 

if you need anything else let me know. I have used many pages here as reference, and tried to find as much info as possible for a solution. One other thing I have considered, is there a way to make an item that when I right click a sapling it will spawn a tree. I dont mind doing it this way, I just hate the thought of burning up bonemeal for this when it absolutely is a pain in the @@@ to get working or doesnt work at all.....A custom item doesnt seem that bad compared to this....

Link to comment
Share on other sites

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Link to comment
Share on other sites

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Link to comment
Share on other sites

Well, looking over your code on github, I cant see much difference in the way I did it from yours, so I would still like to know if I can call the worldgen class for the tree using an item, kind of like instant structures type mods, but without having to put all that code in the sapling. I would like to keep the classes separate until I can find a way to fix it, or until mojang decides to return bonemeal to its original state. At least then I could right click the sapling and make it generate the class and the tree would grow, so to speak....

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.