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Posted (edited)
2 minutes ago, DayZerd said:

Hey, i want to make a gui like this:

What version are you using and how much code do you have?

Edited by Animefan8888
Already provided.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
55 minutes ago, DayZerd said:

I don't have any code for the gui

You need an object to let the player open the GUI first, such as an item, a tileentity, or an entity. And when player do stuff with them, you show up GUI to them

Posted
10 hours ago, poopoodice said:

You need an object to let the player open the GUI first, such as an item, a tileentity, or an entity. And when player do stuff with them, you show up GUI to them

I have a key for that but idk how to open a gui in 1.14

Posted
2 minutes ago, DayZerd said:

I have a key for that but idk how to open a gui in 1.14

I don't know about 1.14, but in 1.12.2 you use player.openGui()

And ofc you need a registered gui class which represents what your GUI looks like and what it can do.

Posted
57 minutes ago, poopoodice said:

I don't know about 1.14, but in 1.12.2 you use player.openGui()

And ofc you need a registered gui class which represents what your GUI looks like and what it can do.

Dosen't work in 1.14

Posted

mcjty has done some tutorial on making if you got an idea of changing this to make a new gui for 1.14 that fit what you wanted, I would be interested in. What he does is not really what you want nor it is not what I wanted because it involves inventory.

Here is the video :

Posted
29 minutes ago, matt1999rd said:

mcjty has done some tutorial on making if you got an idea of changing this to make a new gui for 1.14 that fit what you wanted, I would be interested in. What he does is not really what you want nor it is not what I wanted because it involves inventory.

Here is the video :

Thanks but i need a gui, not a container

Posted
47 minutes ago, diesieben07 said:

If the GUI has any server-side interaction at all, you do need a container (which is the server-side part of a GUI).

If the GUI really is only client side (which means it can only display things, not change anything) then you can just open a Screen using Minecraft#displayGuiScreen.

Ok thx but how to create the screen ?

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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; 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