Posted October 7, 20196 yr Here is my bug report ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 10/6/19 10:52 PM Description: Exception in server tick loop java.lang.IllegalArgumentException: bound must be positive at java.util.Random.nextInt(Random.java:388) at com.pixelmonmod.pixelmon.RandomHelper.useRandomForNumberBetween(RandomHelper.java:72) at com.pixelmonmod.pixelmon.RandomHelper.getRandomNumberBetween(RandomHelper.java:23) at com.pixelmonmod.pixelmon.api.spawning.AbstractSpawner.getTrackedBlockCollection(AbstractSpawner.java:207) at com.pixelmonmod.pixelmon.spawning.PlayerTrackingSpawner.getSpawns(PlayerTrackingSpawner.java:136) at com.pixelmonmod.pixelmon.api.spawning.archetypes.spawners.TickingSpawner.doPass(TickingSpawner.java:89) at com.pixelmonmod.pixelmon.api.spawning.SpawnerCoordinator.onTick(SpawnerCoordinator.java:50) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_109_SpawnerCoordinator_onTick_ServerTickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:266) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:712) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 133867296 bytes (127 MB) / 1107296256 bytes (1056 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.5.2838 5 mods loaded, 5 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored | State | ID | Version | Source | Signature | |:------ |:--------- |:------------ |:----------------------------------- |:---------------------------------------- | | LCHIJA | minecraft | 1.12.2 | minecraft.jar | None | | LCHIJA | mcp | 9.42 | minecraft.jar | None | | LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2838.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | forge | 14.23.5.2838 | forge-1.12.2-14.23.5.2838.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | pixelmon | 7.0.7 | Pixelmon-1.12.2-7.0.7-universal.jar | None | Loaded coremods (and transformers): GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['RyLo11'/73, l='Pokemon Red', x=10017.85, y=184.00, z=10069.88]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' Please tell me what's wrong and do it in stupid person language cause I have no clue what any of this means. I could access the maps before and yes I do have a good enough cpu. This is an issue with forge and not vanilla minecraft.
October 7, 20196 yr 14 minutes ago, rylo11 said: This is an issue with forge and not vanilla minecraft. This isn't true this is something wrong with pixelmon either you have configured something wrong or it's a bug and needs to be alerted to them. I can't diagnose it entirely because pixelmon is not open source and all I can tell you is that they are trying to generate a random number with an incorrect parameter. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 7, 20196 yr Author Just now, Animefan8888 said: This isn't true this is something wrong with pixelmon either you have configured something wrong or it's a bug and needs to be alerted to them. I can't diagnose it entirely because pixelmon is not open source and all I can tell you is that they are trying to generate a random number with an incorrect parameter. Sorry, I meant its an issue with Pixelmon on forge, The crash did occur when i was editing the config for Pixelmon. I assumed this was the reason but I have no way of changing it. Wait, maybe i do hold on i think i might be big brain
October 7, 20196 yr Author 6 minutes ago, Animefan8888 said: This isn't true this is something wrong with pixelmon either you have configured something wrong or it's a bug and needs to be alerted to them. I can't diagnose it entirely because pixelmon is not open source and all I can tell you is that they are trying to generate a random number with an incorrect parameter. Thanks a lot, I realized that if i reset to default settings in the game start screen i could fix it without needing to be ingame. Appreciate it.
October 7, 20196 yr Just now, rylo11 said: Thanks a lot, I realized that if i reset to default settings in the game start screen i could fix it without needing to be ingame. Appreciate it. You should still report that to the pixelmon devs. Because you being allowed to get that error is a bug and should be fixed. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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