Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[UNSOLVED] [1.12.2] Making onItemRightClick(...) fire every tick?

Featured Replies

49 minutes ago, Differentiation said:

No, the arrow doesn't do anything if the hit entity is the shooter. I didn't find anything with flown ticks affecting hit entities.

Is it possible to post your code?

  • Replies 53
  • Views 17.3k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Differentiation
    Differentiation

    Okay so this is what I have. public class ItemRayGun extends Item { public ItemRayGun(String name) { this.setUnlocalizedName(name); this.setMaxStackSize(1); this.setMaxDamage(1000); this

  • Hello me again lol. This should solve your first problem.

  • Author
17 minutes ago, poopoodice said:

Is it possible to post your code?

public class EntityRayBullet extends EntityThrowable 
{
	private static final DataParameter<Float> GRAVITY = EntityDataManager.createKey(EntityRayBullet.class, DataSerializers.FLOAT);
	
	public ResourceLocation getTexture()
	{
		return DinocraftEntities.RAY_BULLET_TEXTURE;
	}
	
	public EntityRayBullet(World world) 
	{
	    super(world);
	}
	
	public EntityRayBullet(World world, EntityLivingBase shooter)
	{
	    super(world, shooter);
	}

	public EntityRayBullet(EntityLivingBase shooter, float gravity)
	{
		super(shooter.world, shooter);
		this.dataManager.set(GRAVITY, gravity);
	}
	
	@Override
	protected void entityInit() 
	{
		super.entityInit();
		this.dataManager.register(GRAVITY, 0.0F);
	}
	
	private void kill() 
	{
		if (this.thrower != null && this.thrower instanceof EntityLiving)
		{
			DinocraftEntity.getEntity(this.thrower).setShootingTick(0);
		}
		
		this.setDead();
	}
	
	@SideOnly(Side.CLIENT)
	@Override
	public void handleStatusUpdate(byte id) 
	{
		if (id == 3)
		{
			this.world.playSound(this.posX, this.posY, this.posZ, DinocraftSoundEvents.CRACK, SoundCategory.NEUTRAL, 1.0F, rand.nextFloat() + 1.0F, false);
			
			for (int i = 0; i < 16; ++i)
			{
				this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, this.posX, this.posY, this.posZ, Math.random() * 0.2 - 0.1, Math.random() * 0.25, Math.random() * 0.2 - 0.1, Item.getIdFromItem(DinocraftItems.RAY_BULLET));
			}
		}
	}
	
	@Override
	protected void onImpact(RayTraceResult result)
	{
		switch (result.typeOfHit) 
		{
			case BLOCK: 
			{
				Block block = this.world.getBlockState(result.getBlockPos()).getBlock();
				
				if (block instanceof BlockBush || block instanceof BlockReed || block instanceof BlockVine)
				{
					return;
				}
				else
				{
					if (!this.world.isRemote)
					{
						this.kill();
					}
					
					this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, result.getBlockPos().getX(), result.getBlockPos().getY(), result.getBlockPos().getZ(), Math.random() * 0.2 - 0.1, Math.random() * 0.25, Math.random() * 0.2 - 0.1, Item.getIdFromItem(DinocraftItems.RAY_BULLET));
				}
				
				break;
			}
			
			case ENTITY: 
			{
				if (!this.world.isRemote && result.entityHit != null && result.entityHit instanceof EntityLivingBase && result.entityHit != this.getThrower())
				{
					EntityLivingBase thrower = this.getThrower();
					result.entityHit.attackEntityFrom(thrower != null ? thrower instanceof EntityPlayer ? DamageSource.causeThrownDamage(this, thrower) : DamageSource.causeMobDamage(thrower) : DamageSource.GENERIC, result.entityHit.isNonBoss() ? this.rand.nextFloat() + 4.5F : this.rand.nextFloat() + 0.5F);
					this.world.playSound(null, result.entityHit.getPosition(), DinocraftSoundEvents.HIT, SoundCategory.NEUTRAL, 1.0F, rand.nextFloat() + 1.0F);
            		this.kill();
				}
				else
				{
					return;
				}
				
				this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, result.entityHit.posX, result.entityHit.posY, result.entityHit.posZ, Math.random() * 0.2 - 0.1, Math.random() * 0.25, Math.random() * 0.2 - 0.1, Item.getIdFromItem(DinocraftItems.RAY_BULLET));

				break;
			}
			
			default: break;
		}
		
		if (!this.world.isRemote)
		{
			this.world.setEntityState(this, (byte) 3);
			this.kill();
		}
	}

	@Override
	public void onUpdate() 
	{
		if (this.ticksExisted > 200)
		{
			this.setDead();
		}
		
		if (this.isInWater())
		{
			this.motionY -= 0.005D;
			this.motionX *= 0.95D;
			this.motionZ *= 0.95D;
		}
		
		super.onUpdate();
	}
	
	@Override
	protected float getGravityVelocity()
	{
		return this.dataManager.get(GRAVITY);
	}
}

 

 
 
 
 
8 hours ago, poopoodice said:

No, I don't think so, because those variables were declared in the onUpdate method.

Yeah that's what I was trying to say. Rewrite the onUpdate() and remove those things shouldn't be too hard, and there must be something you don't want in it as well.

Edited by poopoodice

  • Author
6 hours ago, diesieben07 said:

EntityThrowable does the same thing, but with 2 ticks.

So I'm just not gonna call the parent method in onUpdate and copy from EntityThrowable excluding the part with the tick delay and then I'll update the thread status. 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.