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Posted (edited)

I have a tile entity, and I need to access the villager who is standing on top of the tile, or maybe all the villagers standing on top of the tile. How can I do this?

This function looks like the right one to use, just not sure what to put for the predicate.

public <T extends Entity> List<T> getEntitiesWithinAABB(Class<? extends T> clazz, AxisAlignedBB aabb, @Nullable Predicate<? super T> filter)
Edited by Frost Dragon Empire
Posted

The predicate need to return true if the given Entity matches what you are looking for. In this case, it should return true if the given Entity if a villager.

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Posted
On 10/27/2019 at 8:48 AM, Frost Dragon Empire said:

This function looks like the right one to use, just not sure what to put for the predicate.

Use this one. The predicate is for determining special data about the entity for your case along as you pass AbstractVillagerEntity(or whatever the class name is) you can just simply return true.

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Posted (edited)

I think I am miss understanding something here. This is my code:

AxisAlignedBB axis = new AxisAlignedBB(pos.getX(), pos.getY(), pos.getZ(), pos.getX(), pos.getY()+3, pos.getZ());
List<Entity> villagers = world.getEntitiesWithinAABB(AbstractVillagerEntity.class, axis, entity -> true);
System.out.println("Villager Count " + villagers.size());

and when I run this, it's not finding any villagers, even though they are right on top of the block.

<edit>

the variable pos is the block position. I check it to make sure something weird wasn't happening to the variable.

Edited by Frost Dragon Empire
Posted
31 minutes ago, Frost Dragon Empire said:

I think I am miss understanding something here. 

AxisAlignedBB is a bounding box right now you are asking for a bounding box that goes from x to x, from y to y+3, and from z to z. Which is not a box it is a line. Thus on your second x and z you need to add 1.

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I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

That worked, also I was digging through the spawner code, and found this works just fine. (Changing how I am doing things a little, so I may use all living entities instead of just villagers.)

 

List<Entity> villagers = world.getEntitiesWithinAABB(LivingEntity.class, axis);

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