Posted October 28, 20196 yr In my WorldEvents class, i want to implement a damage reduction and need to filter out if the hurt entity is the player. I tried this: if(event.getEntityLiving().getClass().equals(EntityPlayer.class)) and this: if(event.getEntityLiving().getClass() == EntityPlayer.class but it refuses to go into the if. How do i get this to work?
October 29, 20196 yr Use the instanceof keyword. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
October 29, 20196 yr 11 hours ago, nil said: In my WorldEvents class, i want to implement a damage reduction and need to filter out if the hurt entity is the player. I tried this: if(event.getEntityLiving().getClass().equals(EntityPlayer.class)) and this: if(event.getEntityLiving().getClass() == EntityPlayer.class but it refuses to go into the if. How do i get this to work? if (LivingHurtEvent###getEntityLiving instanceof EntityPlayer) Since EntityPlayer extends EntityLivingBase.
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