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help with player rotation 1.14


AlexVR

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Im trying to make the player rotate on spot (as if the mouse was constantly moving just right, or just left) like this, but no Y movement like the video attached. Im on the player tick event, but i dont think i fully understand the look vector and the lookat method to implement this.

 

 

 

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2 hours ago, AlexVR said:

Im trying to make the player rotate on spot (as if the mouse was constantly moving just right, or just left) like this, but no Y movement like the video attached. Im on the player tick event, but i dont think i fully understand the look vector and the lookat method to implement this.

Post what code you have tried.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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17 hours ago, Animefan8888 said:

Post what code you have tried.


I havent really attempted much couse i dont know know how to approach it. This is my  current doing since i posted this.I just have him looking at each pedestal ass the ritual happens. but ideally i want it to be not pedestal dependant and a fluid motion not jumping from one to the next. Ill attach a video demo.
 

Spoiler

 



 

Spoiler

Its a bit messy right now, but i just want to get it working first. This is on


public static void onPlayerTick(TickEvent.PlayerTickEvent event){

if (iPlayerAbility.getInRitual()){
    KeyBinding.unPressAllKeys();
    player.setVelocity(0,0,0);
    player.setJumping(false);
    player.addPotionEffect(new EffectInstance(Effects.SLOWNESS,1,999));
    Minecraft.getInstance().gameSettings.thirdPersonView = 2;
    Minecraft.getInstance().gameSettings.hideGUI = true;
    Minecraft.getInstance().gameSettings.fov = 195;
    Minecraft.getInstance().gameSettings.mouseSensitivity = -1F/3F;
    player.lookAt(EntityAnchorArgument.Type.EYES,new Vec3d(iPlayerAbility.getListOfPedestals().get(0).getPos().add(0,9,0)));
    BlockPos particlePos =  iPlayerAbility.getListOfPedestals().get(0).getPos();
    Minecraft.getInstance().worldRenderer.addParticle(ParticleTypes.PORTAL,true,(double)particlePos.getX(),(double)particlePos.getY(),(double)particlePos.getZ(),(player.posX-particlePos.getX())/3,0.0,(player.posZ-particlePos.getZ())/3);
    if (iPlayerAbility.getRitualTimer()%100 == 0){
        System.out.println(player.getLookVec().toString());
        iPlayerAbility.getListOfPedestals().remove(0);
    }
    if (iPlayerAbility.getRitualTimer()>=iPlayerAbility.getRitualTotalTimer()){
        iPlayerAbility.flipRitual();
        Minecraft.getInstance().gameSettings.mouseSensitivity = 0.5D;
        event.player.world.addEntity(new LightningBoltEntity(event.player.world,player.posX,player.posY,player.posZ,true));
        Minecraft.getInstance().gameSettings.thirdPersonView = 0;
        Minecraft.getInstance().gameSettings.hideGUI = false;
        Minecraft.getInstance().gameSettings.fov = iPlayerAbility.getFOV();
        iPlayerAbility.setRitualTimer(1);


    }else{
        iPlayerAbility.incrementRitualTimer();

    }

}

 

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