Posted November 17, 20195 yr Hi there, I am making some modded armour that gives the player a potion effect whilst worn. Multiple tutorials (which I imagine are outdated, unless I am making an error here) suggest using "onArmorTick". My question is, does this method still exist, and if not, how else can I implement this feature? Here is my modded armour class; package com.izzymandias.AttackOfTheMushroomsMod.items.armor; import com.izzymandias.AttackOfTheMushroomsMod.lists.ItemList; import net.minecraft.entity.LivingEntity; import net.minecraft.inventory.EquipmentSlotType; import net.minecraft.item.ArmorItem; import net.minecraft.item.IArmorMaterial; import net.minecraft.item.ItemStack; import net.minecraft.potion.EffectInstance; import net.minecraft.potion.Effects; import net.minecraft.world.World; public class spore_leather_boots extends ArmorItem { public spore_leather_boots(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builder) { super(materialIn, slot, builder); } public void onArmorTick(World world, LivingEntity entity, ItemStack itemStack) { ItemStack boots = entity.getItemStackFromSlot(EquipmentSlotType.FEET); if(boots.getItem() == ItemList.spore_leather_boots) { EffectInstance statusEffect = new EffectInstance(Effects.SPEED, 40, 0); entity.addPotionEffect(statusEffect); } } } Any help would be appreciated, thanks!
November 17, 20195 yr Author Ah, I did some searching and found it, cheers. Just for future reference (for anyone who's been googling around trying to find it) your class must not only "extends ArmorItem" but also "implements IForgeItem." Then, the order of onArmorTicks' properties is (Itemstack, World, PlayerEntity) Here's my code package com.izzymandias.AttackOfTheMushroomsMod.items.armor; import com.izzymandias.AttackOfTheMushroomsMod.lists.ItemList; import net.minecraft.entity.MobEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.inventory.EquipmentSlotType; import net.minecraft.item.ArmorItem; import net.minecraft.item.IArmorMaterial; import net.minecraft.item.ItemStack; import net.minecraft.potion.EffectInstance; import net.minecraft.potion.Effects; import net.minecraft.util.ActionResult; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.world.World; import net.minecraftforge.common.extensions.IForgeItem; public class spore_leather_boots extends ArmorItem implements IForgeItem{ public spore_leather_boots(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builder) { super(materialIn, slot, builder); } @Override public void onArmorTick(ItemStack itemStack, World world, PlayerEntity entity) { ItemStack boots = entity.getItemStackFromSlot(EquipmentSlotType.FEET); if(boots.getItem() == ItemList.spore_leather_boots) { EffectInstance statusEffect = new EffectInstance(Effects.SPEED, 40, 0); entity.addPotionEffect(statusEffect); } } }
November 17, 20195 yr Author So would implementing Item would work the same for this purpose as implementing IForgeItem would?
November 17, 20195 yr Author Okay; the only thing I'm not understanding about that explanation then, is why it didn't work before I implemented IForgeItem, but current works after Implementing it. Was I missing an import or something?
November 17, 20195 yr Because these are not the same: public void onArmorTick(World world, LivingEntity entity, ItemStack itemStack) { public void onArmorTick(ItemStack itemStack, World world, PlayerEntity entity) { Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 18, 20195 yr 17 hours ago, diesieben07 said: This is why you use @Override. Your method does nothing, because it doesn't override anything.
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