Jump to content

Recommended Posts

Posted

So i just was testing some things and i could not get my textures to set right, i put my folder for the textures in TutorialMod\src\mods\tut.mod\textures\blocks and so here is the code if anyone could help me that would be great!

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

 

public class Blocktutblock extends Block {

 

public Blocktutblock(int par1, Material par2Material) {

super(par1, par2Material);

this.setCreativeTab(CreativeTabs.tabBlock);

}

 

@SideOnly(Side.CLIENT)

public void register(IconRegister par1IconRegister)

{

this.blockIcon = par1IconRegister.registerIcon(Tutorial.modid + ":" + this.getUnlocalizedName2());

}

 

}

 

Posted

Not enough information.

 

What is:

 

Tutorial.modid

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Not sure if this will help still somewhat new to this. And this is in the actual mod class and not the custom block class which the other one was located

 

 

 

@Mod(modid = "Turtorial", name = "Tutorial", version = "1.0")

@NetworkMod(clientSideRequired = true, serverSideRequired = false)

 

public class Tutorial {

 

public static final String modid = "Tutorial";

 

 

 

 

Posted

The textures go in TutorialMod\eclipse\Minecraft\bin\mods\tut.mod\textures\blocks

 

Hope that helped out ;)

Writing a steampunk mod called MineTech, and author of a long dead fishing mod

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.