Posted December 28, 20195 yr I'm trying to make multiple slots on my container, but each one with unique properties, like accepting one kind of item for each slot. But I'm only doing multiple visual slots, they all share the same items/properties.
December 28, 20195 yr Show your code. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 3, 20205 yr Author On 12/28/2019 at 4:11 PM, Draco18s said: Show your code. package com.aranha.chickscangrown.blocks; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.inventory.container.Container; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.IWorldPosCallable; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.SlotItemHandler; import net.minecraftforge.items.wrapper.InvWrapper; import javax.annotation.Nonnull; import javax.annotation.Nullable; import static com.aranha.chickscangrown.blocks.ModBlocks.INCUBATOR_CONTAINER; /* Problems: Shift + right click crash minecraft */ public class IncubatorContainer extends Container { private TileEntity tileEntity; private PlayerEntity playerEntity; private IItemHandler playerInventory; public IncubatorContainer(int windowId, World world, BlockPos pos, PlayerInventory playerInventory, PlayerEntity player){ super(INCUBATOR_CONTAINER, windowId); tileEntity = world.getTileEntity(pos); this.playerEntity = player; this.playerInventory = new InvWrapper(playerInventory); //Slot for egg tileEntity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).ifPresent(h -> { addSlot(new SlotItemHandler(h, 0, 81, 31)); }); //Slot for first light bulb tileEntity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).ifPresent(h -> { addSlot(new SlotItemHandler(h, 0, 27, 13)); }); //Slot for second light bulb tileEntity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).ifPresent(h -> { addSlot(new SlotItemHandler(h, 0, 135, 13)); }); layoutPlayerInventorySlots(9, 69); } @Override public boolean canInteractWith(PlayerEntity playerIn) { return isWithinUsableDistance(IWorldPosCallable.of(tileEntity.getWorld(), tileEntity.getPos()), playerEntity, ModBlocks.INCUBATOR); } private int addSlotRange(IItemHandler handler, int index, int x, int y, int amount, int dx) { for (int i = 0 ; i < amount ; i++) { addSlot(new SlotItemHandler(handler, index, x, y)); x += dx; index++; } return index; } private int addSlotBox(IItemHandler handler, int index, int x, int y, int horAmount, int dx, int verAmount, int dy) { for (int j = 0 ; j < verAmount ; j++) { index = addSlotRange(handler, index, x, y, horAmount, dx); y += dy; } return index; } private void layoutPlayerInventorySlots(int leftCol, int topRow) { // Player inventory addSlotBox(playerInventory, 9, leftCol, topRow, 9, 18, 3, 18); // Hotbar topRow += 58; addSlotRange(playerInventory, 0, leftCol, topRow, 9, 18); } } Anything more?
January 3, 20205 yr 10 hours ago, SrAranha said: //Slot for egg tileEntity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).ifPresent(h -> { addSlot(new SlotItemHandler(h, 0, 81, 31)); }); So, a couple things here. Call getCapability once and do all of the add-slot calls inside a single ifPresent. Unless you have different actual slots, in which case you need to change the getCap call to include a Facing (Direction) parameter to distinguish between them (however in this context, you want a combined wrapper anyway). Two, you're adding a basic SlotItemHandler which does not know and does not care about your slot insertion restrictions. You didn't include your TileEntity code, so I can't be sure that the IItemHandlers it uses know or care about your slot insertion restrictions either. Note these: https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/inventory/SifterContainer.java#L27-L29 (Note that inven is coming from the server side here while the client side gets a dummy object from the other constructor). And this class: https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/inventory/SlotDust.java#L17 And the related stack handler: https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/entity/capability/SiftableItemsHandler.java#L15 (You can ignore the on-changed method; that was just there to make the usage of my entity play nice: it has two slots and does a simple crafting action turning 8 tiny dust into 1 large dust, all that method is there for is so that it doesn't get jammed with two stacks of the same item with fewer than 8 in each stack, so it combines them resulting in a free slot) Edited January 3, 20205 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 3, 20205 yr Author 3 hours ago, Draco18s said: You didn't include your TileEntity code Better share github page instead of printing entire code, and I'm using a bit of your code as base for mine (if you don't mind it of course), since I don't fully understand Java. https://github.com/SrAranha/ChicksCanGrown1.14.4
January 3, 20205 yr Your incubator only has 1 slot: https://github.com/SrAranha/ChicksCanGrown1.14.4/blob/master/src/main/java/com/aranha/chickscangrown/blocks/IncubatorTile.java#L59 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 4, 20205 yr Author 23 hours ago, Draco18s said: Your incubator only has 1 slot: https://github.com/SrAranha/ChicksCanGrown1.14.4/blob/master/src/main/java/com/aranha/chickscangrown/blocks/IncubatorTile.java#L59 Oh, yeah, I forgot this little one, thanks!
January 10, 20205 yr On 1/3/2020 at 3:51 PM, SrAranha said: /* Problems: Shift + right click crash minecraft */ You need to override transferStackInSlot. Heres a dynamic version that some Modder made ages ago and that I've updated. Copy pasta code. Just pop it in your container class. Example of it being used. /** * Generic & dynamic version of {@link Container#transferStackInSlot(EntityPlayer, int)}<br> * Handle when the stack in slot {@code index} is shift-clicked. Normally this moves the stack between the player inventory and the other inventory(s). * * @param player the player passed in * @param index the index passed in * @return the {@link ItemStack} */ @Override public ItemStack transferStackInSlot(final EntityPlayer player, final int index) { ItemStack itemstack = ItemStack.EMPTY; final Slot slot = this.inventorySlots.get(index); if ((slot != null) && slot.getHasStack()) { final ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); final int containerSlots = this.inventorySlots.size() - player.inventory.mainInventory.size(); if (index < containerSlots) { if (!mergeItemStack(itemstack1, containerSlots, this.inventorySlots.size(), true, this)) { return ItemStack.EMPTY; } } else if (!mergeItemStack(itemstack1, 0, containerSlots, false, this)) { return ItemStack.EMPTY; } if (itemstack1.getCount() == 0) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } if (itemstack1.getCount() == itemstack.getCount()) { return ItemStack.EMPTY; } slot.onTake(player, itemstack1); } return itemstack; } About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 18, 20205 yr Author On 1/9/2020 at 11:46 PM, Cadiboo said: You need to override transferStackInSlot. Heres a dynamic version that some Modder made ages ago and that I've updated. Copy pasta code. Just pop it in your container class. Example of it being used. Oh thanks, I was getting bullied by that until now
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