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[1.15.1] How can I create my own custom "Elytra"?


SciPunk

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The elytra flying code isn't handled by the elytra at all, but rather the player entity code (which checks for specifically the elytra item).

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15 hours ago, Draco18s said:

The elytra flying code isn't handled by the elytra at all, but rather the player entity code (which checks for specifically the elytra item).

Oh ok thanks, the closest thing I found was this 

public boolean func_226566_ei_() {
   if (!this.onGround && !this.isElytraFlying() && !this.isInWater()) {
      ItemStack itemstack = this.getItemStackFromSlot(EquipmentSlotType.CHEST);
      if (itemstack.getItem() == Items.ELYTRA && ElytraItem.isUsable(itemstack)) {
         this.func_226567_ej_();
         return true;
      }
   }

it is kinda hard to figure things out without mappings, but I'm trying my best lol

Edited by SciPunk
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Yep, that's the relevant section.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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51 minutes ago, SciPunk said:

I'm trying to get it to work only when you press a certain key

You can use a key bind to set a field somewhere (1.14.4 example).

51 minutes ago, SciPunk said:

any doc or guide I could use to render my custom elytra?

Rendering changed a lot in 1.15.1. Your best bet is to look the vanilla code.

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

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